defaultproperties
{
ComboFireInterval=2.350000
ComboExplosionDamage=200
ComboExplosionRadius=900.000000
ComboExplosionMomentum=150000.000000
ComboExplosionTemplate=ParticleSystem'VH_Paladin.Particles.P_VH_Paladin_ProximityExplosion'
ComboExplosionSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ComboExplosion'
ComboShake=CameraAnim'VH_Paladin.Effects.PP_Paladin_Burst'
bStickDeflectionThrottle=True
bLookSteerOnSimpleControls=True
bHasTurretExplosion=True
bHasEnemyVehicleSound=True
AIPurpose=AIP_Any
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
RespawnTime=45.000000
MaxDesireability=0.600000
ObjectiveGetOutDist=1500.000000
HornIndex=1
LeftStickDirDeadZone=0.100000
ConsoleSteerScale=1.000000
HUDExtent=140.000000
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_PaladinGun',GunSocket=("GunSocket"),GunPivotPoints=("Turret_Yaw"),WeaponEffects=((SocketName="GunSocket",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=10.000000,Y=11.000000,Z=11.000000))),TurretControls=("Turret_Yaw","Turret_Pitch","Shield_Pitch"),CameraTag="ViewSocket",CameraOffset=-400.000000,MuzzleFlashLightClass=Class'UTGame.UTShockComboExplosionLight',SeatIconPOS=(X=0.430000,Y=0.480000))
VehicleEffects(0)=(EffectStartTag="PrimaryFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Paladin.Effects.P_VH_Paladin_Muzzleflash',EffectSocket="GunSocket")
VehicleEffects(1)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Paladin',EffectSocket="DamageSmoke_01")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=2.500000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.500000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=3.000000)
DamageMorphTargets(0)=(MorphNodeName="MorphNodeWPaladinFront",InfluenceBone="LtFrontBumper",Health=310,DamagePropNames=("Damage2","Damage3"))
DamageMorphTargets(1)=(MorphNodeName="MorphNodeWPaladinSide",InfluenceBone="Body",Health=310,DamagePropNames=("Damage2","Damage1","Damage3"))
DamageMorphTargets(2)=(MorphNodeName="MorphNodeWPaladinRear",InfluenceBone="LtRearBumper",Health=310,DamagePropNames=("Damage2","Damage3"))
TeamMaterials(0)=MaterialInstanceConstant'VH_Paladin.Materials.MI_VH_Paladin_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Paladin.Materials.MI_VH_Paladin_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
BigExplosionSocket="VH_Death"
DestroyedTurretTemplate=StaticMesh'VH_Paladin.Mesh.S_VH_Paladin_Top'
TurretExplosiveForce=5000.000000
ExplosionSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_Explode'
TireSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
TireSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
TireSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
TireSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
TireSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
TireSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
TireSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
TireSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
TireSoundList(8)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue')
FlagOffset=(X=0.000000,Y=0.000000,Z=30.000000)
FlagBone="RtAntenna03"
IconCoords=(U=965.000000,V=0.000000,UL=22.000000,VL=36.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Paladin.Materials.MI_VH_Paladin_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Paladin.Materials.MI_VH_Paladin_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Paladin.Materials.MITV_VH_Paladin_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Paladin.Materials.MITV_VH_Paladin_Blue_BO'
LookForwardDist=70.000000
HoverBoardAttachSockets(0)="HoverAttach00"
HoverBoardAttachSockets(1)="HoverAttach01"
WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Paladin_Wheel_Dust')
WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt')
WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Paladin_Water_Splash')
WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Paladin_Wheel_Snow')
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyPaladin'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyPaladin'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyPaladin'
HudCoords=(U=653.000000,V=129.000000,UL=-80.000000,VL=126.000000)
Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
TorqueVSpeedCurve=(Points=((InVal=-300.000000),(OutVal=100.000000),(InVal=1000.000000)))
EngineRPMCurve=(Points=((InVal=-500.000000,OutVal=2500.000000),(OutVal=500.000000),(InVal=599.000000,OutVal=5000.000000),(InVal=600.000000,OutVal=3000.000000),(InVal=949.000000,OutVal=5000.000000),(InVal=950.000000,OutVal=3000.000000),(InVal=1100.000000,OutVal=5000.000000)))
LSDFactor=1.000000
HardTurnMotorTorque=1.000000
FrontalCollisionGripFactor=0.180000
ChassisTorqueScale=0.100000
MaxSteerAngleCurve=(Points=((OutVal=20.000000),(InVal=700.000000,OutVal=15.000000)))
