defaultproperties
{
MineColor=(B=255,G=255,R=0,A=0)
bDestinationOnly=True
bMustTouchToReach=False
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtTarydiumMine:CollisionCylinder'
CollisionRadius=250.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtTarydiumMine:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumMine:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumMine:Sprite'
End Object
GoodSprite=Sprite
Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumMine:Sprite2'
ObjectArchetype=SpriteComponent'UTGame.Default__UTOnslaughtTarydiumMine:Sprite2'
End Object
BadSprite=Sprite2
Components(0)=Sprite
Components(1)=Sprite2
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtTarydiumMine:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtTarydiumMine:Arrow'
End Object
Components(2)=Arrow
Components(3)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtTarydiumMine:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtTarydiumMine:PathRenderer'
End Object
Components(4)=PathRenderer
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'UN_Cave.SM.Mesh.S_UN_Cave_SM_Crystal'
bUseAsOccluder=False
Translation=(X=0.000000,Y=0.000000,Z=-50.000000)
Name="StaticMeshComponent0"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Components(5)=StaticMeshComponent0
bCollideActors=True
bCollideWorld=True
bBlockActors=True
CollisionComponent=StaticMeshComponent0
Name="Default__UTOnslaughtTarydiumMine_Content"
ObjectArchetype=UTOnslaughtTarydiumMine'UTGame.Default__UTOnslaughtTarydiumMine'
}
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