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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTPawn_WeldingRobot extends UTPawn; event TakeDamage(int Damage, Controller EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser) { // hack here so we don't have to modify Pawn's TakeDamage this late in the dev cycle. if( !AffectedByHitEffects() ) { Momentum = vect(0,0,0); } Super.TakeDamage(Damage, EventInstigator, HitLocation, Momentum, DamageType, HitInfo, DamageCauser); } // this is the anim he has //Robot_WeldingIdle defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=MyLightEnvironment ObjName=MyLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPawn:MyLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTPawn:MyLightEnvironment' End Object LightEnvironment=MyLightEnvironment SoundGroupClass=Class'UTGame.UTPawnSoundGroup_Liandri' Begin Object Class=ParticleSystemComponent Name=GooDeath ObjName=GooDeath Archetype=ParticleSystemComponent'UTGame.Default__UTPawn:GooDeath' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTPawn:GooDeath' End Object BioBurnAway=GooDeath Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonArms ObjName=FirstPersonArms Archetype=UTSkeletalMeshComponent'UTGame.Default__UTPawn:FirstPersonArms' Begin Object Class=AnimNodeSequence Name=MeshSequenceA ObjName=MeshSequenceA Archetype=AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceA' ObjectArchetype=AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceA' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTPawn_WeldingRobot:FirstPersonArms.MeshSequenceA' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTPawn:FirstPersonArms' End Object ArmsMesh(0)=FirstPersonArms Begin Object Class=UTSkeletalMeshComponent Name=FirstPersonArms2 ObjName=FirstPersonArms2 Archetype=UTSkeletalMeshComponent'UTGame.Default__UTPawn:FirstPersonArms2' Begin Object Class=AnimNodeSequence Name=MeshSequenceB ObjName=MeshSequenceB Archetype=AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceB' ObjectArchetype=AnimNodeSequence'UTGame.Default__UTPawn:MeshSequenceB' End Object Animations=AnimNodeSequence'UTGameContent.Default__UTPawn_WeldingRobot:FirstPersonArms2.MeshSequenceB' ObjectArchetype=UTSkeletalMeshComponent'UTGame.Default__UTPawn:FirstPersonArms2' End Object ArmsMesh(1)=FirstPersonArms2 Begin Object Class=UTAmbientSoundComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=UTAmbientSoundComponent'UTGame.Default__UTPawn:AmbientSoundComponent' ObjectArchetype=UTAmbientSoundComponent'UTGame.Default__UTPawn:AmbientSoundComponent' End Object PawnAmbientSound=AmbientSoundComponent Begin Object Class=UTAmbientSoundComponent Name=AmbientSoundComponent2 ObjName=AmbientSoundComponent2 Archetype=UTAmbientSoundComponent'UTGame.Default__UTPawn:AmbientSoundComponent2' ObjectArchetype=UTAmbientSoundComponent'UTGame.Default__UTPawn:AmbientSoundComponent2' End Object WeaponAmbientSound=AmbientSoundComponent2 Begin Object Class=SkeletalMeshComponent Name=OverlayMeshComponent0 ObjName=OverlayMeshComponent0 Archetype=SkeletalMeshComponent'UTGame.Default__UTPawn:OverlayMeshComponent0' ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTPawn:OverlayMeshComponent0' End Object OverlayMesh=OverlayMeshComponent0 DefaultFamily=Class'UTGame.UTFamilyInfo_Liandri_Male' ControllerClass=Class'UTGameContent.UTPawn_WeldingRobotController' Begin Object Class=SkeletalMeshComponent Name=WPawnSkeletalMeshComponent ObjName=WPawnSkeletalMeshComponent Archetype=SkeletalMeshComponent'UTGame.Default__UTPawn:WPawnSkeletalMeshComponent' SkeletalMesh=SkeletalMesh'CH_Corrupt_Cine.Mesh.SK_CH_WeldingRobot' PhysicsAsset=PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics' AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' AnimSets(1)=AnimSet'CH_Corrupt_Cine.Mesh.K_CH_WeldingRobot' Translation=(X=0.000000,Y=0.000000,Z=-50.000000) ObjectArchetype=SkeletalMeshComponent'UTGame.Default__UTPawn:WPawnSkeletalMeshComponent' End Object Mesh=WPawnSkeletalMeshComponent Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTPawn:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTPawn:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTPawn:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTPawn:Arrow' End Object Components(1)=Arrow Components(2)=MyLightEnvironment Components(3)=WPawnSkeletalMeshComponent Components(4)=AmbientSoundComponent Components(5)=AmbientSoundComponent2 CollisionComponent=CollisionCylinder Name="Default__UTPawn_WeldingRobot" ObjectArchetype=UTPawn'UTGame.Default__UTPawn' } |
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