SteerSpeed=90.000000
EngineBrakeFactor=0.100000
MaxBrakeTorque=75.000000
StopThreshold=100.000000
WheelSuspensionStiffness=500.000000
WheelSuspensionDamping=6.000000
WheelInertia=0.750000
Name="SimObject"
ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
End Object
SimObj=SimObject
Begin Object Class=UTVehicleWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=-1.000000
SkelControlName="RtTire04"
BoneName="RtTire04"
BoneOffset=(X=0.000000,Y=35.000000,Z=0.000000)
WheelRadius=40.000000
SuspensionTravel=60.000000
Side=SIDE_Right
Name="RRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(0)=RRWheel
Begin Object Class=UTVehicleWheel Name=RMRWheel ObjName=RMRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=-0.500000
SkelControlName="RtTire03"
BoneName="RtTire03"
BoneOffset=(X=0.000000,Y=35.000000,Z=0.000000)
WheelRadius=40.000000
SuspensionTravel=60.000000
Side=SIDE_Right
Name="RMRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(1)=RMRWheel
Begin Object Class=UTVehicleWheel Name=RMFWheel ObjName=RMFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=0.500000
SkelControlName="RtTire02"
BoneName="RtTire02"
BoneOffset=(X=0.000000,Y=35.000000,Z=0.000000)
WheelRadius=40.000000
SuspensionTravel=60.000000
Side=SIDE_Right
Name="RMFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(2)=RMFWheel
Begin Object Class=UTVehicleWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=1.000000
SkelControlName="RtTire01"
BoneName="RtTire01"
BoneOffset=(X=0.000000,Y=35.000000,Z=0.000000)
WheelRadius=40.000000
SuspensionTravel=60.000000
Side=SIDE_Right
Name="RFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(3)=RFWheel
Begin Object Class=UTVehicleWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=-1.000000
SkelControlName="LtTire04"
BoneName="LtTire04"
BoneOffset=(X=0.000000,Y=-35.000000,Z=0.000000)
WheelRadius=40.000000
SuspensionTravel=60.000000
Side=SIDE_Left
Name="LRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(4)=LRWheel
Begin Object Class=UTVehicleWheel Name=LMRWheel ObjName=LMRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=-0.500000
SkelControlName="LtTire03"
BoneName="LtTire03"
BoneOffset=(X=0.000000,Y=-35.000000,Z=0.000000)
WheelRadius=40.000000
SuspensionTravel=60.000000
Side=SIDE_Left
Name="LMRWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(5)=LMRWheel
Begin Object Class=UTVehicleWheel Name=LMFWheel ObjName=LMFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=0.500000
SkelControlName="LtTire02"
BoneName="LtTire02"
BoneOffset=(X=0.000000,Y=-35.000000,Z=0.000000)
WheelRadius=40.000000
SuspensionTravel=60.000000
Side=SIDE_Left
Name="LMFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(6)=LMFWheel
Begin Object Class=UTVehicleWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
bPoweredWheel=True
SteerFactor=1.000000
SkelControlName="LtTire01"
BoneName="LtTire01"
BoneOffset=(X=0.000000,Y=-35.000000,Z=0.000000)
WheelRadius=40.000000
SuspensionTravel=60.000000
Side=SIDE_Left
Name="LFWheel"
ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
End Object
Wheels(7)=LFWheel
COMOffset=(X=0.000000,Y=0.000000,Z=-100.000000)
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Paladin:MyStayUprightSetup'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Paladin:MyStayUprightConstraintInstance'
MaxSpeed=1200.000000
Begin Object Class=AudioComponent Name=PaladinEngineSound ObjName=PaladinEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_EngineLoop'
Name="PaladinEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=PaladinEngineSound
CollisionSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_Collide'
EnterVehicleSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_Start'
ExitVehicleSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_Stop'
bSeparateTurretFocus=True
MomentumMult=0.800000
NonPreferredVehiclePathMultiplier=3.000000
GroundSpeed=700.000000
AirSpeed=1000.000000
BaseEyeHeight=40.000000
EyeHeight=40.000000
Health=800
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Paladin.Mesh.SK_VH_Paladin'
AnimTreeTemplate=AnimTree'VH_Paladin.Anims.AT_VH_Paladin'
PhysicsAsset=PhysicsAsset'VH_Paladin.Mesh.SK_VH_Paladin_Physics'
AnimSets(0)=AnimSet'VH_Paladin.Anims.VH_Paladin_Anims'
MorphSets(0)=MorphTargetSet'VH_Paladin.Mesh.VH_Paladin_MorphTargets'
RBCollideWithChannels=(Untitled4=True)
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
CollisionHeight=100.000000
CollisionRadius=260.000000
Translation=(X=0.000000,Y=0.000000,Z=100.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=PaladinEngineSound
DrawScale=1.350000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Paladin"
ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle'
}
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