- Extends
- ActorComponent
- Modifiers
- collapsecategories hidecategories ( Object ) native ( Physics )
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.RB_Handle
Direct Known Subclasses:
UTWalkerStepHandle
var transient native const bool bInHardware;
var bool bInterpolating;
var transient native const bool bRotationConstrained;
var name GrabbedBoneName;
var transient native const
pointer HandleData;
var transient native const
pointer KinActorData;
var transient native const int SceneIndex;
RB_Handle
native
function Quat GetOrientation ( )
native function ReleaseComponent ( )
native
function SetLocation (
vector NewLocation )
native
function SetOrientation (
quat NewOrientation )
native
function SetSmoothLocation (
vector NewLocation,
float MoveTime )
native
function UpdateSmoothLocation ( const out
vector NewLocation )
defaultproperties
{
LinearDamping=100.000000
LinearStiffness=1300.000000
AngularDamping=200.000000
AngularStiffness=1000.000000
TickGroup=TG_PreAsyncWork
Name="Default__RB_Handle"
ObjectArchetype=ActorComponent'Engine.Default__ActorComponent'
}
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Creation time: sk 18-3-2018 10:00:42.167 - Created with
UnCodeX