Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTVehicle_NightShade_Content

Extends
UTVehicle_NightShade

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_Deployable
                     |   
                     +-- UTGame.UTStealthVehicle
                        |   
                        +-- UTGame.UTVehicle_NightShade
                           |   
                           +-- UTGameContent.UTVehicle_NightShade_Content

Variables Summary
Inherited Variables from UTGame.UTVehicle_NightShade
HoverDustPSC
Inherited Variables from UTGame.UTStealthVehicle
AimYawOffset, ArmDeltaYaw, ArmSpeedTune, BeamAmbientSound, BeamEmitter, BeamEndpointEffect, BeamFireSound, BeamSockets, BeamStartSound, BeamStopSound, BeamTemplate, bIsDeployableHidden, bIsVehicleCloaked, BouncedWeapon, bReleasedADeployable, bShouldImmediatelyRedeploy, CloakedBodyMIC, CloakedSkin, CloakedSpeedModifier, CloakTotalResTime, CloakTransitionTime, CurrentWeaponScale[10], DeployablePositionOffsets, DeployableTurretCached, DeployArmCameraDist, DeployArmCameraPitch, DeployArmTestDir, DeployCheckDistance, DeployMesh, DeployPreviewMesh, EndPointParamName, ExhaustEffectName, FastCamTransitionTime, FireToolTipIconCoords, HitEffectColor, HitEffectName, HitEffectScale, HUDIconsUT3G, LagDegreesPerSecondDefault, LastDropAttemptTime, LastDropSuccessTime, LastHitActor, LastSelectedWeapon, LinkBeamColors[3], OverlayColorName, OverlayTeamRezColor[2], ReleaseAnimCount, SkinTranslucencyName, SlowSpeed, StealthResSound, TeamSkinParamName, TurretArmMoveSound, TurretFiringMode, TurretName, VisibleAirSpeed, VisibleGroundSpeed, VisibleMaxSpeed

Functions Summary
Inherited Functions from UTGame.UTVehicle_NightShade
Cloak, Destroyed
Inherited Functions from UTGame.UTStealthVehicle
AddBeamEmitter, AdjacentSeat, AdjustCameraScale, AttachDriver, BeginState, BlowupVehicle, BotDropDeployable, BotUndeploy, CancelDeploy, CanDeploy, CheckAICloak, Cloak, DeployedStateChanged, Destroyed, DisplayHud, DisplayWeaponBar, DoJump, DrawWeaponTile, DriverEnter, DriverLeave, DrivingStatusChanged, FindWeaponHitNormal, GetCameraFocus, GetTeamBeamColor, GetViewRotation, GoodDefensivePosition, ImmediatelyRedeploy, ImportantVehicle, IsInvisible, KillBeamEmitter, KillEndpointEffect, OnAnimEnd, OverrideBeginFire, PartialTurn, PlayHit, PlayReleaseAnim, PlayTakeHitEffects, PostBeginPlay, ProcessViewRotation, ReplicatedEvent, ServerSetArmDeltaYaw, ServerSetCloak, ServerSetDeployMesh, ServerSetImmediateRedeploy, ServerSwitchWeapon, ServerToggleDeploy, SetArmLocation, SetBeamEmitterHidden, SetDeployMesh, SetDeployMeshHidden, SetDeployVisual, SetupCloakedBodyMaterialMIC, SetVehicleDeployed, SetVehicleUndeployed, SetVehicleUndeploying, ShouldDeployToAttack, ShouldDropDeployable, ShouldUndeploy, SpawnImpactEmitter, SwitchWeapon, TeamChanged, ToggleCloak, VehicleUnDeployIsFinished, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring


