defaultproperties
{
EffectColor(0)=(B=35,G=26,R=151,A=255)
EffectColor(1)=(B=151,G=26,R=35,A=255)
TurretPivotSocketName="TurretPiv"
TeamMF(0)=ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF'
TeamMF(1)=ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF_Blue'
ContrailEffectIndices(0)=3
ContrailEffectIndices(1)=4
ContrailEffectIndices(2)=5
ContrailEffectIndices(3)=6
GroundEffectIndices(0)=9
bHasEnemyVehicleSound=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Raptor:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Raptor:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_RaptorGun',GunSocket=("Gun_Socket_01","Gun_Socket_02"),GunPivotPoints=("left_gun","rt_gun"),WeaponEffects=((SocketName="Gun_Socket_01",Offset=(X=-55.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=6.000000,Y=6.000000,Z=6.000000)),(SocketName="Gun_Socket_02",Offset=(X=-55.000000,Y=-3.000000,Z=0.000000),Scale3D=(X=6.000000,Y=6.000000,Z=6.000000))),TurretControls=("gun_rotate_lt","gun_rotate_rt"),CameraTag="ViewSocket",CameraOffset=-384.000000,SeatIconPOS=(X=0.450000,Y=0.400000))
VehicleEffects(0)=(EffectStartTag="RaptorWeapon01",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF',EffectSocket="Gun_Socket_02")
VehicleEffects(1)=(EffectStartTag="RaptorWeapon02",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Raptor.Effects.PS_Raptor_MF',EffectSocket="Gun_Socket_01")
VehicleEffects(2)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Raptor',EffectSocket="DamageSmoke_01")
VehicleEffects(3)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail',EffectSocket="LeftTip")
VehicleEffects(4)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail',EffectSocket="RightTip")
VehicleEffects(5)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail',EffectSocket="RearRtContrail")
VehicleEffects(6)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,bHighDetailOnly=True,EffectTemplate=ParticleSystem'VH_Raptor.Effects.P_Raptor_Contrail',EffectSocket="RearLtContrail")
VehicleEffects(7)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Raptor.Effects.P_Raptor_Exhaust',EffectSocket="ExhaustL")
VehicleEffects(8)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Raptor.Effects.P_Raptor_Exhaust',EffectSocket="ExhaustR")
VehicleEffects(9)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Raptor.Effects.P_VH_Raptor_GroundEffect',EffectSocket="GroundEffectBase")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=2.000000)
DamageParamScaleLevels(1)=(DamageParamName="Damage2",Scale=4.000000)
DamageParamScaleLevels(2)=(DamageParamName="Damage3",Scale=2.000000)
DamageMorphTargets(0)=(MorphNodeName="MorphNodeW_Rear",InfluenceBone="Rudder_Rt",Health=105,DamagePropNames=("Damage2","Damage1"))
DamageMorphTargets(1)=(MorphNodeName="MorphNodeW_Rear",InfluenceBone="Rudder_left",Health=105,DamagePropNames=("Damage2","Damage1"))
DamageMorphTargets(2)=(MorphNodeName="MorphNodeW_Left",InfluenceBone="Lft_Wing_Damage2",Health=140,DamagePropNames=("Damage3"))
DamageMorphTargets(3)=(MorphNodeName="MorphNodeW_Right",InfluenceBone="Rt_Wing_Damage1",Health=140,DamagePropNames=("Damage3"))
TeamMaterials(0)=MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Blue'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near')
BigExplosionSocket="VH_Death"
ExplosionSound=SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Explode'
Begin Object Class=AudioComponent Name=BaseScrapeSound ObjName=BaseScrapeSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'
Name="BaseScrapeSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
ScrapeSound=BaseScrapeSound
IconCoords=(U=859.000000,V=27.000000,UL=25.000000,VL=46.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Raptor.Materials.MI_VH_Raptor_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Raptor.Materials.MITV_VH_Raptor_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Raptor.Materials.MITV_VH_Raptor_Blue_BO'
HoverBoardAttachSockets(0)="HoverAttach00"
ReferenceMovementMesh=StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyRaptor'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyRaptor'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyRaptor'
HudCoords=(U=571.000000,V=129.000000,UL=-75.000000,VL=137.000000)
Begin Object Class=UTVehicleSimChopper Name=SimObject ObjName=SimObject Archetype=UTVehicleSimChopper'UTGame.Default__UTVehicle_Raptor:SimObject'
ObjectArchetype=UTVehicleSimChopper'UTGame.Default__UTVehicle_Raptor:SimObject'
End Object
SimObj=SimObject
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_2 ObjName=MyStayUprightSetup_2 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Raptor:MyStayUprightSetup_2'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Raptor:MyStayUprightSetup_2'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Raptor_Content:MyStayUprightSetup_2'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_2 ObjName=MyStayUprightConstraintInstance_2 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Raptor:MyStayUprightConstraintInstance_2'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Raptor:MyStayUprightConstraintInstance_2'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Raptor_Content:MyStayUprightConstraintInstance_2'
Begin Object Class=AudioComponent Name=RaptorEngineSound ObjName=RaptorEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_EngineLoop'
Name="RaptorEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=RaptorEngineSound
CollisionSound=SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Collide'
EnterVehicleSound=SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Start'
ExitVehicleSound=SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_Stop'
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Raptor:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Raptor.Mesh.SK_VH_Raptor'
AnimTreeTemplate=AnimTree'VH_Raptor.Anims.AT_VH_Raptor'
PhysicsAsset=PhysicsAsset'VH_Raptor.Anims.SK_VH_Raptor_Physics'
MorphSets(0)=MorphTargetSet'VH_Raptor.Mesh.SK_VH_Raptor_MorphTargets'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Raptor:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Raptor:CollisionCylinder'
CollisionHeight=70.000000
CollisionRadius=140.000000
Translation=(X=-40.000000,Y=0.000000,Z=40.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Raptor:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=SimObject
Components(4)=RaptorEngineSound
Components(5)=BaseScrapeSound
DrawScale=1.300000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Raptor_Content"
ObjectArchetype=UTVehicle_Raptor'UTGame.Default__UTVehicle_Raptor'
}
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