defaultproperties
{
PowerCoreAttackedString="Red Core under Attack!"
PowerCoreDestroyedString="Red Core Destroyed"
PowerCoreCriticalString="Red Core is Critical!"
PowerCoreVulnerableString="Red Core Vulnerable!"
PowerCoreDamagedString="Red Core is Heavily Damaged!"
PowerCoreSecureString="Red Core is Secure."
MessageAnnouncements(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsUnderAttack'
MessageAnnouncements(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreDestroyed'
MessageAnnouncements(2)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsCritical'
MessageAnnouncements(3)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsVulnerable'
MessageAnnouncements(4)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsHeavilyDamaged'
MessageAnnouncements(6)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsSecure'
DrawColor=(B=48,G=64,R=255,A=255)
Name="Default__UTOnslaughtRedCoreMessage"
ObjectArchetype=UTOnslaughtBlueCoreMessage'UTGameContent.Default__UTOnslaughtBlueCoreMessage'
}
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