defaultproperties
{
VisibleGroundSpeed=900.000000
VisibleAirSpeed=1000.000000
VisibleMaxSpeed=1300.000000
CloakedSpeedModifier=0.450000
SlowSpeed=300.000000
DeployCheckDistance=375.000000
MaxDeploySpeed=500.000000
bRequireAllWheelsOnGround=False
bStickDeflectionThrottle=True
bReducedFallingCollisionDamage=True
bStealthVehicle=True
bIsNecrisVehicle=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTStealthVehicle:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
RespawnTime=45.000000
ObjectiveGetOutDist=1500.000000
HornIndex=2
VehicleIndex=7
VehiclePositionString="in a Nightshade"
VehicleNameString="Nightshade"
NeedToPickUpAnnouncement=(AnnouncementText="Man the NightShade")
SpawnRadius=125.000000
TeamBeaconOffset=(X=0.000000,Y=0.000000,Z=60.000000)
Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
MaxThrustForce=600.000000
MaxReverseForce=600.000000
LongDamping=0.300000
MaxStrafeForce=600.000000
LatDamping=1.200000
UpDamping=0.700000
TurnTorqueFactor=4500.000000
TurnTorqueMax=1500.000000
TurnDamping=0.500000
MaxYawRate=1.600000
PitchTorqueMax=35.000000
PitchDamping=0.100000
RollTorqueMax=50.000000
RollDamping=0.100000
RandForceInterval=1000.000000
bFullThrustOnDirectionChange=True
bStabilizeStops=True
WheelSuspensionStiffness=50.000000
WheelSuspensionDamping=1.000000
Name="SimObject"
ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicleSimHover'
End Object
SimObj=SimObject
Begin Object Class=UTHoverWheel Name=LFThruster ObjName=LFThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bHoverWheel=True
SteerFactor=1.000000
BoneName="Base"
BoneOffset=(X=120.000000,Y=80.000000,Z=-200.000000)
WheelRadius=20.000000
SuspensionTravel=120.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="LFThruster"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(0)=LFThruster
Begin Object Class=UTHoverWheel Name=RFThruster ObjName=RFThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bHoverWheel=True
SteerFactor=1.000000
BoneName="Base"
BoneOffset=(X=120.000000,Y=-80.000000,Z=-200.000000)
WheelRadius=20.000000
SuspensionTravel=120.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="RFThruster"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(1)=RFThruster
Begin Object Class=UTHoverWheel Name=LRThruster ObjName=LRThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bHoverWheel=True
SteerFactor=1.000000
BoneName="Base"
BoneOffset=(X=-120.000000,Y=80.000000,Z=-200.000000)
WheelRadius=20.000000
SuspensionTravel=120.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="LRThruster"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(2)=LRThruster
Begin Object Class=UTHoverWheel Name=RRThruster ObjName=RRThruster Archetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
bHoverWheel=True
SteerFactor=1.000000
BoneName="Base"
BoneOffset=(X=-120.000000,Y=-80.000000,Z=-200.000000)
WheelRadius=20.000000
SuspensionTravel=120.000000
LongSlipFactor=0.000000
LatSlipFactor=0.000000
HandbrakeLongSlipFactor=0.000000
HandbrakeLatSlipFactor=0.000000
Name="RRThruster"
ObjectArchetype=UTHoverWheel'UTGame.Default__UTHoverWheel'
End Object
Wheels(3)=RRThruster
COMOffset=(X=0.000000,Y=0.000000,Z=-55.000000)
bStayUpright=True
bCanFlip=True
StayUprightRollResistAngle=5.000000
StayUprightPitchResistAngle=5.000000
StayUprightStiffness=2000.000000
StayUprightDamping=20.000000
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_6 ObjName=MyStayUprightSetup_6 Archetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
Name="MyStayUprightSetup_6"
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTStealthVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGame.Default__UTVehicle_NightShade:MyStayUprightSetup_6'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_6 ObjName=MyStayUprightConstraintInstance_6 Archetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
Name="MyStayUprightConstraintInstance_6"
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTStealthVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGame.Default__UTVehicle_NightShade:MyStayUprightConstraintInstance_6'
MaxSpeed=1300.000000
UprightLiftStrength=500.000000
UprightTorqueStrength=400.000000
bTurnInPlace=True
bSeparateTurretFocus=True
bCanStrafe=True
GroundSpeed=900.000000
AirSpeed=1000.000000
BaseEyeHeight=0.000000
EyeHeight=0.000000
Health=600
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTStealthVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTStealthVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
ViewPitchMin=-13000.000000
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_NightShade"
ObjectArchetype=UTStealthVehicle'UTGame.Default__UTStealthVehicle'
}
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