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UTGame.UTVehicle_NightShade

Extends
UTStealthVehicle
Modifiers
native ( Vehicle ) abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_Deployable
                     |   
                     +-- UTGame.UTStealthVehicle
                        |   
                        +-- UTGame.UTVehicle_NightShade

Direct Known Subclasses:

UTVehicle_NightShade_Content

Variables Summary
ParticleSystemComponentHoverDustPSC
Inherited Variables from UTGame.UTStealthVehicle
AimYawOffset, ArmDeltaYaw, ArmSpeedTune, BeamAmbientSound, BeamEmitter, BeamEndpointEffect, BeamFireSound, BeamSockets, BeamStartSound, BeamStopSound, BeamTemplate, bIsDeployableHidden, bIsVehicleCloaked, BouncedWeapon, bReleasedADeployable, bShouldImmediatelyRedeploy, CloakedBodyMIC, CloakedSkin, CloakedSpeedModifier, CloakTotalResTime, CloakTransitionTime, CurrentWeaponScale[10], DeployablePositionOffsets, DeployableTurretCached, DeployArmCameraDist, DeployArmCameraPitch, DeployArmTestDir, DeployCheckDistance, DeployMesh, DeployPreviewMesh, EndPointParamName, ExhaustEffectName, FastCamTransitionTime, FireToolTipIconCoords, HitEffectColor, HitEffectName, HitEffectScale, HUDIconsUT3G, LagDegreesPerSecondDefault, LastDropAttemptTime, LastDropSuccessTime, LastHitActor, LastSelectedWeapon, LinkBeamColors[3], OverlayColorName, OverlayTeamRezColor[2], ReleaseAnimCount, SkinTranslucencyName, SlowSpeed, StealthResSound, TeamSkinParamName, TurretArmMoveSound, TurretFiringMode, TurretName, VisibleAirSpeed, VisibleGroundSpeed, VisibleMaxSpeed
Inherited Variables from UTGame.UTVehicle_Deployable
AnimPlay, bAllowAbortDeploy, bDrawCanDeployTooltip, bNotGoodArtilleryPosition, bRequireAllWheelsOnGround, DeployAnim[2], DeployedEnterSound, DeployedExitSound, DeployedState, DeployIconOffset, DeploySound, DeploySoundComp, DeployTime, GetInAnim[2], GetOutAnim[2], IdleAnim[2], LastDeployStartTime, MaxDeploySpeed, TimeSinceLastDeployCheck, ToolTipIconCoords, UndeploySound, UnDeployTime

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle_Deployable
EDeployState

Functions Summary
function Cloak (bool bIsEnabled, optional bool bForce=FALSE))
function Destroyed ()))
Inherited Functions from UTGame.UTStealthVehicle
AddBeamEmitter, AdjacentSeat, AdjustCameraScale, AttachDriver, BeginState, BlowupVehicle, BotDropDeployable, BotUndeploy, CancelDeploy, CanDeploy, CheckAICloak, Cloak, DeployedStateChanged, Destroyed, DisplayHud, DisplayWeaponBar, DoJump, DrawWeaponTile, DriverEnter, DriverLeave, DrivingStatusChanged, FindWeaponHitNormal, GetCameraFocus, GetTeamBeamColor, GetViewRotation, GoodDefensivePosition, ImmediatelyRedeploy, ImportantVehicle, IsInvisible, KillBeamEmitter, KillEndpointEffect, OnAnimEnd, OverrideBeginFire, PartialTurn, PlayHit, PlayReleaseAnim, PlayTakeHitEffects, PostBeginPlay, ProcessViewRotation, ReplicatedEvent, ServerSetArmDeltaYaw, ServerSetCloak, ServerSetDeployMesh, ServerSetImmediateRedeploy, ServerSwitchWeapon, ServerToggleDeploy, SetArmLocation, SetBeamEmitterHidden, SetDeployMesh, SetDeployMeshHidden, SetDeployVisual, SetupCloakedBodyMaterialMIC, SetVehicleDeployed, SetVehicleUndeployed, SetVehicleUndeploying, ShouldDeployToAttack, ShouldDropDeployable, ShouldUndeploy, SpawnImpactEmitter, SwitchWeapon, TeamChanged, ToggleCloak, VehicleUnDeployIsFinished, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring
Inherited Functions from UTGame.UTVehicle_Deployable
AttachDriver, BackToUndeployed, BeginState, CanDeploy, CanDeployedAttack, ChangeDeployState, CheckStability, DeployActivated, DeployedStateChanged, DetachDriver, DisplayHud, DoJump, DrivingStatusChanged, EndState, GoodDefensivePosition, IsDeployed, OnAnimEnd, PlayAnim, PostBeginPlay, ReplicatedEvent, ServerToggleDeploy, SetVehicleDeployed, SetVehicleUndeployed, SetVehicleUndeploying, ShouldClamp, ShouldDeployToAttack, ShouldUndeploy, StartEngineSound, StopAnim, VehicleIsDeployed, VehiclePlayEnterSound, VehiclePlayExitSound, VehicleUnDeployIsFinished


Variables Detail

HoverDustPSC Source code

var ParticleSystemComponent HoverDustPSC;


Functions Detail

Cloak Source code

simulated function Cloak ( bool bIsEnabled, optional bool bForce=FALSE) )
function cloaks or decloaks the vehicle.

