defaultproperties
{
ShieldStrengthParam="ShieldAlpha"
ActivatedSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldActivate'
DeactivatedSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldOff'
Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient'
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
Name="AmbientSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
AmbientComponent=AmbientSoundComponent
Begin Object Class=UTParticleSystemComponent Name=ShieldEffect ObjName=ShieldEffect Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'VH_Paladin.Effects.P_VH_Paladin_ShieldEffect'
bAutoActivate=False
HiddenGame=True
Translation=(X=-50.000000,Y=0.000000,Z=-20.000000)
Name="ShieldEffect"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
ShieldEffectComponent=ShieldEffect
Components(0)=AmbientSoundComponent
Begin Object Class=StaticMeshComponent Name=ShieldMesh ObjName=ShieldMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'VH_Paladin.Mesh.S_VH_Paladin_Shield_New'
HiddenGame=True
bUseAsOccluder=False
CastShadow=False
bAcceptsLights=False
BlockRigidBody=False
Translation=(X=400.000000,Y=0.000000,Z=140.000000)
Scale=2.200000
Name="ShieldMesh"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Components(1)=ShieldMesh
CollisionComponent=ShieldMesh
Name="Default__UTPaladinShield"
ObjectArchetype=UTVehicleShield'UTGame.Default__UTVehicleShield'
}
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