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UTGameContent.UTVehicle_Paladin

Extends
UTVehicle

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGameContent.UTVehicle_Paladin

Constants Summary
Inherited Contants from UTGame.UTVehicle
UTVEHICLE_UNSET_TEAM

Variables Summary
boolbShieldActive
intComboExplosionDamage
floatComboExplosionMomentum
floatComboExplosionRadius
SoundCueComboExplosionSound
ParticleSystemComboExplosionTemplate
floatComboFireInterval
byteComboFlashCount
CameraAnimComboShake
floatLastComboTime
byteShieldHealthPct
byteShieldHitCount
UTPaladinShieldShockShield
Inherited Variables from UTGame.UTVehicle
AccruedFireDamage, AccumulatedWaterDamage, AIPurpose, bAcceptTurretJump, bAllowedExit, bAllowTowFromAllDirections, bCameraNeverHidesVehicle, bCanCarryFlag, bDeadVehicle, bDisplayHealthBar, bDrawHealthOnHUD, bDriverCastsShadow, bDriverHoldsFlag, bDropDetailWhenDriving, bEjectKilledBodies, bEjectPassengersWhenFlipped, bEnteringUnlocks, bFindGroundExit, bFixedCamZ, bFrontalCollision, bFrontalCollisionWithFixed, bHasBeenDriven, bHasCustomEntryRadius, bHasEnemyVehicleSound, bHasTowCable, bHasTurretExplosion, bHasWeaponBar, bHomingTarget, BigExplosionSocket, BigExplosionTemplates, bInitializedVehicleEffects, bIsBurning, bIsConsoleTurning, bIsDisabled, bIsInDestroyablePenetration, bIsNecrisVehicle, bIsOnTrack, bIsScraping, bIsTowingHoverboard, bKeyVehicle, bLightArmor, bLimitCameraZLookingUp, bLookSteerOnNormalControls, bLookSteerOnSimpleControls, bMustBeUpright, bNeverReset, bNoFollowJumpZ, bNoZDamping, bNoZDampingInAir, bNoZSmoothing, BoostPadSound, bOverrideAVRiLLocks, bPlayingSpawnEffect, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bRagdollDriverOnDarkwalkerHorn, bReducedFallingCollisionDamage, bRequestedEntryWithFlag, bRotateCameraUnderVehicle, bShouldAutoCenterViewPitch, bShouldLeaveForCombat, bShowDamageDebug, bShowLocked, bSpectatedView, bStealthVehicle, bStickDeflectionThrottle, bStopDeathCamera, bTakeWaterDamageWhileDriving, bTeamLocked, BurnOutMaterialInstances, BurnOutMaterial[2], BurnOutTime, BurnTimeParameterName, bUseAlternatePaths, bUsingLookSteer, bValidLinkTarget, CameraLag, CameraOffset, CameraSmoothingFactor, ChargeBarCoords, ChargeBarEndCapCoords, ChargeBarHeight, ChargeBarPosX, ChargeBarPosY, ChargeBarWidth, ClientHealth, CollisionDamageMult, ConsoleSteerScale, CurrentTireMaterial, DamageMaterialInstance[2], DamageMorphTargets, DamageParamScaleLevels, DamageSkelControls, DamageSmokeThreshold, DeadVehicleLifeSpan, DeathExplosion, DeathExplosionShake, DefaultFOV, DefaultPhysicalMaterial, DeflectionReverseThresh, DelayedBurnoutCount, DestroyedTurret, DestroyedTurretTemplate, DestroyOnPenetrationDuration, DestroyOnPenetrationThreshold, DisabledEffectComponent, DisabledTemplate, DisabledTime, DistanceTurretExplosionTemplates, DriverStatusChangedWaveform, DrivingAnim, DrivingPhysicalMaterial, DropFlagIconCoords, DropOrbIconCoords, EnemyVehicleSound, EnterToolTipIconCoords, ExplosionDamage, ExplosionDamageType, ExplosionInAirAngVel, ExplosionLightClass, ExplosionMomentum, ExplosionRadius, ExplosionSound, ExplosionTemplate, ExtraReachDownThreshold, FireDamagePerSec, FireDamageThreshold, FlagBone, FlagOffset, FlagRotation, FlippedCount, FlipToolTipIconCoords, GreedCoinBonus, HealthPulseTime, HeroBonus, HornAIRadius, HornIndex, HornSounds, HoverBoardAttachSockets, HoverBoardSocketInUse, HUDExtent, HUDLocation, IconCoords, ImpactHitSound, InitialSpawnDelay, InnerExplosionShakeRadius, KillerController, LargeChunkImpactSound, LastCheckUpsideDownTime, LastCollisionDamageTime, LastDeathImpactTime, LastEnemyWarningTime, LastHealth, LastHornTime, LastJumpOutCheck, LastPostRenderTraceTime, LastRunOverWarningTime, LastTakeHitInfo, LastTakeHitTimeout, LeftStickDirDeadZone, LightEnvironment, LinkedEndSound, LinkedToAudio, LinkedToCount, LinkedToCue, LinkHealMult, LockedOnSound, LookForwardDist, LookSteerDamping, LookSteerDeadZone, LookSteerSensitivity, MapSize, MaxDesireability, MaxExplosionLightDistance, MaxFireEffectDistance, MaxImpactEffectDistance, MaxWheelEffectDistSq, MediumChunkImpactSound, MinCameraDistSq, MinRunOverSpeed, MinRunOverWarningAim, NeedToPickUpAnnouncement, NextVehicle, NoPassengerObjective, ObjectiveGetOutDist, OccupiedUpsideDownDamagePerSec, OldCameraPosition, OldCamPosZ, OldPositions, OriginalMaterials, OuterExplosionShakeRadius, ParentFactory, PassengerPRI, PassengerTeamBeaconOffset, PlayerStartTime, RanOverDamageType, RanOverSound, ReferenceMovementMesh, RemainingBurn, Reservation, ResetTime, RespawnTime, ScrapeSound, SeatCameraScale, SeatMask, Seats, SecondaryExplosion, ShowLockedMaxDist, SmallChunkImpactSound, SpawnInSound, SpawnInTemplates, SpawnInTime, SpawnMaterialLists, SpawnMaterialParameterCurve, SpawnMaterialParameterName, SpawnOutSound, SpawnRadius, StolenAnnouncementIndex, StolenSound, Team, TeamBeaconMaxDist, TeamBeaconOffset, TeamBeaconPlayerInfoMaxDist, TeamMaterials, TimeInDestroyablePenetration, TimeLastDisabled, TimeTilSecondaryVehicleExplosion, TireAudioComp, TireSoundList, Trackers, TurretExplosiveForce, TurretOffset, TurretScaleControlName, TurretSocketName, UpsideDownDamagePerSec, VehicleAnims, VehicleDestroyedSound, VehicleDrowningDamType, VehicleEffects, VehicleIndex, VehicleLockedSound, VehicleLostTime, VehicleNameString, VehiclePieceClass, VehiclePositionString, VehicleSounds, WaterDamage, WaterEffectType, WeaponRotation, WheelParticleEffects
Inherited Variables from UTGame.UTVehicleBase
bHasBarGraph, bShouldEject, HudCoords, HudIcons

