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UTGameContent.UTVehicle_Scavenger_Content

Extends
UTVehicle_Scavenger

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Engine.SVehicle
            |   
            +-- UTGame.UTVehicleBase
               |   
               +-- UTGame.UTVehicle
                  |   
                  +-- UTGame.UTVehicle_Walker
                     |   
                     +-- UTGame.UTVehicle_Scavenger
                        |   
                        +-- UTGameContent.UTVehicle_Scavenger_Content

Variables Summary
Inherited Variables from UTGame.UTVehicle_Scavenger
ActiveSeeker, ArmExtendSound, ArmMomentum, ArmRetractSound, BallAudio, BallBoostEffect, BallBoostEffectTemplate[2], BallCollisionDamageType, BallHitComponent, BallHitEffectTemplate[2], BallModeStartupDelay, BallStatus, bBallBoostActivated, bDoingJump, BladesHitFleshSound, BladesHitSurfaceSound, BladesRetractAC, BladesSpinningAC, BoostChargeDuration, BoostChargeTime, BoostStartTime, BounceSound, bSpinAttackActive, bStartedBallMode, CurrentRollMaterial, DuckSound, FullHover, ImpactParticle, JumpDelay, JumpForceMag, JumpSound, LandSound, LastJumpTime, MaxBallForce, MaxBallSpeed, MaxBoostDuration, MaxBoostForce, MaxBoostSpeed, NextBallTransitionTime, ReducedHover, RollAudioComp, RollingPhysicalMaterial, RollSoundList, ShieldBurnoutTeamMaterials, ShieldTeamMaterials, SpinAttackRadius, SpinAttackStartTime, SpinAttackTotalTime
Inherited Variables from UTGame.UTVehicle_Walker
bAnimateDeadLegs, BaseBodyOffset, bCurrentlyVisible, bHoldingDuck, BodyActor, BodyAttachSocketName, BodyHandle, BodyHandleOrientInterpSpeed, BodyType, bPreviousInAir, bWasOnGround, CurrentStance, DuckForceMag, EyeStepBlendRate, EyeStepFadeRate, EyeStepOffset, HoverAdjust[EWalkerStance.EnumCount], InAirStart, LandingFinishTime, LegTraceOffset, LegTraceZUpAmount, MaxEyeStepOffset, PowerOrbBurnoutTeamMaterials, PowerOrbTeamMaterials, PreviousStance, StoppedBeingVisibleLocation, SuspensionTravelAdjustSpeed, WheelSuspensionTravel[EWalkerStance.EnumCount]

Enumerations Summary
Inherited Enumerations from UTGame.UTVehicle_Walker
EWalkerStance

Structures Summary
Inherited Structures from UTGame.UTVehicle_Scavenger
BallModeStatus

Functions Summary
function InitializeSeats ()))
event ScavengerDuckEffect ()))
event ScavengerJumpEffect ()))
Inherited Functions from UTGame.UTVehicle_Scavenger
ActivateBallBooster, BallModeTransition, BlowupVehicle, ChooseFireMode, CreateDamageMaterialInstance, DeactivateBallBooster, DriverLeft, EndBallMode, FinishedStartingBallMode, GetChargePower, GetPhysicalFireStartLoc, GetPowerLevel, HoldGameObject, ImpactEffect, InitFeet, InitStayUpright, OnJump, OnLanded, OverrideBeginFire, PlaySpawnEffect, PossessedBy, PostBeginPlay, RenderMapIcon, ReplicatedEvent, RigidBodyCollision, ScavengerDuckEffect, ScavengerJumpEffect, SetBurnOut, ShouldClamp, SpawnSeeker, SpinAttackVictim, StartSpinAttack, StopSpawnEffect, StopSpinAttack, TakeDamage, TeamChanged, TookStep
Inherited Functions from UTGame.UTVehicle_Walker
AllowLinkThroughOwnedActor, BlowupVehicle, Destroyed, DriverEnter, DriverLeft, PlaySpawnEffect, PostBeginPlay, SetBurnOut, StopSpawnEffect, TeamChanged, TookStep, UpdateShadowSettings