Defaultproperties

defaultproperties
{
   Begin Object Class=ParticleSystemComponent Name=HoverDust ObjName=HoverDust Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Ground_Effect'
      bAutoActivate=False
      Translation=(X=0.000000,Y=0.000000,Z=-70.000000)
      TickGroup=TG_PostAsyncWork
      Name="HoverDust"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   HoverDustPSC=HoverDust
   TurretName="DeployYaw"
   Begin Object Class=AudioComponent Name=NightShadeStealthResSound ObjName=NightShadeStealthResSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Gameplay.Portal.Portal_WalkThrough01Cue'
      bStopWhenOwnerDestroyed=True
      Name="NightShadeStealthResSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   StealthResSound=NightShadeStealthResSound
   CloakedSkin=Material'VH_Nightshade.Materials.M_VH_NightShade_Skin'
   SkinTranslucencyName="skintranslucency"
   TeamSkinParamName="SkinColor"
   HitEffectName="HitEffect"
   OverlayColorName="Veh_OverlayColor"
   DeployablePositionOffsets(0)=(X=0.000000,Y=0.000000,Z=0.000000)
   DeployablePositionOffsets(1)=(X=0.000000,Y=0.000000,Z=0.000000)
   DeployablePositionOffsets(2)=(X=0.000000,Y=0.000000,Z=0.000000)
   DeployablePositionOffsets(3)=(X=0.000000,Y=0.000000,Z=0.000000)
   BeamTemplate=ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Maingun_Beam'
   BeamSockets="TurretFireSocket"
   EndPointParamName="LinkBeamEnd"
   Begin Object Class=AudioComponent Name=BeamAmbientSoundComponent ObjName=BeamAmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="BeamAmbientSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   BeamAmbientSound=BeamAmbientSoundComponent
   BeamFireSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_FireLoop01_Cue'
   BeamStartSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_FireStart01_Cue'
   BeamStopSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_FireStop01_Cue'
   LinkBeamColors(0)=(B=64,G=64,R=255,A=255)
   LinkBeamColors(1)=(B=255,G=64,R=64,A=255)
   LinkBeamColors(2)=(B=32,G=255,R=32,A=255)
   Begin Object Class=AudioComponent Name=ArmSound ObjName=ArmSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_ArmsMove01_Cue'
      Name="ArmSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   TurretArmMoveSound=ArmSound
   DeployTime=3.200000
   UnDeployTime=0.700000
   IdleAnim(0)="Idle"
   IdleAnim(1)="Idle"
   DeployAnim(0)="ArmExtend"
   DeployAnim(1)="ArmRetract"
   DeploySound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_ArmsExtend01_Cue'
   UndeploySound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_ArmsRetract01_Cue'
   ToolTipIconCoords=(U=146.000000,V=317.000000,UL=140.000000,VL=60.000000)
   bHasEnemyVehicleSound=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_NightShade:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_NightShade:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   NeedToPickUpAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_ManTheNightshade')
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_NightshadeGun_Content',GunSocket=("TurretFireSocket"),GunPivotPoints=("Turret_Pitch"),WeaponEffects=((SocketName="TurretFireSocket",Offset=(X=50.000000,Y=0.000000,Z=0.000000),Scale3D=(X=6.000000,Y=6.000000,Z=6.000000))),TurretControls=("TurretConstraintPitch","TurretConstraintYaw","DeployYaw"),CameraTag="DriverViewSocket",CameraBaseOffset=(X=-70.000000,Y=0.000000,Z=20.000000),CameraOffset=-400.000000,SeatIconPOS=(X=0.490000,Y=0.500000))
   VehicleEffects(0)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_NightShade',EffectSocket="DamageSmoke_01")
   VehicleEffects(1)=(EffectStartTag="BackTurretFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Hellbender.Effects.P_VH_Hellbender_SecondMuzzleFlash',EffectSocket="TurretFireSocket")
   VehicleAnims(0)=(AnimTag="Deployed",AnimSeqs=("ArmExtendIdle"),AnimRate=1.000000,bAnimLoopLastSeq=True,AnimPlayerName="AnimPlayer")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=6.000000)
   DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=2.500000)
   DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=3.000000)
   DamageMorphTargets(0)=(InfluenceBone="LtFrontArm2",Health=175,DamagePropNames=("Damage1","Damage2"))
   DamageMorphTargets(1)=(InfluenceBone="RtFrontArm2",Health=175,DamagePropNames=("Damage1","Damage2"))
   DamageMorphTargets(2)=(InfluenceBone="UpperArm_LtPaddle",Health=175,DamagePropNames=("Damage1","Damage3"))
   DamageMorphTargets(3)=(InfluenceBone="UpperArm_RtPaddle",Health=175,DamagePropNames=("Damage1","Damage3"))
   TeamMaterials(0)=MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Blue'
   BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
   BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
   BigExplosionSocket="VH_Death"
   SpawnInSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
   SpawnOutSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
   IconCoords=(U=909.000000,V=76.000000,UL=27.000000,VL=39.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Nightshade.Materials.MI_VH_NightShade_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Nightshade.Materials.MITV_VH_NightShade_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Nightshade.Materials.MITV_VH_NightShade_Blue_BO'
   HoverBoardAttachSockets(0)="HoverAttach00"
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyNightshade'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyNightshade'
   EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyNightshade'
   HudCoords=(U=95.000000,UL=-95.000000,VL=119.000000)
   Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicle_NightShade:SimObject'
      ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicle_NightShade:SimObject'
   End Object
   SimObj=SimObject
   Begin Object Class=UTHoverWheel Name=LFThruster ObjName=LFThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:LFThruster'
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:LFThruster'
   End Object
   Wheels(0)=LFThruster
   Begin Object Class=UTHoverWheel Name=RFThruster ObjName=RFThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:RFThruster'
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:RFThruster'
   End Object
   Wheels(1)=RFThruster
   Begin Object Class=UTHoverWheel Name=LRThruster ObjName=LRThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:LRThruster'
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:LRThruster'
   End Object
   Wheels(2)=LRThruster
   Begin Object Class=UTHoverWheel Name=RRThruster ObjName=RRThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:RRThruster'
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_NightShade:RRThruster'
   End Object
   Wheels(3)=RRThruster
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_6 ObjName=MyStayUprightSetup_6 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_NightShade:MyStayUprightSetup_6'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_NightShade:MyStayUprightSetup_6'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_NightShade_Content:MyStayUprightSetup_6'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_6 ObjName=MyStayUprightConstraintInstance_6 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_NightShade:MyStayUprightConstraintInstance_6'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_NightShade:MyStayUprightConstraintInstance_6'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_NightShade_Content:MyStayUprightConstraintInstance_6'
   Begin Object Class=AudioComponent Name=NightShadeEngineSound ObjName=NightShadeEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_EngineLoop01_Cue'
      Name="NightShadeEngineSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=NightShadeEngineSound
   CollisionSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_Impact_Cue'
   EnterVehicleSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_EngineStart01_Cue'
   ExitVehicleSound=SoundCue'A_Vehicle_Nightshade.Nightshade.A_Vehicle_Nightshade_EngineStop01_Cue'
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_NightShade:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Nightshade.Mesh.SK_VH_NightShade'
      AnimTreeTemplate=AnimTree'VH_Nightshade.Anims.AT_VH_NightShade'
      PhysicsAsset=PhysicsAsset'VH_Nightshade.Mesh.SK_VH_NightShade_Physics'
      AnimSets(0)=AnimSet'VH_Nightshade.Anims.K_VH_NightShade'
      Materials(0)=Material'VH_Nightshade.Materials.M_VH_NightShade'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_NightShade:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_NightShade:CollisionCylinder'
      CollisionHeight=40.000000
      CollisionRadius=140.000000
      Translation=(X=-40.000000,Y=0.000000,Z=40.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_NightShade:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   Components(4)=HoverDust
   Components(5)=NightShadeEngineSound
   Components(6)=ArmSound
   Components(7)=NightShadeStealthResSound
   Components(8)=BeamAmbientSoundComponent
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_NightShade_Content"
   ObjectArchetype=UTVehicle_NightShade'UTGame.Default__UTVehicle_NightShade'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:01:00.903 - Created with UnCodeX