defaultproperties
{
Begin Object Class=ParticleSystemComponent Name=HoverDust ObjName=HoverDust Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Ground_Effect'
bAutoActivate=False
Translation=(X=0.000000,Y=0.000000,Z=-70.000000)
TickGroup=TG_PostAsyncWork
Name="HoverDust"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
HoverDustPSC=HoverDust
TurretName="DeployYaw"
Begin Object Class=AudioComponent Name=NightShadeStealthResSound ObjName=NightShadeStealthResSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
bStopWhenOwnerDestroyed=True
Name="NightShadeStealthResSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
StealthResSound=NightShadeStealthResSound
CloakedSkin=Material'VH_Nightshade.Materials.M_VH_NightShade_Skin'
SkinTranslucencyName="skintranslucency"
TeamSkinParamName="SkinColor"
HitEffectName="HitEffect"
OverlayColorName="Veh_OverlayColor"
DeployablePositionOffsets(0)=(X=0.000000,Y=0.000000,Z=0.000000)
DeployablePositionOffsets(1)=(X=0.000000,Y=0.000000,Z=0.000000)
DeployablePositionOffsets(2)=(X=0.000000,Y=0.000000,Z=0.000000)
DeployablePositionOffsets(3)=(X=0.000000,Y=0.000000,Z=0.000000)
BeamTemplate=ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Maingun_Beam'
BeamSockets="TurretFireSocket"
EndPointParamName="LinkBeamEnd"
Begin Object Class=AudioComponent Name=BeamAmbientSoundComponent ObjName=BeamAmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
Name="BeamAmbientSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
BeamAmbientSound=BeamAmbientSoundComponent
BeamFireSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_FireLoop01_Cue'
BeamStartSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_FireStart01_Cue'
BeamStopSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_FireStop01_Cue'
LinkBeamColors(0)=(B=64,G=64,R=255,A=255)
LinkBeamColors(1)=(B=255,G=64,R=64,A=255)
LinkBeamColors(2)=(B=32,G=255,R=32,A=255)
Begin Object Class=AudioComponent Name=ArmSound ObjName=ArmSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_ArmsMove01_Cue'
Name="ArmSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
TurretArmMoveSound=ArmSound
DeployTime=3.200000
UnDeployTime=0.700000
IdleAnim(0)="Idle"
IdleAnim(1)="Idle"
DeployAnim(0)="ArmExtend"
DeployAnim(1)="ArmRetract"
DeploySound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_ArmsExtend01_Cue'
UndeploySound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_ArmsRetract01_Cue'
ToolTipIconCoords=(U=146.000000,V=317.000000,UL=140.000000,VL=60.000000)
bHasEnemyVehicleSound=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_NightShade:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_NightShade:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheNightshade')
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_NightshadeGun_Content',GunSocket=("TurretFireSocket"),GunPivotPoints=("Turret_Pitch"),WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=50.000000,Y=0.000000,Z=0.000000),Scale3D=(X=6.000000,Y=6.000000,Z=6.000000))),TurretControls=("TurretConstraintPitch","TurretConstraintYaw","DeployYaw"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=-70.000000,Y=0.000000,Z=20.000000),CameraOffset=-400.000000,SeatIconPOS=(X=0.490000,Y=0.500000))
VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_NightShade',EffectSocket="DamageSmoke_01")
VehicleEffects(1)=(EffectStartTag="BackTurretFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_SecondMuzzleFlash',EffectSocket="TurretFireSocket")
VehicleAnims(0)=(AnimTag="Deployed",AnimSeqs=("ArmExtendIdle"),AnimRate=1.000000,bAnimLoopLastSeq=True,AnimPlayerName="AnimPlayer")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=6.000000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=2.500000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=3.000000)
DamageMorphTargets(0)=(InfluenceBone="LtFrontArm2",Health=175,DamagePropNames=("Damage1","Damage2"))
DamageMorphTargets(1)=(InfluenceBone="RtFrontArm2",Health=175,DamagePropNames=("Damage1","Damage2"))
DamageMorphTargets(2)=(InfluenceBone="UpperArm_LtPaddle",Health=175,DamagePropNames=("Damage1","Damage3"))
DamageMorphTargets(3)=(InfluenceBone="UpperArm_RtPaddle",Health=175,DamagePropNames=("Damage1","Damage3"))
TeamMaterials(0)=MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
BigExplosionSocket="VH_Death"
SpawnInSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
SpawnOutSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
IconCoords=(U=909.000000,V=76.000000,UL=27.000000,VL=39.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Nightshade.Materials.MITV_VH_NightShade_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Nightshade.Materials.MITV_VH_NightShade_Blue_BO'
HoverBoardAttachSockets(0)="HoverAttach00"
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyNightshade'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyNightshade'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyNightshade'
HudCoords=(U=95.000000,UL=-95.000000,VL=119.000000)
Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicle_NightShade:SimObject'
ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicle_NightShade:SimObject'
End Object
SimObj=SimObject
Begin Object Class=UTHoverWheel Name=LFThruster ObjName=LFThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:LFThruster'
ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:LFThruster'
End Object
Wheels(0)=LFThruster
Begin Object Class=UTHoverWheel Name=RFThruster ObjName=RFThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:RFThruster'
ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:RFThruster'
End Object
Wheels(1)=RFThruster
Begin Object Class=UTHoverWheel Name=LRThruster ObjName=LRThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:LRThruster'
ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:LRThruster'
End Object
Wheels(2)=LRThruster
Begin Object Class=UTHoverWheel Name=RRThruster ObjName=RRThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:RRThruster'
ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:RRThruster'
End Object
Wheels(3)=RRThruster
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_6 ObjName=MyStayUprightSetup_6 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_NightShade:MyStayUprightSetup_6'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_NightShade:MyStayUprightSetup_6'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_NightShade_Content:MyStayUprightSetup_6'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_6 ObjName=MyStayUprightConstraintInstance_6 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_NightShade:MyStayUprightConstraintInstance_6'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_NightShade:MyStayUprightConstraintInstance_6'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_NightShade_Content:MyStayUprightConstraintInstance_6'
Begin Object Class=AudioComponent Name=NightShadeEngineSound ObjName=NightShadeEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_EngineLoop01_Cue'
Name="NightShadeEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=NightShadeEngineSound
CollisionSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_Impact_Cue'
EnterVehicleSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_EngineStart01_Cue'
ExitVehicleSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_EngineStop01_Cue'
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_NightShade:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Nightshade.Mesh.SK_VH_NightShade'
AnimTreeTemplate=AnimTree'VH_Nightshade.Anims.AT_VH_NightShade'
PhysicsAsset=PhysicsAsset'VH_Nightshade.Mesh.SK_VH_NightShade_Physics'
AnimSets(0)=AnimSet'VH_Nightshade.Anims.K_VH_NightShade'
Materials(0)=Material'VH_Nightshade.Materials.M_VH_NightShade'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_NightShade:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_NightShade:CollisionCylinder'
CollisionHeight=40.000000
CollisionRadius=140.000000
Translation=(X=-40.000000,Y=0.000000,Z=40.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_NightShade:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=HoverDust
Components(5)=NightShadeEngineSound
Components(6)=ArmSound
Components(7)=NightShadeStealthResSound
Components(8)=BeamAmbientSoundComponent
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_NightShade_Content"
ObjectArchetype=UTVehicle_NightShade'UTGame.Default__UTVehicle_NightShade'
}
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