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Engine.RB_ForceFieldExcludeVolume

Extends
Volume
Modifiers
native ( Physics ) placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.RB_ForceFieldExcludeVolume

Variables Summary
RB_ForceFieldExcludeVolume
intForceFieldChannel
Inherited Variables from Engine.Volume
AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority
Inherited Variables from Engine.Brush
bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections

Enumerations Summary
Inherited Enumerations from Engine.Brush
ECsgOper

Structures Summary
Inherited Structures from Engine.Brush
GeomSelection

Functions Summary
Inherited Functions from Engine.Volume
BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch


Variables Detail

RB_ForceFieldExcludeVolume

ForceFieldChannel Source code

var(RB_ForceFieldExcludeVolume) int ForceFieldChannel;
Used to identify which force fields this excluder applies to, ie if the channel ID matches then the excluder


Defaultproperties

defaultproperties
{
   ForceFieldChannel=1
   Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
      BlockNonZeroExtent=False
      ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0'
   End Object
   BrushComponent=BrushComponent0
   Components(0)=BrushComponent0
   CollisionComponent=BrushComponent0
   CollisionType=COLLIDE_CustomDefault
   Name="Default__RB_ForceFieldExcludeVolume"
   ObjectArchetype=Volume'Engine.Default__Volume'
}

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Creation time: sk 18-3-2018 10:00:42.156 - Created with UnCodeX