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle
EAIVehiclePurpose

Structures Summary
Inherited Structures from UTGame.UTVehicle
BurnOutDatum, DamageParamScales, FDamageMorphTargets, MaterialList, TimePosition, VehicleAnim, VehicleEffect, VehicleSeat, VehicleSound, WeaponEffectInfo

Functions Summary
function BlowupVehicle ()))
function CauseMuzzleFlashLight (int SeatIndex))
function ComboExplosion ()))
event Destroyed ()))
functionbool Dodge (eDoubleClickDir DoubleClickMove))
functionbool ImportantVehicle ()))
function IncomingMissile (Projectile P))
functionbool IsShieldObstructed ()))
functionbool OverrideBeginFire (byte FireModeNum))
function PostBeginPlay ()))
event ReplicatedEvent (name VarName))
function SetShieldActive (int SeatIndex, bool bNowActive))
function ShieldHealthUpdated ()))
function ShieldHit ()))
event TakeDamage (int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser))
functionbool TooCloseToAttack (Actor Other))
Inherited Functions from UTGame.UTVehicle
AdjustCameraScale, AllowLinkThroughOwnedActor, AnySeatAvailable, ApplyMorphDamage, ApplyMorphHeal, ApplyRandomMorphDamage, ApplyWeaponEffects, AttachDriver, AttachFlag, BaseChange, BeginState, BlowupVehicle, BotDesireability, CalcCamera, CanAttack, CanDeployedAttack, CanEnterVehicle, CauseMuzzleFlashLight, ChangedReservation, ChangeSeat, ChargeAttackObjective, CheckDamageSmoke, CheckGameClass, CheckReset, CheckTurretPitchLimit, ClearFlashCount, ClearFlashLocation, ContinueOnFoot, CreateDamageMaterialInstance, CreateVehicleEffect, CriticalChargeAttack, DecrementLinkedToCount, Destroyed, DetachDriver, DetachTowCable, Died, DisableCollision, DisableDamageSmoke, DisableVehicle, DisplayExtraHud, DisplayHud, DisplaySeats, DisplayWeaponBar, Dodge, DoVehicleExplosion, DrawBarGraph, DrawKillIcon, DriverEnter, DriverLeave, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EagleEyeTarget, EditUDmgFX, EjectSeat, EnableVehicle, EntryAnnouncement, ExitRotation, FastVehicle, FellOutOfWorld, FindAutoExit, FindGoodEndView, FindWeaponHitNormal, FixedView, ForceWeaponRotation, GetAlternateLockTarget, GetBarrelIndex, GetBarrelLocationAndRotation, GetCameraFocus, GetCameraStart, GetChargePower, GetClampedViewRotation, GetCollisionDamageInstigator, GetCollisionDamageModifier, GetControllerForSeatIndex, GetDisplayedHealth, GetEffectLocation, GetFirstAvailableSeat, GetHealth, GetHomingTarget, GetHoverBoardAttachPoint, GetHumanReadableName, GetMoveTargetFor, GetPhysicalFireStartLoc, GetSeatColor, GetSeatIndexForController, GetSeatIndexFromPrefix, GetSeatPivotPoint, GetSeatPRI, GetSVehicleDebug, GetTeamNum, GetTowedVehicles, GetTowingVehicle, GetVehicleKillStatName, GetViewRotation, GetWeaponAim, GetWeaponViewAxes, HandleEnteringFlag, HasOccupiedTurret, HasPriority, HealDamage, HoldGameObject, ImportantVehicle, IncomingMissile, IncrementFlashCount, IncrementLinkedToCount, InCustomEntryRadius, InitDamageSkel, InitializeEffects, InitializeMorphs, InitializeSeats, InitializeTurrets, InUseableRange, IsArtillery, IsDeployed, IsDriverSeat, IsGoodTowTruck, IsSeatControllerReplicationViewer, JumpOutCheck, KickOutBot, Landed, LimitCameraZ, LockOnWarning, MorphTargetDestroyed, NativePostRenderFor, NotifyTakeHit, NumPassengers, Occupied, OnAnimEnd, OnDriverPhysicsAssetChanged, OnExitVehicle, OnPropertyChange, OnTouchForcedDirVolume, OpenPositionFor, OverrideBeginFire, OverrideEndFire, PancakeOther, PassengerEnter, PassengerLeave, PerformDeathEffects, PerformSecondaryVehicleExplosion, PlayHit, PlayHorn, PlayNextAnimation, PlaySpawnEffect, PlayTakeHitEffects, PlayVehicleAnimation, PlayVehicleExplosionEffect, PlayVehicleSound, PlayWeaponSwitch, PossessedBy, PostBeginPlay, PostRenderFor, PostRenderPassengerBeacon, PreCacheSeatNames, ProcessViewRotation, RanInto, RBPenetrationDestroy, ReattachMesh, ReceivedHealthChange, RecommendCharge, RenderMapIcon, RenderPassengerBeacons, ReplicatedEvent, ReservationCostMultiplier, RigidBodyCollision, SeatAvailable, SeatFiringMode, SeatFlashCount, SeatFlashLocation, SeatWeaponRotation, SecondaryVehicleExplosion, SelfDestruct, SendLockOnMessage, ServerAdjacentSeat, ServerChangeSeat, ServerSetConsoleTurning, SetBurnOut, SetFiringMode, SetFlashLocation, SetHoverBoardAttachPointInUse, SetHUDLocation, SetInputs, SetKeyVehicle, SetMaxRadius, SetMovementEffect, SetReservation, SetSeatStoragePawn, SetShieldActive, SetTeamNum, SetTexturesToBeResident, SetVehicleEffectParms, ShootMissile, ShouldClamp, ShouldLeaveForCombat, ShouldShowUseable, ShouldSpawnExplosionLight, SitDriver, SpawnGibVehicle, SpawnImpactEmitter, SpokenFor, StartBurnOut, StartLinkedEffect, StopLinkedEffect, StopSpawnEffect, StopsProjectile, StopVehicleSounds, TakeDamage, TakeFireDamage, TakeHeadShot, TakeWaterDamage, TeamChanged, TeamChanged_VehicleEffects, TeamLink, TooCloseToAttack, TornOff, TriggerVehicleEffect, TryAttachingTowCable, TryToDrive, TurnOffShadows, TurretExplosion, UpdateControllerOnPossess, UpdateDamageMaterial, UpdateLookSteerStatus, UpdateShadowSettings, VehicleAdjustFlashCount, VehicleAdjustFlashLocation, VehicleCalcCamera, VehicleEvent, VehicleHudCoordsFixup, VehicleLocked, VehicleWeaponFired, VehicleWeaponFireEffects, VehicleWeaponImpactEffects, VehicleWeaponStoppedFiring, WeaponFired, WeaponRotationChanged, WeaponStoppedFiring
Inherited Functions from UTGame.UTVehicleBase
AdjacentSeat, ApplyWeaponEffects, BotFire, ChooseFireMode, DetachDriver, DisplayHud, DriverEnter, DriverLeft, DrivingStatusChanged, EjectDriver, GetDamageScaling, GetPowerLevel, GetQuickPickCells, GetVehicleDrivingStatName, HandleDeadVehicleDriver, HoldGameObject, NeedToTurn, QuickPick, ServerAdjacentSeat, ServerChangeSeat, StopFiringWeapon, SwitchWeapon, TakeHeadShot


