Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Brush | +-- Engine.Volume | +-- Engine.RB_ForceFieldExcludeVolume
Variables Summary | |
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RB_ForceFieldExcludeVolume | |
int | ForceFieldChannel |
Inherited Variables from Engine.Volume |
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AssociatedActor, bForcePawnWalk, bProcessAllActors, LocationName, LocationPriority |
Inherited Variables from Engine.Brush |
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bColored, Brush, BrushColor, BrushComponent, bSolidWhenSelected, CsgOper, PolyFlags, SavedSelections |
Enumerations Summary |
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Inherited Enumerations from Engine.Brush |
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ECsgOper |
Structures Summary |
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Inherited Structures from Engine.Brush |
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GeomSelection |
Functions Summary |
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Inherited Functions from Engine.Volume |
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BeginState, CollisionChanged, DisplayDebug, Encompasses, GetLocationStringFor, OnToggle, PostBeginPlay, ProcessActorSetVolume, Touch, untouch |
Variables Detail |
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Used to identify which force fields this excluder applies to, ie if the channel ID matches then the excluder
Defaultproperties |
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defaultproperties { ForceFieldChannel=1 Begin Object Class=BrushComponent Name=BrushComponent0 ObjName=BrushComponent0 Archetype=BrushComponent'Engine.Default__Volume:BrushComponent0' BlockNonZeroExtent=False ObjectArchetype=BrushComponent'Engine.Default__Volume:BrushComponent0' End Object BrushComponent=BrushComponent0 Components(0)=BrushComponent0 CollisionComponent=BrushComponent0 CollisionType=COLLIDE_CustomDefault Name="Default__RB_ForceFieldExcludeVolume" ObjectArchetype=Volume'Engine.Default__Volume' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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