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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtPowernode_Content extends UTOnslaughtPowernode PerObjectLocalized; simulated event PreBeginPlay() { Super.PreBeginPlay(); MITV_NecrisCapturePipesLarge = NecrisCapturePipesLarge.CreateAndSetMaterialInstanceTimeVarying(0); MITV_NecrisCapturePipesLarge.SetScalarCurveParameterValue( 'Nec_TubeFadeOut', NecrisCapturePipes_FadeOut_Fast ); MITV_NecrisCapturePipesLarge.SetScalarStartTime( 'Nec_TubeFadeOut', 0.0f ); MITV_NecrisCapturePipesSmall = NecrisCapturePipesSmall.CreateAndSetMaterialInstanceTimeVarying(0); MITV_NecrisCapturePipesSmall.SetScalarCurveParameterValue( 'Nec_TubeFadeOut', NecrisCapturePipes_FadeOut_Fast ); MITV_NecrisCapturePipesSmall.SetScalarStartTime( 'Nec_TubeFadeOut', 0.0f ); MITV_NecrisCaptureGoo = new(Outer) class'MaterialInstanceTimeVarying'; MITV_NecrisCaptureGoo.SetParent( MaterialInstance'GP_Onslaught.Materials.M_GP_Ons_NecrisNode_GooAnimate' ); PSC_NecrisGooPuddle.SetMaterialParameter( 'Nec_PuddleOpacity', MITV_NecrisCaptureGoo ); } defaultproperties { Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_Base' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' bUseAsOccluder=False bCastDynamicShadow=False Translation=(X=0.000000,Y=0.000000,Z=-34.000000) Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object NodeBase=StaticMeshComponent0 Begin Object Class=StaticMeshComponent Name=StaticMeshSpinner ObjName=StaticMeshSpinner Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_spinners' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' bUseAsOccluder=False CastShadow=False bCastDynamicShadow=False CollideActors=False BlockActors=False Translation=(X=0.000000,Y=0.000000,Z=-34.000000) Name="StaticMeshSpinner" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object NodeBaseSpinner=StaticMeshSpinner TeamGlowColors(0)=(R=30.000000,G=2.250000,B=0.950000,A=1.000000) TeamGlowColors(1)=(R=0.900000,G=3.750000,B=40.000000,A=1.000000) NeutralGlowColor=(R=7.000000,G=7.000000,B=4.500000,A=1.000000) Begin Object Class=CylinderComponent Name=CollisionCylinder2 ObjName=CollisionCylinder2 Archetype=CylinderComponent'Engine.Default__CylinderComponent' CollisionHeight=70.000000 CollisionRadius=90.000000 CollideActors=True BlockActors=True Translation=(X=0.000000,Y=0.000000,Z=400.000000) Name="CollisionCylinder2" ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent' End Object EnergySphereCollision=CollisionCylinder2 YawRotationRate=20000.000000 NeutralEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Neutral' ConstructingEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Constructing_Red' ConstructingEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Constructing_Blue' ActiveEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Red' ActiveEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Blue' ShieldedActiveEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Red_Shielded' ShieldedActiveEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Blue_Shielded' Begin Object Class=ParticleSystemComponent Name=CaptureSystem ObjName=CaptureSystem Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' bAutoActivate=False SecondsBeforeInactive=1.000000 Name="CaptureSystem" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object OrbCaptureComponent=CaptureSystem OrbCaptureTemplate(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Orb_Capture_Red' OrbCaptureTemplate(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Orb_Capture_Blue' ShieldedEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Shielded_Red' ShieldedEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Shielded_Blue' VulnerableEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Vulnerable_Red' VulnerableEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Vulnerable_Blue' Begin Object Class=ParticleSystemComponent Name=InvulnerableSystem ObjName=InvulnerableSystem Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' bAutoActivate=False HiddenGame=True Name="InvulnerableSystem" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object InvulnerableToOrbEffect=InvulnerableSystem InvulnerableToOrbTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_Powernode_OrbShield_Red' InvulnerableToOrbTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_Powernode_OrbShield_Blue' DamagedEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Damaged_Red' DamagedEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Damaged_Blue' DestroyedEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Destroyed' PanelTravelTime=4.000000 InvulnerableRadius=1000.000000 FlagLinkEffectTemplates(0)=ParticleSystem'PICKUPS.PowerCell.Effects.P_LinkOrbAndNode_Red' FlagLinkEffectTemplates(1)=ParticleSystem'PICKUPS.PowerCell.Effects.P_LinkOrbAndNode_Blue' CaptureReturnRadius=500.000000 Begin Object Class=AudioComponent Name=OrbNearbySoundComponent ObjName=OrbNearbySoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Gameplay.ONS.OrbNearConduitCue' bStopWhenOwnerDestroyed=True bShouldRemainActiveIfDropped=True