Variables Detail

bShieldActive Source code

var repnotify bool bShieldActive;
indicates whether or not the shield is currently active

ComboExplosionDamage Source code

var int ComboExplosionDamage;
combo explosion damage properties

ComboExplosionMomentum Source code

var float ComboExplosionMomentum;

ComboExplosionRadius Source code

var float ComboExplosionRadius;

ComboExplosionSound Source code

var SoundCue ComboExplosionSound;

ComboExplosionTemplate Source code

var ParticleSystem ComboExplosionTemplate;
combo explosion effects

ComboFireInterval Source code

var float ComboFireInterval;
time between combo proximity explosion shots

ComboFlashCount Source code

var repnotify byte ComboFlashCount;
used to trigger combo effects on clients

ComboShake Source code

var CameraAnim ComboShake;
camera anim played when doing the combo (firing player only)

LastComboTime Source code

var float LastComboTime;

ShieldHealthPct Source code

var repnotify byte ShieldHealthPct;
replicates shield health to non owning clients for effects (0 to 1 float compressed to byte)

ShieldHitCount Source code

var repnotify byte ShieldHitCount;
used for replicating shield hits to make it flash on clients

ShockShield Source code

var UTPaladinShield ShockShield;
actor used for the shield


Functions Detail

BlowupVehicle Source code

simulated function BlowupVehicle ( ) )

CauseMuzzleFlashLight Source code

simulated function CauseMuzzleFlashLight ( int SeatIndex) )
No muzzle flashlight on shield

ComboExplosion Source code

simulated function ComboExplosion ( ) )

Destroyed Source code

simulated event Destroyed ( ) )

Dodge Source code

function bool Dodge ( eDoubleClickDir DoubleClickMove) )

ImportantVehicle Source code

function bool ImportantVehicle ( ) )

