defaultproperties
{
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_Base'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
bUseAsOccluder=False
bCastDynamicShadow=False
Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
Name="StaticMeshComponent0"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
NodeBase=StaticMeshComponent0
Begin Object Class=StaticMeshComponent Name=StaticMeshSpinner ObjName=StaticMeshSpinner Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_spinners'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
bUseAsOccluder=False
CastShadow=False
bCastDynamicShadow=False
CollideActors=False
BlockActors=False
Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
Name="StaticMeshSpinner"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
NodeBaseSpinner=StaticMeshSpinner
TeamGlowColors(0)=(R=30.000000,G=2.250000,B=0.950000,A=1.000000)
TeamGlowColors(1)=(R=0.900000,G=3.750000,B=40.000000,A=1.000000)
NeutralGlowColor=(R=7.000000,G=7.000000,B=4.500000,A=1.000000)
Begin Object Class=CylinderComponent Name=CollisionCylinder2 ObjName=CollisionCylinder2 Archetype=CylinderComponent'Engine.Default__CylinderComponent'
CollisionHeight=70.000000
CollisionRadius=90.000000
CollideActors=True
BlockActors=True
Translation=(X=0.000000,Y=0.000000,Z=400.000000)
Name="CollisionCylinder2"
ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
End Object
EnergySphereCollision=CollisionCylinder2
YawRotationRate=20000.000000
NeutralEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Neutral'
ConstructingEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Constructing_Red'
ConstructingEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Constructing_Blue'
ActiveEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Red'
ActiveEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Blue'
ShieldedActiveEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Red_Shielded'
ShieldedActiveEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Blue_Shielded'
Begin Object Class=ParticleSystemComponent Name=CaptureSystem ObjName=CaptureSystem Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
bAutoActivate=False
SecondsBeforeInactive=1.000000
Name="CaptureSystem"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
OrbCaptureComponent=CaptureSystem
OrbCaptureTemplate(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Orb_Capture_Red'
OrbCaptureTemplate(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Orb_Capture_Blue'
ShieldedEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Shielded_Red'
ShieldedEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Shielded_Blue'
VulnerableEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Vulnerable_Red'
VulnerableEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Vulnerable_Blue'
Begin Object Class=ParticleSystemComponent Name=InvulnerableSystem ObjName=InvulnerableSystem Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
bAutoActivate=False
HiddenGame=True
Name="InvulnerableSystem"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
InvulnerableToOrbEffect=InvulnerableSystem
InvulnerableToOrbTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_Powernode_OrbShield_Red'
InvulnerableToOrbTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_Powernode_OrbShield_Blue'
DamagedEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Damaged_Red'
DamagedEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Damaged_Blue'
DestroyedEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Destroyed'
PanelTravelTime=4.000000
InvulnerableRadius=1000.000000
FlagLinkEffectTemplates(0)=ParticleSystem'PICKUPS.PowerCell.Effects.P_LinkOrbAndNode_Red'
FlagLinkEffectTemplates(1)=ParticleSystem'PICKUPS.PowerCell.Effects.P_LinkOrbAndNode_Blue'
CaptureReturnRadius=500.000000
Begin Object Class=AudioComponent Name=OrbNearbySoundComponent ObjName=OrbNearbySoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Gameplay.ONS.OrbNearConduitCue'
bStopWhenOwnerDestroyed=True
bShouldRemainActiveIfDropped=True
Name="OrbNearbySoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
OrbNearbySound=OrbNearbySoundComponent
InvEffectZOffset=16.000000
OrbHealingPerSecond=100
OrbCaptureInvulnerabilityDuration=12.000000
Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesLargeComp ObjName=NecrisCapturePipesLargeComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_PipeTightLarge'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
bUseAsOccluder=False
CastShadow=False
bCastDynamicShadow=False
CollideActors=False
BlockActors=False
Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
Name="NecrisCapturePipesLargeComp"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