Name="OrbNearbySoundComponent" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object OrbNearbySound=OrbNearbySoundComponent InvEffectZOffset=16.000000 OrbHealingPerSecond=100 OrbCaptureInvulnerabilityDuration=12.000000 Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesLargeComp ObjName=NecrisCapturePipesLargeComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_PipeTightLarge' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' bUseAsOccluder=False CastShadow=False bCastDynamicShadow=False CollideActors=False BlockActors=False Translation=(X=0.000000,Y=0.000000,Z=-34.000000) Name="NecrisCapturePipesLargeComp" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object NecrisCapturePipesLarge=NecrisCapturePipesLargeComp MITV_NecrisCapturePipes_FadeIn=(Points=(,(InVal=4.000000,OutVal=6.000000))) MITV_NecrisCapturePipes_FadeIn2=(Points=(,(InVal=0.010000,OutVal=1.000000))) NecrisCapturePipes_FadeOut_Fast=(Points=(,(InVal=0.100000))) NecrisCapturePuddle_FadeIn50=(Points=(,(InVal=5.000000,OutVal=0.750000))) NecrisCapturePuddle_FadeIn100=(Points=((OutVal=0.750000),(InVal=4.000000,OutVal=1.000000))) NecrisCapturePuddle_FadeOut=(Points=((OutVal=1.000000),(InVal=4.000000))) Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesSmallComp ObjName=NecrisCapturePipesSmallComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_PipeTightSmall' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' bUseAsOccluder=False CastShadow=False bCastDynamicShadow=False CollideActors=False BlockActors=False Translation=(X=0.000000,Y=0.000000,Z=-34.000000) Name="NecrisCapturePipesSmallComp" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object NecrisCapturePipesSmall=NecrisCapturePipesSmallComp Begin Object Class=UTParticleSystemComponent Name=NecrisCaptureComp ObjName=NecrisCaptureComp Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_NecrisNode_Wispy' bAutoActivate=False Translation=(X=0.000000,Y=0.000000,Z=-34.000000) Name="NecrisCaptureComp" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object PSC_NecrisCapture=NecrisCaptureComp Begin Object Class=UTParticleSystemComponent Name=NecrisGoodPuddleComp ObjName=NecrisGoodPuddleComp Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_PowerNode_NecrisPuddle' bAutoActivate=False Translation=(X=0.000000,Y=0.000000,Z=-34.000000) Scale=2.500000 Name="NecrisGoodPuddleComp" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object PSC_NecrisGooPuddle=NecrisGoodPuddleComp LinkToSockets(0)="Link01" LinkToSockets(1)="Link02" PrimeAttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackThePrimeNode',AnnouncementText="Attack the Prime Node!") PrimeDefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendThePrimeNode',AnnouncementText="Defend the Prime Node!") EnemyPrimeAttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheEnemyPrimeNode',AnnouncementText="Attack Enemy Prime Node!") EnemyPrimeDefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendThePrimeNode',AnnouncementText="Defend the Prime Node!") PanelExplosionTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01' PanelExplosionTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01' PanelHealthMax=60 PanelBonePrefix="NodePanel" Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent1 ObjName=SkeletalMeshComponent1 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' SkeletalMesh=SkeletalMesh'GP_Onslaught.Mesh.SK_GP_Ons_Power_Node_Panels' AnimTreeTemplate=AnimTree'GP_Onslaught.Anims.AT_GP_Ons_Power_Node_Panels' bUpdateSkelWhenNotRendered=False bIgnoreControllersWhenNotRendered=True LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' bUseAsOccluder=False CastShadow=False bCastDynamicShadow=False Translation=(X=0.000000,Y=0.000000,Z=240.000000) Scale3D=(X=1.500000,Y=1.500000,Z=1.250000) Name="SkeletalMeshComponent1" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' End Object PanelMesh=SkeletalMeshComponent1 PanelHealEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Panel_Red' PanelHealEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Panel_Blue' PanelGibClass=Class'UTGameContent.UTPowerNodePanel' DestroyedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerCoreExplode01Cue' ConstructedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue' StartConstructionSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue' ActiveSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeNotActive01Cue' HealingSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_ConduitAmbient' HealedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue' DestructionMessageIndex=16 DestroyedEvent(0)="red_powernode_destroyed" DestroyedEvent(1)="blue_powernode_destroyed" DestroyedEvent(2)="red_constructing_powernode_destroyed" DestroyedEvent(3)="blue_constructing_powernode_destroyed" ConstructedEvent(0)="red_powernode_constructed" ConstructedEvent(1)="blue_powernode_constructed" Begin Object Class=AudioComponent Name=AmbientComponent ObjName=AmbientComponent Archetype=AudioComponent'UTGame.Default__UTOnslaughtPowernode:AmbientComponent' ObjectArchetype=AudioComponent'UTGame.Default__UTOnslaughtPowernode:AmbientComponent' End