IncomingMissile Source code

function IncomingMissile ( Projectile P) )

IsShieldObstructed Source code

function bool IsShieldObstructed ( ) )

@return whether the shield should be forced off because there's a wall in the way

OverrideBeginFire Source code

simulated function bool OverrideBeginFire ( byte FireModeNum) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ReplicatedEvent Source code

simulated event ReplicatedEvent ( name VarName) )

SetShieldActive Source code

simulated function SetShieldActive ( int SeatIndex, bool bNowActive) )

ShieldHealthUpdated Source code

simulated function ShieldHealthUpdated ( ) )

ShieldHit Source code

simulated function ShieldHit ( ) )

TakeDamage Source code

simulated event TakeDamage ( int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) )

TooCloseToAttack Source code

function bool TooCloseToAttack ( Actor Other) )


Defaultproperties

defaultproperties
{
   ComboFireInterval=2.350000
   ComboExplosionDamage=200
   ComboExplosionRadius=900.000000
   ComboExplosionMomentum=150000.000000
   ComboExplosionTemplate=ParticleSystem'VH_Paladin.Particles.P_VH_Paladin_ProximityExplosion'
   ComboExplosionSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ComboExplosion'
   ComboShake=CameraAnim'VH_Paladin.Effects.PP_Paladin_Burst'
   bStickDeflectionThrottle=True
   bLookSteerOnSimpleControls=True
   bHasTurretExplosion=True
   bHasEnemyVehicleSound=True
   AIPurpose=AIP_Any
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   RespawnTime=45.000000
   MaxDesireability=0.600000
   ObjectiveGetOutDist=1500.000000
   HornIndex=1
   LeftStickDirDeadZone=0.100000
   ConsoleSteerScale=1.000000
   HUDExtent=140.000000
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_PaladinGun',GunSocket=("GunSocket"),GunPivotPoints=("Turret_Yaw"),WeaponEffects=((SocketName="GunSocket",Offset=(X=-80.000000,Y=0.000000,Z=0.000000),Scale3D=(X=10.000000,Y=11.000000,Z=11.000000))),TurretControls=("Turret_Yaw","Turret_Pitch","Shield_Pitch"),CameraTag="ViewSocket",CameraOffset=-400.000000,MuzzleFlashLightClass=Class'UTGame.UTShockComboExplosionLight',SeatIconPOS=(X=0.430000,Y=0.480000))
   VehicleEffects(0)=(EffectStartTag="PrimaryFire",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Paladin.Effects.P_VH_Paladin_Muzzleflash',EffectSocket="GunSocket")
   VehicleEffects(1)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Paladin',EffectSocket="DamageSmoke_01")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=2.500000)
   DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=1.500000)
   DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=3.000000)
   DamageMorphTargets(0)=(MorphNodeName="MorphNodeWPaladinFront",InfluenceBone="LtFrontBumper",Health=310,DamagePropNames=("Damage2","Damage3"))
   DamageMorphTargets(1)=(MorphNodeName="MorphNodeWPaladinSide",InfluenceBone="Body",Health=310,DamagePropNames=("Damage2","Damage1","Damage3"))
   DamageMorphTargets(2)=(MorphNodeName="MorphNodeWPaladinRear",InfluenceBone="LtRearBumper",Health=310,DamagePropNames=("Damage2","Damage3"))
   TeamMaterials(0)=MaterialInstanceConstant'VH_Paladin.Materials.MI_VH_Paladin_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Paladin.Materials.MI_VH_Paladin_Blue'
   BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGE_Far',MinDistance=350.000000)
   BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_LARGEL_Near')
   BigExplosionSocket="VH_Death"
   DestroyedTurretTemplate=StaticMesh'VH_Paladin.Mesh.S_VH_Paladin_Top'
   TurretExplosiveForce=5000.000000
   ExplosionSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_Explode'
   TireSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
   TireSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
   TireSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
   TireSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
   TireSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
   TireSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
   TireSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
   TireSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