Functions Detail

InitializeSeats Source code

function InitializeSeats ( ) )
Create all of the vehicle weapons

ScavengerDuckEffect Source code

event ScavengerDuckEffect ( ) )

ScavengerJumpEffect Source code

event ScavengerJumpEffect ( ) )


Defaultproperties

defaultproperties
{
   SpinAttackTotalTime=1.600000
   JumpSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Jump_Cue'
   DuckSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Land_Cue'
   BounceSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BallCollide_Cue'
   LandSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Land_Cue'
   Begin Object Class=AudioComponent Name=BladeSpinningSoundComponent ObjName=BladeSpinningSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesSpin_Cue'
      bStopWhenOwnerDestroyed=True
      Name="BladeSpinningSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   BladesSpinningAC=BladeSpinningSoundComponent
   Begin Object Class=AudioComponent Name=BladesRetractSoundComponent ObjName=BladesRetractSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesRetract01_Cue'
      bStopWhenOwnerDestroyed=True
      Name="BladesRetractSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   BladesRetractAC=BladesRetractSoundComponent
   BladesHitFleshSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesImpactFlesh_Cue'
   BladesHitSurfaceSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BladesImpactSurface_Cue'
   ArmRetractSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_ArmsRetract_Cue'
   ArmExtendSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_ArmsExtend_Cue'
   Begin Object Class=AudioComponent Name=BallRollSound ObjName=BallRollSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_BallRoll_Cue'
      Name="BallRollSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   BallAudio=BallRollSound
   ShieldTeamMaterials(0)=Material'VH_Scavenger.Materials.M_VH_Scavenger_Shield'
   ShieldTeamMaterials(1)=Material'VH_Scavenger.Materials.M_VH_Scavenger_Shield_Blue'
   ShieldBurnoutTeamMaterials(0)=MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Shield_BO'
   ShieldBurnoutTeamMaterials(1)=MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Shield_Blue_BO'
   Begin Object Class=AudioComponent Name=TireSound ObjName=TireSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
      Name="TireSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   RollAudioComp=TireSound
   RollSoundList(0)=(MaterialType="Dirt",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
   RollSoundList(1)=(MaterialType="Foliage",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
   RollSoundList(2)=(MaterialType="Grass",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
   RollSoundList(3)=(MaterialType="Metal",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
   RollSoundList(4)=(MaterialType="Mud",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
   RollSoundList(5)=(MaterialType="Snow",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
   RollSoundList(6)=(MaterialType="Stone",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
   RollSoundList(7)=(MaterialType="Wood",Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
   Begin Object Class=ParticleSystemComponent Name=ImpactPart ObjName=ImpactPart Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Shield_Impact'
      bAutoActivate=False
      SecondsBeforeInactive=1.000000
      Name="ImpactPart"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   ImpactParticle=ImpactPart
   BallCollisionDamageType=Class'UTGameContent.UTDmgType_ScavengerBallCollision'
   Begin Object Class=ParticleSystemComponent Name=BoostingSystem ObjName=BoostingSystem Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Boost'
      bAutoActivate=False
      Name="BoostingSystem"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   BallBoostEffect=BoostingSystem
   BallBoostEffectTemplate(0)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Boost'