Object AmbientSoundComponent=AmbientComponent Begin Object Class=StaticMeshComponent Name=StaticMeshComponent9 ObjName=StaticMeshComponent9 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' bUseAsOccluder=False CastShadow=False bAcceptsLights=False CollideActors=False BlockActors=False BlockRigidBody=False Translation=(X=0.000000,Y=0.000000,Z=-1166.000000) Scale3D=(X=0.939400,Y=0.939400,Z=3.317000) Name="StaticMeshComponent9" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object NodeBeamEffect=StaticMeshComponent9 ShieldHitSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' HealEffectClasses(0)=Class'UTGameContent.UTOnslaughtNodeHealEffectRed' HealEffectClasses(1)=Class'UTGameContent.UTOnslaughtNodeHealEffectBlue' CapturedPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_PrimeNodeCaptured' CapturedPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_PrimeNodeCaptured' CapturedPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_PrimeNodeCaptured' CapturedEnemyPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyPrimeNodeCaptured' CapturedEnemyPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyPrimeNodeCaptured' CapturedEnemyPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyPrimeNodeCaptured' AttackingPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingPrimeNode' AttackingPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingPrimeNode' AttackingPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingPrimeNode' AttackingEnemyPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyPrimeNode' AttackingEnemyPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyPrimeNode' AttackingEnemyPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyPrimeNode' HeadingPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardPrimeNode' HeadingPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardPrimeNode' HeadingPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardPrimeNode' HeadingEnemyPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyPrimeNode' HeadingEnemyPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyPrimeNode' HeadingEnemyPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyPrimeNode' DamageCapacity=2000.000000 LinkHealMult=1.000000 bHasLocationSpeech=True Score=5 AttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheNode') DefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendTheNode') bDestinationOnly=False Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtPowernode:CollisionCylinder' CollisionHeight=30.000000 CollisionRadius=160.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtPowernode:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtPowernode:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtPowernode:Arrow' End Object Components(0)=Arrow Components(1)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowernode:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowernode:PathRenderer' End Object Components(2)=PathRenderer Begin Object Class=LinkRenderingComponent Name=LinkRenderer ObjName=LinkRenderer Archetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowernode:LinkRenderer' ObjectArchetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowernode:LinkRenderer' End Object Components(3)=LinkRenderer Components(4)=AmbientComponent Begin Object Class=DynamicLightEnvironmentComponent Name=PowerNodeLightEnvironment ObjName=PowerNodeLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' bCastShadows=False bDynamic=False Name="PowerNodeLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(5)=PowerNodeLightEnvironment Components(6)=StaticMeshComponent0 Components(7)=StaticMeshSpinner Components(8)=SkeletalMeshComponent1 Components(9)=CollisionCylinder2 Begin Object Class=UTParticleSystemComponent Name=AmbientEffectComponent ObjName=AmbientEffectComponent Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Translation=(X=0.000000,Y=0.000000,Z=128.000000) Name="AmbientEffectComponent" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object Components(10)=AmbientEffectComponent Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' bAutoActivate=False bOverrideLODMethod=True SecondsBeforeInactive=1.000000 LODMethod=PARTICLESYSTEMLODMETHOD_DirectSet Translation=(X=0.000000,Y=0.000000,Z=370.000000) Name="ParticleSystemComponent1" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object Components(11)=ParticleSystemComponent1 Components(12)=StaticMeshComponent9 Components(13)=OrbNearbySoundComponent Components(14)=CaptureSystem Components(15)=InvulnerableSystem Components(16)=NecrisGoodPuddleComp Components(17)=NecrisCaptureComp Components(18)=NecrisCapturePipesLargeComp Components(19)=NecrisCapturePipesSmallComp bPathColliding=False CollisionComponent=CollisionCylinder MessageClass=Class'UTGameContent.UTOnslaughtMessage' Name="Default__UTOnslaughtPowernode_Content" ObjectArchetype=UTOnslaughtPowernode'UTGame.Default__UTOnslaughtPowernode' } |
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