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UTGameContent.UTPawn_WeldingRobot

Extends
UTPawn

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- GameFramework.GamePawn
         |   
         +-- UTGame.UTPawn
            |   
            +-- UTGameContent.UTPawn_WeldingRobot

Constants Summary
Inherited Contants from UTGame.UTPawn
MINTIMEBETWEENPAINSOUNDS

Variables Summary
Inherited Variables from UTGame.UTPawn
AccumulateDamage, AccumulationTime, AimNode, AnimRepInfo, AppliedBob, ArmorHitSound, ArmsMesh[2], ArmsOverlay[2], AttachedProj, AuraRadius, bArmsAttached, BaseTranslationOffset, bBlendOutTakeHitPhysics, bCanDoubleJump, bCanPlayFallingImpacts, bCanRagDoll, bClientInHeroMelee, bClientIsHero, bComponentDebug, bDodging, bDualWielding, bEnableFootPlacement, bFeigningDeath, bFixedView, bForcedFeignDeath, bGibbed, bHasHoverboard, bHasSlowField, bHeadGibbed, bHideOnListenServer, BigTeleportCount, BioBurnAway, BioBurnAwayTime, BioEffectName, bIsHoverboardAnimPawn, bIsInvisible, bIsInvulnerable, bIsTyping, bJustDroppedOrb, bJustLanded, bKilledByBio, bKillsAffectHead, bLandRecovery, bNoJumpAdjust, bNotifyStopFalling, Bob, bobtime, BodyMatColor, BodyMaterialInstances, BodyMatFadeDuration, bPlayingFeignDeathRecovery, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bPuttingDownWeapon, bReadyToDoubleJump, bReceivedValidTeam, bRequiresDoubleJump, bSetupDeathLight, bShieldAbsorb, bSpawnDone, bSpawnIn, bStopDeathCamera, bStopOnDoubleLanding, bTearOffGibs, bUpdateEyeheight, bWeaponAttachmentVisible, bWeaponBob, bWinnerCam, bXRayEffectActive, CameraScale, CameraScaleMax, CameraScaleMin, CameraZOffset, ClientBodyMatDuration, ClientSideWeaponPawn, CompressedBodyMatColor, CrouchMeshZOffset, CrouchTranslationOffset, CurrentBodyMatColor, CurrentCameraScale, CurrentDir, CurrentEmoteDuration, CurrentSkelAim, CurrentWeaponAttachment, CurrentWeaponAttachmentClass, CurrFamilyInfo, CustomGravityScaling, DamageParameterName, DarkMatchLight, DeathAnimDamageType, DeathHipAngDamp, DeathHipAngSpring, DeathHipLinDamp, DeathHipLinSpring, DeathTime, DefaultAirControl, DefaultFamily, DefaultHeadPortrait, DefaultHeight, DefaultMesh, DefaultMeshScale, DefaultRadius, DefaultTeamHeadMaterials, DefaultTeamHeadPortrait, DefaultTeamMaterials, DemoWeapon, DesiredMeshScale, DodgeResetTime, DodgeResetTimestamp, DodgeSpeed, DodgeSpeedZ, DoubleJumpEyeHeight, DoubleJumpThreshold, DrivenWeaponPawn, DrivingNode, EmoteRepInfo, FallImpactSound, FallingDamageWaveForm, FallSpeedThreshold, FeignDeathBlend, FeignDeathBodyAtRestSpeed, FeignDeathPhysicsBlendOutSpeed, FeignDeathRecoveryStartTime, FeignDeathStartTime, FeignDeathWaveForm, FireRateMultiplier, FirstPersonDeathVisionLightEnvironment, FirstPersonDeathVisionMesh, FixedViewLoc, FixedViewRot, FullBodyAnimSlot, GunRecoilNode, HeadBone, HeadHeight, HeadOffset, HeadRadius, HeadScale, HeadshotNeckAttachment, HelmetArmor, HeroCameraPitch, HeroCameraScale, HeroStartTime, HoverboardClass, HoverboardingNode, HUDLocation, IconCoords, JumpBob, JumpBootCharge, LandBob, LastAuraCheckTime, LastDrivenWeaponPawn, LastEmoteTime, LastHoverboardTime, LastPainSound, LastPostRenderTraceTime, LastTakeHitInfo, LastTakeHitTimeout, LeftFootBone, LeftFootControlName, LeftHandIK, LeftLegControl, LeftRecoilNode, LightEnvironment, LookYaw, MapSize, MaxDoubleJumpHeight, MaxFootPlacementDistSquared, MaxFootstepDistSq, MaxJumpSoundDistSq, MaxLeanRoll, MaxMultiDodge, MaxMultiJump, MaxYawAim, MinHoverboardInterval, MinTimeBetweenEmotes, MultiDodgeRemaining, MultiJumpBoost, MultiJumpRemaining, NextTauntTime, NoDriveBodies, OldCameraPosition, OldLocationZ, OldReplicatedVelocity, OverlayMaterialInstance, OverlayMesh, PawnAmbientSound, PawnAmbientSoundCue, PawnEffectSockets[2], RagdollLifespan, RemainingBodyMatDuration, ReplicatedBodyMaterial, RightFootBone, RightFootControlName, RightHandIK, RightLegControl, RightRecoilNode, RootRotControl, RootYaw, RootYawSpeed, SaturationParameterName, SavedAimPitch, ShieldBeltArmor, ShieldBeltMaterialInstance, ShieldBeltPickupClass, ShieldBeltTeamMaterialInstances[4], SlopeBoostFriction, SoundGroupClass, SpawnProtectionColor, SpawnSound, SpeakingBeaconTexture, SpiderChasers, StartDeathAnimTime, StartedFallingTime, StartFallImpactTime, SuperHealthMax, SwimmingZOffset, SwimmingZOffsetSpeed, TakeHitPhysicsBlendOutSpeed, TakeHitPhysicsFixedBones, TauntNames[6], TeamBeaconMaxDist, TeamBeaconPlayerInfoMaxDist, TeleportSound, ThighpadArmor, TimeLastTookDeathAnimDamage, TopHalfAnimSlot, TorsoBoneName, Trackers, TransCameraAnim[3], TransInEffects[2], TranslocateColor[2], TransOutEffects[2], Twisting, UnfeignFailedCount, VehicleNode, VestArmor, WalkBob, WeaponAmbientSound, WeaponAmbientSoundCue, WeaponOverlayFlags, WeaponSocket, WeaponSocket2, XRayEffectDamageMult, XRayEffectLightEnvironment, ZSmoothingRate

