AccumulateDamage, AccumulationTime, AimNode, AnimRepInfo, AppliedBob, ArmorHitSound, ArmsMesh[2], ArmsOverlay[2], AttachedProj, AuraRadius, bArmsAttached, BaseTranslationOffset, bBlendOutTakeHitPhysics, bCanDoubleJump, bCanPlayFallingImpacts, bCanRagDoll, bClientInHeroMelee, bClientIsHero, bComponentDebug, bDodging, bDualWielding, bEnableFootPlacement, bFeigningDeath, bFixedView, bForcedFeignDeath, bGibbed, bHasHoverboard, bHasSlowField, bHeadGibbed, bHideOnListenServer, BigTeleportCount, BioBurnAway, BioBurnAwayTime, BioEffectName, bIsHoverboardAnimPawn, bIsInvisible, bIsInvulnerable, bIsTyping, bJustDroppedOrb, bJustLanded, bKilledByBio, bKillsAffectHead, bLandRecovery, bNoJumpAdjust, bNotifyStopFalling, Bob, bobtime, BodyMatColor, BodyMaterialInstances, BodyMatFadeDuration, bPlayingFeignDeathRecovery, bPostRenderOtherTeam, bPostRenderTraceSucceeded, bPuttingDownWeapon, bReadyToDoubleJump, bReceivedValidTeam, bRequiresDoubleJump, bSetupDeathLight, bShieldAbsorb, bSpawnDone, bSpawnIn, bStopDeathCamera, bStopOnDoubleLanding, bTearOffGibs, bUpdateEyeheight, bWeaponAttachmentVisible, bWeaponBob, bWinnerCam, bXRayEffectActive, CameraScale, CameraScaleMax, CameraScaleMin, CameraZOffset, ClientBodyMatDuration, ClientSideWeaponPawn, CompressedBodyMatColor, CrouchMeshZOffset, CrouchTranslationOffset, CurrentBodyMatColor, CurrentCameraScale, CurrentDir, CurrentEmoteDuration, CurrentSkelAim, CurrentWeaponAttachment, CurrentWeaponAttachmentClass, CurrFamilyInfo, CustomGravityScaling, DamageParameterName, DarkMatchLight, DeathAnimDamageType, DeathHipAngDamp, DeathHipAngSpring, DeathHipLinDamp, DeathHipLinSpring, DeathTime, DefaultAirControl, DefaultFamily, DefaultHeadPortrait, DefaultHeight, DefaultMesh, DefaultMeshScale, DefaultRadius, DefaultTeamHeadMaterials, DefaultTeamHeadPortrait, DefaultTeamMaterials, DemoWeapon, DesiredMeshScale, DodgeResetTime, DodgeResetTimestamp, DodgeSpeed, DodgeSpeedZ, DoubleJumpEyeHeight, DoubleJumpThreshold, DrivenWeaponPawn, DrivingNode, EmoteRepInfo, FallImpactSound, FallingDamageWaveForm, FallSpeedThreshold, FeignDeathBlend, FeignDeathBodyAtRestSpeed, FeignDeathPhysicsBlendOutSpeed, FeignDeathRecoveryStartTime, FeignDeathStartTime, FeignDeathWaveForm, FireRateMultiplier, FirstPersonDeathVisionLightEnvironment, FirstPersonDeathVisionMesh, FixedViewLoc, FixedViewRot, FullBodyAnimSlot, GunRecoilNode, HeadBone, HeadHeight, HeadOffset, HeadRadius, HeadScale, HeadshotNeckAttachment, HelmetArmor, HeroCameraPitch, HeroCameraScale, HeroStartTime, HoverboardClass, HoverboardingNode, HUDLocation, IconCoords, JumpBob, JumpBootCharge, LandBob, LastAuraCheckTime, LastDrivenWeaponPawn, LastEmoteTime, LastHoverboardTime, LastPainSound, LastPostRenderTraceTime, LastTakeHitInfo, LastTakeHitTimeout, LeftFootBone, LeftFootControlName, LeftHandIK, LeftLegControl, LeftRecoilNode, LightEnvironment, LookYaw, MapSize, MaxDoubleJumpHeight, MaxFootPlacementDistSquared, MaxFootstepDistSq, MaxJumpSoundDistSq, MaxLeanRoll, MaxMultiDodge, MaxMultiJump, MaxYawAim, MinHoverboardInterval, MinTimeBetweenEmotes, MultiDodgeRemaining, MultiJumpBoost, MultiJumpRemaining, NextTauntTime, NoDriveBodies, OldCameraPosition, OldLocationZ, OldReplicatedVelocity, OverlayMaterialInstance, OverlayMesh, PawnAmbientSound, PawnAmbientSoundCue, PawnEffectSockets[2], RagdollLifespan, RemainingBodyMatDuration, ReplicatedBodyMaterial, RightFootBone, RightFootControlName, RightHandIK, RightLegControl, RightRecoilNode, RootRotControl, RootYaw, RootYawSpeed, SaturationParameterName, SavedAimPitch, ShieldBeltArmor, ShieldBeltMaterialInstance, ShieldBeltPickupClass, ShieldBeltTeamMaterialInstances[4], SlopeBoostFriction, SoundGroupClass, SpawnProtectionColor, SpawnSound, SpeakingBeaconTexture, SpiderChasers, StartDeathAnimTime, StartedFallingTime, StartFallImpactTime, SuperHealthMax, SwimmingZOffset, SwimmingZOffsetSpeed, TakeHitPhysicsBlendOutSpeed, TakeHitPhysicsFixedBones, TauntNames[6], TeamBeaconMaxDist, TeamBeaconPlayerInfoMaxDist, TeleportSound, ThighpadArmor, TimeLastTookDeathAnimDamage, TopHalfAnimSlot, TorsoBoneName, Trackers, TransCameraAnim[3], TransInEffects[2], TranslocateColor[2], TransOutEffects[2], Twisting, UnfeignFailedCount, VehicleNode, VestArmor, WalkBob, WeaponAmbientSound, WeaponAmbientSoundCue, WeaponOverlayFlags, WeaponSocket, WeaponSocket2, XRayEffectDamageMult, XRayEffectLightEnvironment, ZSmoothingRate |