Destroyed Source code

simulated function Destroyed ( ) )
Called when the vehicle is destroyed. Clean up the seats/effects/etc


Defaultproperties

defaultproperties
{
   VisibleGroundSpeed=900.000000
   VisibleAirSpeed=1000.000000
   VisibleMaxSpeed=1300.000000
   CloakedSpeedModifier=0.450000
   SlowSpeed=300.000000
   DeployCheckDistance=375.000000
   MaxDeploySpeed=500.000000
   bRequireAllWheelsOnGround=False
   bStickDeflectionThrottle=True
   bReducedFallingCollisionDamage=True
   bStealthVehicle=True
   bIsNecrisVehicle=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   RespawnTime=45.000000
   ObjectiveGetOutDist=1500.000000
   HornIndex=2
   VehicleIndex=7
   VehiclePositionString="in a Nightshade"
   VehicleNameString="Nightshade"
   NeedToPickUpAnnouncement=(AnnouncementText="Man the NightShade")
   SpawnRadius=125.000000
   TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=60.000000)
   Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
      MaxThrustForce=600.000000
      MaxReverseForce=600.000000
      LongDamping=0.300000
      MaxStrafeForce=600.000000
      LatDamping=1.200000
      UpDamping=0.700000
      TurnTorqueFactor=4500.000000
      TurnTorqueMax=1500.000000
      TurnDamping=0.500000
      MaxYawRate=1.600000
      PitchTorqueMax=35.000000
      PitchDamping=0.100000
      RollTorqueMax=50.000000
      RollDamping=0.100000
      RandForceInterval=1000.000000
      bFullThrustOnDirectionChange=True
      bStabilizeStops=True
      WheelSuspensionStiffness=50.000000
      WheelSuspensionDamping=1.000000
      Name="SimObject"
      ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
   End Object
   SimObj=SimObject
   Begin Object Class=UTHoverWheel Name=LFThruster ObjName=LFThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Base"
      BoneOffset=(X=120.000000,Y=80.000000,Z=-200.000000)
      WheelRadius=20.000000
      SuspensionTravel=120.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="LFThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(0)=LFThruster
   Begin Object Class=UTHoverWheel Name=RFThruster ObjName=RFThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Base"
      BoneOffset=(X=120.000000,Y=-80.000000,Z=-200.000000)
      WheelRadius=20.000000
      SuspensionTravel=120.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="RFThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(1)=RFThruster
   Begin Object Class=UTHoverWheel Name=LRThruster ObjName=LRThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Base"
      BoneOffset=(X=-120.000000,Y=80.000000,Z=-200.000000)
      WheelRadius=20.000000
      SuspensionTravel=120.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="LRThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(2)=LRThruster
   Begin Object Class=UTHoverWheel Name=RRThruster ObjName=RRThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
      bHoverWheel=True
      SteerFactor=1.000000
      BoneName="Base"
      BoneOffset=(X=-120.000000,Y=-80.000000,Z=-200.000000)
      WheelRadius=20.000000
      SuspensionTravel=120.000000
      LongSlipFactor=0.000000
      LatSlipFactor=0.000000
      HandbrakeLongSlipFactor=0.000000
      HandbrakeLatSlipFactor=0.000000
      Name="RRThruster"
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
   End Object
   Wheels(3)=RRThruster
   COMOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
   bStayUpright=True
   bCanFlip=True
   StayUprightRollResistAngle=5.000000
   StayUprightPitchResistAngle=5.000000
   StayUprightStiffness=2000.000000
   StayUprightDamping=20.000000
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_6 ObjName=MyStayUprightSetup_6 Archetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
      Name="MyStayUprightSetup_6"
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_NightShade:MyStayUprightSetup_6'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_6 ObjName=MyStayUprightConstraintInstance_6 Archetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
      Name="MyStayUprightConstraintInstance_6"
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_NightShade:MyStayUprightConstraintInstance_6'
   MaxSpeed=1300.000000
   UprightLiftStrength=500.000000
   UprightTorqueStrength=400.000000
   bTurnInPlace=True
   bSeparateTurretFocus=True
   bCanStrafe=True
   GroundSpeed=900.000000
   AirSpeed=1000.000000
   BaseEyeHeight=0.000000
   EyeHeight=0.000000
   Health=600
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   ViewPitchMin=-13000.000000
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_NightShade"
   ObjectArchetype=UTStealthVehicle'UTGame.Default__UTStealthVehicle'
}

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Creation time: sk 18-3-2018 10:01:00.891 - Created with UnCodeX