UTGame.UTWalkerStepHandle
- Extends
- RB_Handle
- Modifiers
- native ( Vehicle ) notplaceable
Specialized version of RB_Handle for moving the walker feet
Does some secondary interpolation (goal location interpolates to a goal location) to make nice curves.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.ActorComponent
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+-- Engine.RB_Handle
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+-- UTGame.UTWalkerStepHandle
Inherited Variables from Engine.RB_Handle |
AngularDamping, AngularStiffness, bInHardware, bInterpolating, bRotationConstrained, Destination, GrabbedBoneName, GrabbedComponent, HandleData, KinActorData, LinearDamping, LinearStiffness, Location, SceneIndex, StepSize |
var protected
transient vector GoalInterpDelta;
var protected
transient vector GoalInterpStartLoc;
var protected transient float InterpFactor;
var protected transient float InterpTime;
SetSmoothLocationWithGoalInterp Source code
simulated native
function SetSmoothLocationWithGoalInterp ( const out
vector StartLoc, const out
vector EndLoc,
float MoveTime )
simulated native function StopGoalInterp ( )
UpdateSmoothLocationWithGoalInterp Source code
simulated native
function UpdateSmoothLocationWithGoalInterp ( const out
vector NewEndLoc )
defaultproperties
{
Name="Default__UTWalkerStepHandle"
ObjectArchetype=RB_Handle'Engine.Default__RB_Handle'
}
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Creation time: sk 18-3-2018 10:01:02.202 - Created with
UnCodeX