defaultproperties
{
SpinAttackTotalTime=1.600000
JumpSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Jump_Cue'
DuckSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Land_Cue'
BounceSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BallCollide_Cue'
LandSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Land_Cue'
Begin Object Class=AudioComponent Name=BladeSpinningSoundComponent ObjName=BladeSpinningSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesSpin_Cue'
bStopWhenOwnerDestroyed=True
Name="BladeSpinningSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
BladesSpinningAC=BladeSpinningSoundComponent
Begin Object Class=AudioComponent Name=BladesRetractSoundComponent ObjName=BladesRetractSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesRetract01_Cue'
bStopWhenOwnerDestroyed=True
Name="BladesRetractSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
BladesRetractAC=BladesRetractSoundComponent
BladesHitFleshSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesImpactFlesh_Cue'
BladesHitSurfaceSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesImpactSurface_Cue'
ArmRetractSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_ArmsRetract_Cue'
ArmExtendSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_ArmsExtend_Cue'
Begin Object Class=AudioComponent Name=BallRollSound ObjName=BallRollSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BallRoll_Cue'
Name="BallRollSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
BallAudio=BallRollSound
ShieldTeamMaterials(0)=Material'VH_Scavenger.Materials.M_VH_Scavenger_Shield'
ShieldTeamMaterials(1)=Material'VH_Scavenger.Materials.M_VH_Scavenger_Shield_Blue'
ShieldBurnoutTeamMaterials(0)=MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Shield_BO'
ShieldBurnoutTeamMaterials(1)=MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Shield_Blue_BO'
Begin Object Class=AudioComponent Name=TireSound ObjName=TireSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
Name="TireSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
RollAudioComp=TireSound
RollSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
RollSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
RollSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
RollSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
RollSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
RollSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
RollSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
RollSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
Begin Object Class=ParticleSystemComponent Name=ImpactPart ObjName=ImpactPart Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Shield_Impact'
bAutoActivate=False
SecondsBeforeInactive=1.000000
Name="ImpactPart"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
ImpactParticle=ImpactPart
BallCollisionDamageType=Class'UTGameContent.UTDmgType_ScavengerBallCollision'
Begin Object Class=ParticleSystemComponent Name=BoostingSystem ObjName=BoostingSystem Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Boost'
bAutoActivate=False
Name="BoostingSystem"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
BallBoostEffect=BoostingSystem
BallBoostEffectTemplate(0)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Boost'
BallBoostEffectTemplate(1)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Boost_Blue'
Begin Object Class=ParticleSystemComponent Name=BallHitEffect ObjName=BallHitEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Hit'
bAutoActivate=False
AbsoluteRotation=True
AbsoluteScale=True
TickGroup=TG_PostAsyncWork
Name="BallHitEffect"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
BallHitComponent=BallHitEffect
BallHitEffectTemplate(0)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Hit'
BallHitEffectTemplate(1)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Hit_Blue'
Begin Object Class=RB_Handle Name=RB_BodyHandle ObjName=RB_BodyHandle Archetype=RB_Handle'UTGame.Default__UTVehicle_Scavenger:RB_BodyHandle'
ObjectArchetype=RB_Handle'UTGame.Default__UTVehicle_Scavenger:RB_BodyHandle'
End Object
BodyHandle=RB_BodyHandle
BodyType=Class'UTGameContent.UTWalkerBody_Scavenger_Content'
BodyAttachSocketName="LegsAttach"
bCameraNeverHidesVehicle=True
bAllowTowFromAllDirections=True
bHasEnemyVehicleSound=True
Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Scavenger:MyLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Scavenger:MyLightEnvironment'
End Object
LightEnvironment=MyLightEnvironment
Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_ScavengerGun',GunSocket=("Gun_Socket_01","Gun_Socket_02"),CameraTag="SphereCenter",CameraOffset=-400.000000,bSeatVisible=True,SeatOffset=(X=-28.000000,Y=0.000000,Z=26.000000),SeatSocket="LegsAttach",SeatIconPOS=(X=0.455000,Y=0.460000))
VehicleEffects(0)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Left',EffectTemplate_Blue=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Left_Blue',EffectSocket="LeftThruster")
VehicleEffects(1)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Right',EffectTemplate_Blue=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Right_Blue',EffectSocket="RightThruster")
VehicleEffects(2)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Powerball',EffectTemplate_Blue=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Powerball_Blue',EffectSocket="PowerBall")
VehicleEffects(3)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Scavenger',EffectSocket="DamageSmoke_01")
DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=0.600000)
DamageMorphTargets(0)=(InfluenceBone="BodyRoot",Health=120,DamagePropNames=("Damage1"))
TeamMaterials(0)=MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Red'
TeamMaterials(1)=MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Blue'
VehiclePieceClass=Class'UTGameContent.UTGib_VehiclePiece_Necris'
BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far',MinDistance=350.000000)
BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near')
BigExplosionSocket="VH_Death"
Begin Object Class=AudioComponent Name=BaseScrapeSound ObjName=BaseScrapeSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Collide_Cue'
Name="BaseScrapeSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
ScrapeSound=BaseScrapeSound
DrivingAnim="Scavenger_Idle_Sitting"
SpawnInSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
SpawnOutSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
IconCoords=(U=934.000000,V=47.000000,UL=30.000000,VL=29.000000)
SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Spawn_Red'))
SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Spawn_Blue'))
BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Red_BO'
BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Blue_BO'
HoverBoardAttachSockets(0)="HoverAttach00"
EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyScavenger'
EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyScavenger'
EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyScavenger'
HudCoords=(U=393.000000,UL=-124.000000,VL=105.000000)
Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicle_Scavenger:SimObject'
ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicle_Scavenger:SimObject'
End Object
SimObj=SimObject
Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_Scavenger:RThruster'
ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_Scavenger:RThruster'
End Object
Wheels(0)=RThruster
Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_14 ObjName=MyStayUprightSetup_14 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scavenger:MyStayUprightSetup_14'
ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scavenger:MyStayUprightSetup_14'
End Object
StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Scavenger_Content:MyStayUprightSetup_14'
Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_14 ObjName=MyStayUprightConstraintInstance_14 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scavenger:MyStayUprightConstraintInstance_14'
ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scavenger:MyStayUprightConstraintInstance_14'
End Object
StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Scavenger_Content:MyStayUprightConstraintInstance_14'
Begin Object Class=AudioComponent Name=MantaEngineSound ObjName=MantaEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbEngine_Cue'
Name="MantaEngineSound"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
EngineSound=MantaEngineSound
CollisionSound=SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Collide'
EnterVehicleSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Enter_Cue'
ExitVehicleSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Exit_Cue'
Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Scavenger:SVehicleMesh'
SkeletalMesh=SkeletalMesh'VH_Scavenger.Mesh.SK_VH_Scavenger_Torso'
AnimTreeTemplate=AnimTree'VH_Scavenger.Anim.AT_VH_Scavenger_Body'
PhysicsAsset=PhysicsAsset'VH_Scavenger.Mesh.SK_VH_Scavenger_Torso_Physics_Final'
ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Scavenger:SVehicleMesh'
End Object
Mesh=SVehicleMesh
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Scavenger:CollisionCylinder'
CollisionHeight=40.000000
CollisionRadius=100.000000
Translation=(X=-40.000000,Y=0.000000,Z=40.000000)
ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Scavenger:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Components(0)=CollisionCylinder
Components(1)=SVehicleMesh
Components(2)=MyLightEnvironment
Components(3)=RB_BodyHandle
Components(4)=SimObject
Components(5)=ImpactPart
Components(6)=BoostingSystem
Components(7)=MantaEngineSound
Components(8)=BallRollSound
Components(9)=BaseScrapeSound
Components(10)=BladeSpinningSoundComponent
Components(11)=BladesRetractSoundComponent
Components(12)=TireSound
DrawScale=0.500000
CollisionComponent=SVehicleMesh
Name="Default__UTVehicle_Scavenger_Content"
ObjectArchetype=UTVehicle_Scavenger'UTGame.Default__UTVehicle_Scavenger'
}
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