Structures Summary
Inherited Structures from UTGame.UTPawn
DrivenWeaponPawnInfo, PlayAnimInfo, PlayEmoteInfo, QuickPickCell, TakeHitInfo

Functions Summary
event TakeDamage (int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser))
Inherited Functions from UTGame.UTPawn
AbsorbDamage, ActivateHero, ActuallyPlayFootstepSound, AddDefaultInventory, AddSpiderChaser, AddVelocity, AdjustCameraScale, AdjustDamage, AngDriveDAmp, AngDriveSpring, ApplyWeaponOverlayFlags, BackDamp, BackSpring, BecomeHero, BecomeViewTarget, BeginState, BotDodge, BotFire, CalcCamera, CalcThirdPersonCam, CanDoubleJump, CanMultiJump, CanThrowWeapon, CheckGameClass, CheckValidLocation, ChooseFireMode, ClearBodyMatColor, ClearWeaponOverlayFlag, ClearXRayEffect, ClientReStart, CreateOverlayArmsMesh, DeactivateSpawnProtection, Destroyed, Died, DisplayDebug, Dodge, DoDoubleJump, DoingDeathAnim, DoJump, DoPlayAnim, DoPlayEmote, DoTranslocate, DoTranslocateOut, DropFlag, EncroachedBy, EncroachingOn, EndCrouch, EndState, EndViewTarget, EnsureOverlayComponentLast, FaceRotation, Falling, FeignDeath, FeignDeathDelayTimer, FellOutOfWorld, FindGoodEndView, FireRateChanged, FiringModeUpdated, FixedView, ForceRagdoll, ForceSpecialAttack, Gasp, GetBoundingCylinder, GetDebugName, GetEyeHeight, GetFamilyInfo, GetMaterialBelowFeet, GetOverlayMaterial, GetPawnAmbientSound, GetPawnViewLocation, GetPuttingDownWeapon, GetQuickPickCells, GetScreenName, GetShieldMaterialInstance, GetShieldStrength, GetTargetLocation, GetUTPlayerReplicationInfo, GetViewRotation, GetWeaponAmbientSound, GetWeaponStartTraceLocation, gibbedBy, GiveHealth, HandDamp, HandSpring, HeadVolumeChange, HeroFits, HoldGameObject, InCombat, IsFirstPerson, IsHero, IsInvisible, IsLocationOnHead, JumpOffPawn, JumpOutOfWater, Landed, LeaveABloodSplatterDecal, LinDriveDAmp, LinDriveSpring, ModifyRotForDebugFreeCam, NativePostRenderFor, NeedToTurn, NotifyArmMeshChanged, NotifyTeamChanged, OnAnimEnd, OnExitVehicle, OnHealDamage, OnInfiniteAmmo, OnPlayAnim, OnRanOver, OnUseHoverboard, PerformDodge, PerformEmoteCommand, PerformMeleeAttack, PlayDying, PlayDyingSound, PlayEmote, PlayFeignDeath, PlayFootStepSound, PlayHit, PlayJumpingSound, PlayLandingSound, PlayTakeHitEffects, PlayTeleportEffect, PlayVictoryAnimation, PossessedBy, PostBeginPlay, PostBigTeleport, PostInitAnimTree, PostRenderFor, PostTeleport, PoweredUp, QuickPick, RangedAttackTime, ReattachMesh, RecommendLongRangedAttack, RenderMapIcon, ReplicatedEvent, ResetCharPhysState, RestorePreRagdollCollisionComponent, RigidBodyCollision, ServerFeignDeath, ServerHoverboard, ServerPlayAnim, ServerPlayEmote, SetAnimRateScale, SetArmsSkin, SetBigHead, SetBodyMatColor, SetFeignEndLocation, SetHandIKEnabled, SetHeadScale, SetHeroCam, SetHUDLocation, SetInfoFromFamily, SetInvisible, SetMaxStepHeight, SetMeshVisibility, SetOverlayMaterial, SetOverlayVisibility, SetPawnAmbientSound, SetPawnRBChannels, SetPuttingDownWeapon, SetSkin, SetTeamColor, SetThirdPersonCamera, SetWalking, SetWeapAnimType, SetWeaponAmbientSound, SetWeaponAttachmentVisibility, SetWeaponOverlayFlag, SetWeaponVisibility, SetXRayEffect, ShieldAbsorb, ShouldGib, ShowCompDebug, SpawnDefaultController, SpawnGib, SpawnGibs, SpawnHeadGib, SpawnTransEffect, StartCrouch, StartDriving, StartFeignDeathRecoveryAnim, StartFire, StopDriving, StopFiring, StoppedFalling, StopWeaponFiring, StuckFalling, StuckOnPawn, SuggestJumpVelocity, SwitchWeapon, TakeDamage, TakeDrowningDamage, TakeFallingDamage, TakeHeadShot, TakeHitBlendedOut, ThrowActiveWeapon, Tick, Timer, ToggleMelee, TornOff, TryNewCamRot, TurnOff, TurnOffPawn, UpdateEyeHeight, UpdateShadowSettings, VerifyBodyMaterialInstance, WeaponAttachmentChanged, WeaponBob, WeaponChanged, WeaponFired, WeaponStoppedFiring
Inherited Functions from GameFramework.GamePawn
GetTargetFrictionCylinder


Functions Detail

TakeDamage Source code

event TakeDamage ( int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) )


