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UTGameContent.UTPaladinShield

Extends
UTVehicleShield

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTWeaponShield
      |   
      +-- UTGame.UTVehicleShield
         |   
         +-- UTGameContent.UTPaladinShield

Variables Summary
nameShieldStrengthParam
Inherited Variables from UTGame.UTVehicleShield
ActivatedSound, AmbientComponent, bFullyActive, DeactivatedSound, ShieldActivatedTime, ShieldEffectComponent
Inherited Variables from UTGame.UTWeaponShield
bIgnoreFlaggedProjectiles

Functions Summary
event BaseChange ()))
event Destroyed ()))
Inherited Functions from UTGame.UTVehicleShield
SetActive, ShieldFullyOnline, TakeDamage


Variables Detail

ShieldStrengthParam Source code

var name ShieldStrengthParam;
name of particle system variable for paladin shield strength


Functions Detail

BaseChange Source code

event BaseChange ( ) )

Destroyed Source code

event Destroyed ( ) )


Defaultproperties

defaultproperties
{
   ShieldStrengthParam="ShieldAlpha"
   ActivatedSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldActivate'
   DeactivatedSound=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldOff'
   Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Vehicle_Paladin.SoundCues.A_Vehicle_Paladin_ShieldAmbient'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   AmbientComponent=AmbientSoundComponent
   Begin Object Class=UTParticleSystemComponent Name=ShieldEffect ObjName=ShieldEffect Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'VH_Paladin.Effects.P_VH_Paladin_ShieldEffect'
      bAutoActivate=False
      HiddenGame=True
      Translation=(X=-50.000000,Y=0.000000,Z=-20.000000)
      Name="ShieldEffect"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   ShieldEffectComponent=ShieldEffect
   Components(0)=AmbientSoundComponent
   Begin Object Class=StaticMeshComponent Name=ShieldMesh ObjName=ShieldMesh Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'VH_Paladin.Mesh.S_VH_Paladin_Shield_New'
      HiddenGame=True
      bUseAsOccluder=False
      CastShadow=False
      bAcceptsLights=False
      BlockRigidBody=False
      Translation=(X=400.000000,Y=0.000000,Z=140.000000)
      Scale=2.200000
      Name="ShieldMesh"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Components(1)=ShieldMesh
   CollisionComponent=ShieldMesh
   Name="Default__UTPaladinShield"
   ObjectArchetype=UTVehicleShield'UTGame.Default__UTVehicleShield'
}

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Creation time: sk 18-3-2018 10:00:54.466 - Created with UnCodeX