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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtRedCoreMessage extends UTOnslaughtBlueCoreMessage; defaultproperties { PowerCoreAttackedString="Red Core under Attack!" PowerCoreDestroyedString="Red Core Destroyed" PowerCoreCriticalString="Red Core is Critical!" PowerCoreVulnerableString="Red Core Vulnerable!" PowerCoreDamagedString="Red Core is Heavily Damaged!" PowerCoreSecureString="Red Core is Secure." MessageAnnouncements(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsUnderAttack' MessageAnnouncements(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreDestroyed' MessageAnnouncements(2)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsCritical' MessageAnnouncements(3)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsVulnerable' MessageAnnouncements(4)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsHeavilyDamaged' MessageAnnouncements(6)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedCoreIsSecure' DrawColor=(B=48,G=64,R=255,A=255) Name="Default__UTOnslaughtRedCoreMessage" ObjectArchetype=UTOnslaughtBlueCoreMessage'UTGameContent.Default__UTOnslaughtBlueCoreMessage' } |
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