   TireSoundList(8)=(MaterialType="Water",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue')
   FlagOffset=(X=0.000000,Y=0.000000,Z=30.000000)
   FlagBone="RtAntenna03"
   IconCoords=(U=965.000000,V=0.000000,UL=22.000000,VL=36.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Paladin.Materials.MI_VH_Paladin_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Paladin.Materials.MI_VH_Paladin_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Paladin.Materials.MITV_VH_Paladin_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Paladin.Materials.MITV_VH_Paladin_Blue_BO'
   LookForwardDist=70.000000
   HoverBoardAttachSockets(0)="HoverAttach00"
   HoverBoardAttachSockets(1)="HoverAttach01"
   WheelParticleEffects(0)=(MaterialType="Generic",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Paladin_Wheel_Dust')
   WheelParticleEffects(1)=(MaterialType="Dirt",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dirt_Effects.P_Hellbender_Wheel_Dirt')
   WheelParticleEffects(2)=(MaterialType="Water",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Paladin_Water_Splash')
   WheelParticleEffects(3)=(MaterialType="Snow",ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Paladin_Wheel_Snow')
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyPaladin'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyPaladin'
   EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyPaladin'
   HudCoords=(U=653.000000,V=129.000000,UL=-80.000000,VL=126.000000)
   Begin Object Class=UTVehicleSimCar Name=SimObject ObjName=SimObject Archetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
      TorqueVSpeedCurve=(Points=((InVal=-300.000000),(OutVal=100.000000),(InVal=1000.000000)))
      EngineRPMCurve=(Points=((InVal=-500.000000,OutVal=2500.000000),(OutVal=500.000000),(InVal=599.000000,OutVal=5000.000000),(InVal=600.000000,OutVal=3000.000000),(InVal=949.000000,OutVal=5000.000000),(InVal=950.000000,OutVal=3000.000000),(InVal=1100.000000,OutVal=5000.000000)))
      LSDFactor=1.000000
      HardTurnMotorTorque=1.000000
      FrontalCollisionGripFactor=0.180000
      ChassisTorqueScale=0.100000
      MaxSteerAngleCurve=(Points=((OutVal=20.000000),(InVal=700.000000,OutVal=15.000000)))
      SteerSpeed=90.000000
      EngineBrakeFactor=0.100000
      MaxBrakeTorque=75.000000
      StopThreshold=100.000000
      WheelSuspensionStiffness=500.000000
      WheelSuspensionDamping=6.000000
      WheelInertia=0.750000
      Name="SimObject"
      ObjectArchetype=UTVehicleSimCar'UTGame.Default__UTVehicleSimCar'
   End Object
   SimObj=SimObject
   Begin Object Class=UTVehicleWheel Name=RRWheel ObjName=RRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bPoweredWheel=True
      SteerFactor=-1.000000
      SkelControlName="RtTire04"
      BoneName="RtTire04"
      BoneOffset=(X=0.000000,Y=35.000000,Z=0.000000)
      WheelRadius=40.000000
      SuspensionTravel=60.000000
      Side=SIDE_Right
      Name="RRWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(0)=RRWheel
   Begin Object Class=UTVehicleWheel Name=RMRWheel ObjName=RMRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bPoweredWheel=True
      SteerFactor=-0.500000
      SkelControlName="RtTire03"
      BoneName="RtTire03"
      BoneOffset=(X=0.000000,Y=35.000000,Z=0.000000)
      WheelRadius=40.000000
      SuspensionTravel=60.000000
      Side=SIDE_Right
      Name="RMRWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(1)=RMRWheel
   Begin Object Class=UTVehicleWheel Name=RMFWheel ObjName=RMFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bPoweredWheel=True
      SteerFactor=0.500000
      SkelControlName="RtTire02"
      BoneName="RtTire02"
      BoneOffset=(X=0.000000,Y=35.000000,Z=0.000000)
      WheelRadius=40.000000
      SuspensionTravel=60.000000
      Side=SIDE_Right
      Name="RMFWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(2)=RMFWheel
   Begin Object Class=UTVehicleWheel Name=RFWheel ObjName=RFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bPoweredWheel=True
      SteerFactor=1.000000
      SkelControlName="RtTire01"
      BoneName="RtTire01"
      BoneOffset=(X=0.000000,Y=35.000000,Z=0.000000)
      WheelRadius=40.000000
