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UTGameContent.UTOnslaughtTarydiumProcessor_Content

Extends
UTOnslaughtTarydiumProcessor

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Objective
         |   
         +-- UTGame.UTGameObjective
            |   
            +-- UTGame.UTOnslaughtNodeEnhancement
               |   
               +-- UTGame.UTOnslaughtTarydiumProcessor
                  |   
                  +-- UTGameContent.UTOnslaughtTarydiumProcessor_Content

Constants Summary
Inherited Contants from UTGame.UTOnslaughtTarydiumProcessor
MAXMINERS

Variables Summary
Inherited Variables from UTGame.UTOnslaughtTarydiumProcessor
BotSpawnDist, Mesh, Mine, MiningBotClass, MiningBots[MAXMINERS], OreCount, OreEventThreshold, PistonMIC, ProcColor, ProcColorBlend, SailMIC, StaticMesh, TargetProcColor, TopMIC
Inherited Variables from UTGame.UTOnslaughtNodeEnhancement
ControllingNode

Functions Summary
Inherited Functions from UTGame.UTOnslaughtTarydiumProcessor
Activate, CreateMiner, Deactivate, MinerDestroyed, PostBeginPlay, ReceiveOre, ReplicatedEvent, SpawnMiner, Tick, UpdateAnimRate, UpdateTeamEffects, VecToLinColor
Inherited Functions from UTGame.UTOnslaughtNodeEnhancement
Activate, Deactivate, GetLocationStringFor, GetTeamNum, PreBeginPlay, ReplicatedEvent, SetControllingNode, TarydiumBoost, UpdateTeamEffects


Defaultproperties

defaultproperties
{
   OreEventThreshold=100.000000
   MiningBotClass=Class'UTGameContent.UTOnslaughtMiningRobot_Content'
   Begin Object Class=SkeletalMeshComponent Name=ProcComp ObjName=ProcComp Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'GP_Conquest.Mesh.SK_GP_Con_Processing_Plant'
      Begin Object Class=AnimNodeSequence Name=SeqNode ObjName=SeqNode Archetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
         AnimSeqName="PP_Loop"
         Rate=0.000000
         bPlaying=True
         bLooping=True
         Name="SeqNode"
         ObjectArchetype=AnimNodeSequence'Engine.Default__AnimNodeSequence'
      End Object
      Animations=AnimNodeSequence'UTGameContent.Default__UTOnslaughtTarydiumProcessor_Content:SeqNode'
      PhysicsAsset=PhysicsAsset'GP_Conquest.Mesh.SK_GP_Con_Processing_Plant_Physics'
      AnimSets(0)=AnimSet'GP_Conquest.Anims.K_GP_Con_Processing_Plant'
      bHasPhysicsAssetInstance=True
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtTarydiumProcessor_Content:ProcLightEnvironment'
      CollideActors=True
      BlockActors=True
      BlockZeroExtent=True
      BlockNonZeroExtent=True
      BlockRigidBody=True
      Translation=(X=0.000000,Y=0.000000,Z=-190.000000)
      Name="ProcComp"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   Mesh=ProcComp
   Begin Object Class=StaticMeshComponent Name=SMComp ObjName=SMComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'GP_Conquest.Mesh.SM_Processing_Plant'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtTarydiumProcessor_Content:ProcLightEnvironment'
      Translation=(X=46.900002,Y=-18.639999,Z=-178.000000)
      Name="SMComp"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   StaticMesh=SMComp
   ProcColor=(X=0.000000,Y=1.000000,Z=1.000000)
   bDestinationOnly=True
   bMustTouchToReach=False
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:CollisionCylinder'
      CollisionRadius=300.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:Sprite'
   End Object
   GoodSprite=Sprite
   Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:Sprite2'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:Sprite2'
   End Object
   BadSprite=Sprite2
   Components(0)=Sprite
   Components(1)=Sprite2
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:Arrow'
   End Object
   Components(2)=Arrow
   Components(3)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtTarydiumProcessor:PathRenderer'
   End Object
   Components(4)=PathRenderer
   Begin Object Class=DynamicLightEnvironmentComponent Name=ProcLightEnvironment ObjName=ProcLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      bCastShadows=False
      bDynamic=False
      Name="ProcLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(5)=ProcLightEnvironment
   Components(6)=ProcComp
   Components(7)=SMComp
   bPushedByEncroachers=False
   bMovable=True
   bProjTarget=True
   bPathColliding=True
   CollisionComponent=ProcComp
   SupportedEvents(4)=Class'UTGame.UTSeqEvent_MinedOre'
   Name="Default__UTOnslaughtTarydiumProcessor_Content"
   ObjectArchetype=UTOnslaughtTarydiumProcessor'UTGame.Default__UTOnslaughtTarydiumProcessor'
}

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Creation time: sk 18-3-2018 10:00:54.439 - Created with UnCodeX