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UTGameContent.UTOnslaughtTarydiumMine_Content

Extends
UTOnslaughtTarydiumMine

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Objective
         |   
         +-- UTGame.UTGameObjective
            |   
            +-- UTGame.UTOnslaughtTarydiumMine
               |   
               +-- UTGameContent.UTOnslaughtTarydiumMine_Content

Variables Summary
Inherited Variables from UTGame.UTOnslaughtTarydiumMine
MineColor
Inherited Variables from UTGame.UTGameObjective
AttackAnnouncement, AttackCoords, AttackLinearColor, bAllowOnlyShootable, bAllowRemoteUse, bAlreadyRendered, BaseRadius, BestLocker, bFirstObjective, bHasLocationSpeech, bHasSensor, bIsActive, bIsConstructing, bIsDisabled, bNoLockerFound, bPostRenderTraceSucceeded, bScriptRenderAdditionalMinimap, bUnderAttack, CameraViewDistance, ControlColor[3], DefendAnnouncement, DefenderTeamIndex, DefensePoints, DefensePriority, DefenseSquad, DeployableLockers, HighlightScale, HighlightSpeed, HUDLocation, HudMaterial, IconCoords, IconExtentX, IconExtentY, IconHudTexture, IconPosX, IconPosY, LastHighlightUpdate, LastPostRenderTraceTime, LocationPostfix, LocationPrefix, LocationSpeech, MaxBeaconDistance, MaxHighlightScale, MaxSensorRange, MinimapIconScale, MyBaseVolume, NextObjective, ObjectiveName, PlayerStarts, Score, Scorers, ShootSpots, StartTeam, TeamStaticMeshes, VehicleFactories, VehicleParkingSpots

Structures Summary
Inherited Structures from UTGame.UTGameObjective
ScorerRecord

Functions Summary
Inherited Functions from UTGame.UTGameObjective
AddScorer, AddTeamStaticMesh, BetterObjectiveThan, BotNearObjective, CalcCamera, CanDoubleJump, ClientReset, Destroyed, DrawIcon, DrawMapSelection, FindGoodEndView, FindNearestFriendlyNode, GetAutoObjectiveActor, GetBestAvailableVehicleRating, GetBestLocker, GetBestViewTarget, GetFlag, GetHUDOffset, GetHumanReadableName, GetLocationMessageIndex, GetLocationSpeechFor, GetLocationStringFor, GetNumDefenders, GetTeamNum, HighlightOnMinimap, IsActive, IsCritical, IsNeutral, IsStandalone, MarkShootSpotsFor, NearObjective, NeedsHealing, ObjectiveChanged, PostBeginPlay, ReachedParkingSpot, RenderExtraDetails, RenderMinimap, RenderMyLinks, ReplicatedEvent, Reset, SetAlarm, SetHUDLocation, SetTeam, ShareScore, Shootable, TeamLink, TeleportTo, TellBotHowToDisable, TellBotHowToHeal, TriggerFlagEvent, UpdateTeamStaticMeshes, UsedBy, ValidSpawnPointFor


Defaultproperties

defaultproperties
{
   MineColor=(B=255,G=255,R=0,A=0)
   bDestinationOnly=True
   bMustTouchToReach=False
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtTarydiumMine:CollisionCylinder'
      CollisionRadius=250.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtTarydiumMine:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumMine:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumMine:Sprite'
   End Object
   GoodSprite=Sprite
   Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumMine:Sprite2'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumMine:Sprite2'
   End Object
   BadSprite=Sprite2
   Components(0)=Sprite
   Components(1)=Sprite2
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtTarydiumMine:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtTarydiumMine:Arrow'
   End Object
   Components(2)=Arrow
   Components(3)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtTarydiumMine:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtTarydiumMine:PathRenderer'
   End Object
   Components(4)=PathRenderer
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'UN_Cave.SM.Mesh.S_UN_Cave_SM_Crystal'
      bUseAsOccluder=False
      Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Components(5)=StaticMeshComponent0
   bCollideActors=True
   bCollideWorld=True
   bBlockActors=True
   CollisionComponent=StaticMeshComponent0
   Name="Default__UTOnslaughtTarydiumMine_Content"
   ObjectArchetype=UTOnslaughtTarydiumMine'UTGame.Default__UTOnslaughtTarydiumMine'
}

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Creation time: sk 18-3-2018 10:00:54.418 - Created with UnCodeX