      SuspensionTravel=60.000000
      Side=SIDE_Right
      Name="RFWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(3)=RFWheel
   Begin Object Class=UTVehicleWheel Name=LRWheel ObjName=LRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bPoweredWheel=True
      SteerFactor=-1.000000
      SkelControlName="LtTire04"
      BoneName="LtTire04"
      BoneOffset=(X=0.000000,Y=-35.000000,Z=0.000000)
      WheelRadius=40.000000
      SuspensionTravel=60.000000
      Side=SIDE_Left
      Name="LRWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(4)=LRWheel
   Begin Object Class=UTVehicleWheel Name=LMRWheel ObjName=LMRWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bPoweredWheel=True
      SteerFactor=-0.500000
      SkelControlName="LtTire03"
      BoneName="LtTire03"
      BoneOffset=(X=0.000000,Y=-35.000000,Z=0.000000)
      WheelRadius=40.000000
      SuspensionTravel=60.000000
      Side=SIDE_Left
      Name="LMRWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(5)=LMRWheel
   Begin Object Class=UTVehicleWheel Name=LMFWheel ObjName=LMFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bPoweredWheel=True
      SteerFactor=0.500000
      SkelControlName="LtTire02"
      BoneName="LtTire02"
      BoneOffset=(X=0.000000,Y=-35.000000,Z=0.000000)
      WheelRadius=40.000000
      SuspensionTravel=60.000000
      Side=SIDE_Left
      Name="LMFWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(6)=LMFWheel
   Begin Object Class=UTVehicleWheel Name=LFWheel ObjName=LFWheel Archetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
      bPoweredWheel=True
      SteerFactor=1.000000
      SkelControlName="LtTire01"
      BoneName="LtTire01"
      BoneOffset=(X=0.000000,Y=-35.000000,Z=0.000000)
      WheelRadius=40.000000
      SuspensionTravel=60.000000
      Side=SIDE_Left
      Name="LFWheel"
      ObjectArchetype=UTVehicleWheel'UTGame.Default__UTVehicleWheel'
   End Object
   Wheels(7)=LFWheel
   COMOffset=(X=0.000000,Y=0.000000,Z=-100.000000)
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup ObjName=MyStayUprightSetup Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle:MyStayUprightSetup'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Paladin:MyStayUprightSetup'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance ObjName=MyStayUprightConstraintInstance Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle:MyStayUprightConstraintInstance'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Paladin:MyStayUprightConstraintInstance'
   MaxSpeed=1200.000000
   Begin Object Class=AudioComponent Name=PaladinEngineSound ObjName=PaladinEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_EngineLoop'
      Name="PaladinEngineSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=PaladinEngineSound
   CollisionSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_Collide'
   EnterVehicleSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_Start'
   ExitVehicleSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_Stop'
   bSeparateTurretFocus=True
   MomentumMult=0.800000
   NonPreferredVehiclePathMultiplier=3.000000
   GroundSpeed=700.000000
   AirSpeed=1000.000000
   BaseEyeHeight=40.000000
   EyeHeight=40.000000
   Health=800
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Paladin.Mesh.SK_VH_Paladin'
      AnimTreeTemplate=AnimTree'VH_Paladin.Anims.AT_VH_Paladin'
      PhysicsAsset=PhysicsAsset'VH_Paladin.Mesh.SK_VH_Paladin_Physics'
      AnimSets(0)=AnimSet'VH_Paladin.Anims.VH_Paladin_Anims'
      MorphSets(0)=MorphTargetSet'VH_Paladin.Mesh.VH_Paladin_MorphTargets'
      RBCollideWithChannels=(Untitled4=True)
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
      CollisionHeight=100.000000
      CollisionRadius=260.000000
      Translation=(X=0.000000,Y=0.000000,Z=100.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=SimObject
   Components(4)=PaladinEngineSound
   DrawScale=1.350000
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Paladin"
   ObjectArchetype=UTVehicle'UTGame.Default__UTVehicle'
}

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Creation time: sk 18-3-2018 10:01:00.918 - Created with UnCodeX