NecrisCapturePipesLarge=NecrisCapturePipesLargeComp
MITV_NecrisCapturePipes_FadeIn=(Points=(,(InVal=4.000000,OutVal=6.000000)))
MITV_NecrisCapturePipes_FadeIn2=(Points=(,(InVal=0.010000,OutVal=1.000000)))
NecrisCapturePipes_FadeOut_Fast=(Points=(,(InVal=0.100000)))
NecrisCapturePuddle_FadeIn50=(Points=(,(InVal=5.000000,OutVal=0.750000)))
NecrisCapturePuddle_FadeIn100=(Points=((OutVal=0.750000),(InVal=4.000000,OutVal=1.000000)))
NecrisCapturePuddle_FadeOut=(Points=((OutVal=1.000000),(InVal=4.000000)))
Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesSmallComp ObjName=NecrisCapturePipesSmallComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_PipeTightSmall'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
bUseAsOccluder=False
CastShadow=False
bCastDynamicShadow=False
CollideActors=False
BlockActors=False
Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
Name="NecrisCapturePipesSmallComp"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
NecrisCapturePipesSmall=NecrisCapturePipesSmallComp
Begin Object Class=UTParticleSystemComponent Name=NecrisCaptureComp ObjName=NecrisCaptureComp Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_NecrisNode_Wispy'
bAutoActivate=False
Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
Name="NecrisCaptureComp"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
PSC_NecrisCapture=NecrisCaptureComp
Begin Object Class=UTParticleSystemComponent Name=NecrisGoodPuddleComp ObjName=NecrisGoodPuddleComp Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_PowerNode_NecrisPuddle'
bAutoActivate=False
Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
Scale=2.500000
Name="NecrisGoodPuddleComp"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
PSC_NecrisGooPuddle=NecrisGoodPuddleComp
LinkToSockets(0)="Link01"
LinkToSockets(1)="Link02"
PrimeAttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackThePrimeNode',AnnouncementText="Attack the Prime Node!")
PrimeDefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendThePrimeNode',AnnouncementText="Defend the Prime Node!")
EnemyPrimeAttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheEnemyPrimeNode',AnnouncementText="Attack Enemy Prime Node!")
EnemyPrimeDefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendThePrimeNode',AnnouncementText="Defend the Prime Node!")
PanelExplosionTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01'
PanelExplosionTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01'
PanelHealthMax=60
PanelBonePrefix="NodePanel"
Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent1 ObjName=SkeletalMeshComponent1 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'GP_Onslaught.Mesh.SK_GP_Ons_Power_Node_Panels'
AnimTreeTemplate=AnimTree'GP_Onslaught.Anims.AT_GP_Ons_Power_Node_Panels'
bUpdateSkelWhenNotRendered=False
bIgnoreControllersWhenNotRendered=True
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
bUseAsOccluder=False
CastShadow=False
bCastDynamicShadow=False
Translation=(X=0.000000,Y=0.000000,Z=240.000000)
Scale3D=(X=1.500000,Y=1.500000,Z=1.250000)
Name="SkeletalMeshComponent1"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
PanelMesh=SkeletalMeshComponent1
PanelHealEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Panel_Red'
PanelHealEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Panel_Blue'
PanelGibClass=Class'UTGameContent.UTPowerNodePanel'
DestroyedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerCoreExplode01Cue'
ConstructedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
StartConstructionSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue'
ActiveSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeNotActive01Cue'
HealingSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_ConduitAmbient'
HealedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
DestructionMessageIndex=16
DestroyedEvent(0)="red_powernode_destroyed"
DestroyedEvent(1)="blue_powernode_destroyed"
DestroyedEvent(2)="red_constructing_powernode_destroyed"
DestroyedEvent(3)="blue_constructing_powernode_destroyed"
ConstructedEvent(0)="red_powernode_constructed"
ConstructedEvent(1)="blue_powernode_constructed"
Begin Object Class=AudioComponent Name=AmbientComponent ObjName=AmbientComponent Archetype=AudioComponent'UTGame.Default__UTOnslaughtPowernode:AmbientComponent'
ObjectArchetype=AudioComponent'UTGame.Default__UTOnslaughtPowernode:AmbientComponent'
End Object
AmbientSoundComponent=AmbientComponent
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent9 ObjName=StaticMeshComponent9 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
bUseAsOccluder=False
CastShadow=False
bAcceptsLights=False
CollideActors=False
BlockActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=-1166.000000)
Scale3D=(X=0.939400,Y=0.939400,Z=3.317000)
Name="StaticMeshComponent9"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
NodeBeamEffect=StaticMeshComponent9
ShieldHitSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
HealEffectClasses(0)=Class'UTGameContent.UTOnslaughtNodeHealEffectRed'
HealEffectClasses(1)=Class'UTGameContent.UTOnslaughtNodeHealEffectBlue'
CapturedPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_PrimeNodeCaptured'
CapturedPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_PrimeNodeCaptured'
CapturedPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_PrimeNodeCaptured'
CapturedEnemyPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyPrimeNodeCaptured'
CapturedEnemyPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyPrimeNodeCaptured'
CapturedEnemyPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyPrimeNodeCaptured'
AttackingPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingPrimeNode'
AttackingPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingPrimeNode'
AttackingPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingPrimeNode'
AttackingEnemyPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyPrimeNode'
AttackingEnemyPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyPrimeNode'
AttackingEnemyPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyPrimeNode'
HeadingPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardPrimeNode'
HeadingPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardPrimeNode'
HeadingPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardPrimeNode'
HeadingEnemyPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyPrimeNode'
HeadingEnemyPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyPrimeNode'
HeadingEnemyPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyPrimeNode'
DamageCapacity=2000.000000
LinkHealMult=1.000000
bHasLocationSpeech=True
Score=5
AttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheNode')
DefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendTheNode')
bDestinationOnly=False
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtPowernode:CollisionCylinder'
CollisionHeight=30.000000
CollisionRadius=160.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtPowernode:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtPowernode:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtPowernode:Arrow'
End Object
Components(0)=Arrow
Components(1)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowernode:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowernode:PathRenderer'
End Object
Components(2)=PathRenderer
Begin Object Class=LinkRenderingComponent Name=LinkRenderer ObjName=LinkRenderer Archetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowernode:LinkRenderer'
ObjectArchetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowernode:LinkRenderer'
End Object
Components(3)=LinkRenderer
Components(4)=AmbientComponent
Begin Object Class=DynamicLightEnvironmentComponent Name=PowerNodeLightEnvironment ObjName=PowerNodeLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
bCastShadows=False
bDynamic=False
Name="PowerNodeLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(5)=PowerNodeLightEnvironment
Components(6)=StaticMeshComponent0
Components(7)=StaticMeshSpinner
Components(8)=SkeletalMeshComponent1
Components(9)=CollisionCylinder2
Begin Object Class=UTParticleSystemComponent Name=AmbientEffectComponent ObjName=AmbientEffectComponent Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Translation=(X=0.000000,Y=0.000000,Z=128.000000)
Name="AmbientEffectComponent"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
Components(10)=AmbientEffectComponent
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
bAutoActivate=False
bOverrideLODMethod=True
SecondsBeforeInactive=1.000000
LODMethod=PARTICLESYSTEMLODMETHOD_DirectSet
Translation=(X=0.000000,Y=0.000000,Z=370.000000)
Name="ParticleSystemComponent1"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
Components(11)=ParticleSystemComponent1
Components(12)=StaticMeshComponent9
Components(13)=OrbNearbySoundComponent
Components(14)=CaptureSystem
Components(15)=InvulnerableSystem
Components(16)=NecrisGoodPuddleComp
Components(17)=NecrisCaptureComp
Components(18)=NecrisCapturePipesLargeComp
Components(19)=NecrisCapturePipesSmallComp
bPathColliding=False
CollisionComponent=CollisionCylinder
MessageClass=Class'UTGameContent.UTOnslaughtMessage'
Name="Default__UTOnslaughtPowernode_Content"
ObjectArchetype=UTOnslaughtPowernode'UTGame.Default__UTOnslaughtPowernode'
}
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