   BallBoostEffectTemplate(1)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Boost_Blue'
   Begin Object Class=ParticleSystemComponent Name=BallHitEffect ObjName=BallHitEffect Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      Template=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Hit'
      bAutoActivate=False
      AbsoluteRotation=True
      AbsoluteScale=True
      TickGroup=TG_PostAsyncWork
      Name="BallHitEffect"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   BallHitComponent=BallHitEffect
   BallHitEffectTemplate(0)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Hit'
   BallHitEffectTemplate(1)=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Ball_Hit_Blue'
   Begin Object Class=RB_Handle Name=RB_BodyHandle ObjName=RB_BodyHandle Archetype=RB_Handle'UTGame.Default__UTVehicle_Scavenger:RB_BodyHandle'
      ObjectArchetype=RB_Handle'UTGame.Default__UTVehicle_Scavenger:RB_BodyHandle'
   End Object
   BodyHandle=RB_BodyHandle
   BodyType=Class'UTGameContent.UTWalkerBody_Scavenger_Content'
   BodyAttachSocketName="LegsAttach"
   bCameraNeverHidesVehicle=True
   bAllowTowFromAllDirections=True
   bHasEnemyVehicleSound=True
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Scavenger:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTVehicle_Scavenger:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   Seats(0)=(GunClass=Class'UTGameContent.UTVWeap_ScavengerGun',GunSocket=("Gun_Socket_01","Gun_Socket_02"),CameraTag="SphereCenter",CameraOffset=-400.000000,bSeatVisible=True,SeatOffset=(X=-28.000000,Y=0.000000,Z=26.000000),SeatSocket="LegsAttach",SeatIconPOS=(X=0.455000,Y=0.460000))
   VehicleEffects(0)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Left',EffectTemplate_Blue=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Left_Blue',EffectSocket="LeftThruster")
   VehicleEffects(1)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Right',EffectTemplate_Blue=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Thruster_Right_Blue',EffectSocket="RightThruster")
   VehicleEffects(2)=(EffectStartTag="EngineStart",EffectEndTag="EngineStop",bRestartRunning=True,EffectTemplate=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Powerball',EffectTemplate_Blue=ParticleSystem'VH_Scavenger.Effects.P_VH_Scavenger_Powerball_Blue',EffectSocket="PowerBall")
   VehicleEffects(3)=(EffectStartTag="DamageSmoke",EffectEndTag="NoDamageSmoke",EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Scavenger',EffectSocket="DamageSmoke_01")
   DamageParamScaleLevels(0)=(DamageParamName="Damage1",Scale=0.600000)
   DamageMorphTargets(0)=(InfluenceBone="BodyRoot",Health=120,DamagePropNames=("Damage1"))
   TeamMaterials(0)=MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Red'
   TeamMaterials(1)=MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Blue'
   VehiclePieceClass=Class'UTGameContent.UTGib_VehiclePiece_Necris'
   BigExplosionTemplates(0)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far',MinDistance=350.000000)
   BigExplosionTemplates(1)=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near')
   BigExplosionSocket="VH_Death"
   Begin Object Class=AudioComponent Name=BaseScrapeSound ObjName=BaseScrapeSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Collide_Cue'
      Name="BaseScrapeSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   ScrapeSound=BaseScrapeSound
   DrivingAnim="Scavenger_Idle_Sitting"
   SpawnInSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeInNecris01Cue'
   SpawnOutSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleFadeOutNecris01Cue'
   IconCoords=(U=934.000000,V=47.000000,UL=30.000000,VL=29.000000)
   SpawnMaterialLists(0)=(Materials=(MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Spawn_Red'))
   SpawnMaterialLists(1)=(Materials=(MaterialInstanceConstant'VH_Scavenger.Materials.MI_VH_Scavenger_Spawn_Blue'))
   BurnOutMaterial(0)=MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Red_BO'