Defaultproperties

defaultproperties
{
   Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPawn:MyLightEnvironment'
      ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPawn:MyLightEnvironment'
   End Object
   LightEnvironment=MyLightEnvironment
   SoundGroupClass=Class'UTGame.UTPawnSoundGroup_Liandri'
   Begin Object Class=ParticleSystemComponent Name=GooDeath ObjName=GooDeath Archetype=ParticleSystemComponent'UTGame.Default__UTPawn:GooDeath'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTPawn:GooDeath'
   End Object
   BioBurnAway=GooDeath
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonArms ObjName=FirstPersonArms Archetype=UTSkeletalMeshComponent'UTGame.Default__UTPawn:FirstPersonArms'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceA'
         ObjectArchetype=AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceA'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTPawn_WeldingRobot:FirstPersonArms.MeshSequenceA'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTPawn:FirstPersonArms'
   End Object
   ArmsMesh(0)=FirstPersonArms
   Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonArms2 ObjName=FirstPersonArms2 Archetype=UTSkeletalMeshComponent'UTGame.Default__UTPawn:FirstPersonArms2'
      Begin Object Class=AnimNodeSequence Name=MeshSequenceB ObjName=MeshSequenceB Archetype=AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceB'
         ObjectArchetype=AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceB'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTPawn_WeldingRobot:FirstPersonArms2.MeshSequenceB'
      ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTPawn:FirstPersonArms2'
   End Object
   ArmsMesh(1)=FirstPersonArms2
   Begin Object Class=UTAmbientSoundComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=UTAmbientSoundComponent'UTGame.Default__UTPawn:AmbientSoundComponent'
      ObjectArchetype=UTAmbientSoundComponent'UTGame.Default__UTPawn:AmbientSoundComponent'
   End Object
   PawnAmbientSound=AmbientSoundComponent
   Begin Object Class=UTAmbientSoundComponent Name=AmbientSoundComponent2 ObjName=AmbientSoundComponent2 Archetype=UTAmbientSoundComponent'UTGame.Default__UTPawn:AmbientSoundComponent2'
      ObjectArchetype=UTAmbientSoundComponent'UTGame.Default__UTPawn:AmbientSoundComponent2'
   End Object
   WeaponAmbientSound=AmbientSoundComponent2
   Begin Object Class=SkeletalMeshComponent Name=OverlayMeshComponent0 ObjName=OverlayMeshComponent0 Archetype=SkeletalMeshComponent'UTGame.Default__UTPawn:OverlayMeshComponent0'
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTPawn:OverlayMeshComponent0'
   End Object
   OverlayMesh=OverlayMeshComponent0
   DefaultFamily=Class'UTGame.UTFamilyInfo_Liandri_Male'
   ControllerClass=Class'UTGameContent.UTPawn_WeldingRobotController'
   Begin Object Class=SkeletalMeshComponent Name=WPawnSkeletalMeshComponent ObjName=WPawnSkeletalMeshComponent Archetype=SkeletalMeshComponent'UTGame.Default__UTPawn:WPawnSkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'CH_Corrupt_Cine.Mesh.SK_CH_WeldingRobot'
      PhysicsAsset=PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
      AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
      AnimSets(1)=AnimSet'CH_Corrupt_Cine.Mesh.K_CH_WeldingRobot'
      Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
      ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTPawn:WPawnSkeletalMeshComponent'
   End Object
   Mesh=WPawnSkeletalMeshComponent
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPawn:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTPawn:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Components(0)=CollisionCylinder
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTPawn:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTPawn:Arrow'
   End Object
   Components(1)=Arrow
   Components(2)=MyLightEnvironment
   Components(3)=WPawnSkeletalMeshComponent
   Components(4)=AmbientSoundComponent
   Components(5)=AmbientSoundComponent2
   CollisionComponent=CollisionCylinder
   Name="Default__UTPawn_WeldingRobot"
   ObjectArchetype=UTPawn'UTGame.Default__UTPawn'
}

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Creation time: sk 18-3-2018 10:00:54.606 - Created with UnCodeX