   BurnOutMaterial(1)=MaterialInstanceTimeVarying'VH_Scavenger.Materials.MITV_VH_Scavenger_Blue_BO'
   HoverBoardAttachSockets(0)="HoverAttach00"
   EnemyVehicleSound(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyScavenger'
   EnemyVehicleSound(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyScavenger'
   EnemyVehicleSound(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyScavenger'
   HudCoords=(U=393.000000,UL=-124.000000,VL=105.000000)
   Begin Object Class=UTVehicleSimHover Name=SimObject ObjName=SimObject Archetype=UTVehicleSimHover'UTGame.Default__UTVehicle_Scavenger:SimObject'
      ObjectArchetype=UTVehicleSimHover'UTGame.Default__UTVehicle_Scavenger:SimObject'
   End Object
   SimObj=SimObject
   Begin Object Class=UTHoverWheel Name=RThruster ObjName=RThruster Archetype=UTHoverWheel'UTGame.Default__UTVehicle_Scavenger:RThruster'
      ObjectArchetype=UTHoverWheel'UTGame.Default__UTVehicle_Scavenger:RThruster'
   End Object
   Wheels(0)=RThruster
   Begin Object Class=RB_StayUprightSetup Name=MyStayUprightSetup_14 ObjName=MyStayUprightSetup_14 Archetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scavenger:MyStayUprightSetup_14'
      ObjectArchetype=RB_StayUprightSetup'UTGame.Default__UTVehicle_Scavenger:MyStayUprightSetup_14'
   End Object
   StayUprightConstraintSetup=RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Scavenger_Content:MyStayUprightSetup_14'
   Begin Object Class=RB_ConstraintInstance Name=MyStayUprightConstraintInstance_14 ObjName=MyStayUprightConstraintInstance_14 Archetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scavenger:MyStayUprightConstraintInstance_14'
      ObjectArchetype=RB_ConstraintInstance'UTGame.Default__UTVehicle_Scavenger:MyStayUprightConstraintInstance_14'
   End Object
   StayUprightConstraintInstance=RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Scavenger_Content:MyStayUprightConstraintInstance_14'
   Begin Object Class=AudioComponent Name=MantaEngineSound ObjName=MantaEngineSound Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_OrbEngine_Cue'
      Name="MantaEngineSound"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   EngineSound=MantaEngineSound
   CollisionSound=SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Collide'
   EnterVehicleSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Enter_Cue'
   ExitVehicleSound=SoundCue'A_Vehicle_Scavenger.Scavenger.A_Vehicle_Scavenger_Exit_Cue'
   Begin Object Class=SkeletalMeshComponent Name=SVehicleMesh ObjName=SVehicleMesh Archetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Scavenger:SVehicleMesh'
      SkeletalMesh=SkeletalMesh'VH_Scavenger.Mesh.SK_VH_Scavenger_Torso'
      AnimTreeTemplate=AnimTree'VH_Scavenger.Anim.AT_VH_Scavenger_Body'
      PhysicsAsset=PhysicsAsset'VH_Scavenger.Mesh.SK_VH_Scavenger_Torso_Physics_Final'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTVehicle_Scavenger:SVehicleMesh'
   End Object
   Mesh=SVehicleMesh
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTVehicle_Scavenger:CollisionCylinder'
      CollisionHeight=40.000000
      CollisionRadius=100.000000
      Translation=(X=-40.000000,Y=0.000000,Z=40.000000)
      ObjectArchetype=CylinderComponent'UTGame.Default__UTVehicle_Scavenger:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Components(1)=SVehicleMesh
   Components(2)=MyLightEnvironment
   Components(3)=RB_BodyHandle
   Components(4)=SimObject
   Components(5)=ImpactPart
   Components(6)=BoostingSystem
   Components(7)=MantaEngineSound
   Components(8)=BallRollSound
   Components(9)=BaseScrapeSound
   Components(10)=BladeSpinningSoundComponent
   Components(11)=BladesRetractSoundComponent
   Components(12)=TireSound
   DrawScale=0.500000
   CollisionComponent=SVehicleMesh
   Name="Default__UTVehicle_Scavenger_Content"
   ObjectArchetype=UTVehicle_Scavenger'UTGame.Default__UTVehicle_Scavenger'
}

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Creation time: sk 18-3-2018 10:01:00.975 - Created with UnCodeX