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UTGameContent.UTOnslaughtPowernode_Content

Extends
UTOnslaughtPowernode
Modifiers
PerObjectLocalized

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Objective
         |   
         +-- UTGame.UTGameObjective
            |   
            +-- UTGame.UTOnslaughtObjective
               |   
               +-- UTGame.UTOnslaughtNodeObjective
                  |   
                  +-- UTGame.UTOnslaughtPanelNode
                     |   
                     +-- UTGame.UTOnslaughtPowernode
                        |   
                        +-- UTGameContent.UTOnslaughtPowernode_Content

Direct Known Subclasses:

UTOnslaughtCountdownNode

Constants Summary
Inherited Contants from UTGame.UTOnslaughtPanelNode
DESTROYED_PANEL_BONE_SCALE

Variables Summary
Inherited Variables from UTGame.UTOnslaughtPowernode
ActiveEffectTemplates[2], AmbientEffect, bCapturedByOrb, bPlayDamagedEffect, bPlayingNecrisEffects, CaptureReturnRadius, ConstructedCapacity, ConstructingEffectTemplates[2], ControllingFlag, DamagedEffect, DamagedEffectTemplates[2], DestroyedEffectTemplate, EnemyPrimeAttackAnnouncement, EnemyPrimeDefendAnnouncement, EnemyPrimeNodeName, EnergySphere, EnergySphereCollision, FlagLinkEffect, FlagLinkEffectTemplates[2], GlowMaterialInstances, InvEffectZOffset, InvulnerableRadius, InvulnerableToOrbEffect, InvulnerableToOrbTemplates[2], LastCaptureTime, LastInvulnerabilityScoreTime, LastUnlinkedWarningTime, LinkToSockets, MITV_NecrisCaptureGoo, MITV_NecrisCapturePipesLarge, MITV_NecrisCapturePipesSmall, MITV_NecrisCapturePipes_FadeIn, MITV_NecrisCapturePipes_FadeIn2, NecrisCapturePipesLarge, NecrisCapturePipesSmall, NecrisCapturePipes_FadeOut_Fast, NecrisCapturePuddle_FadeIn100, NecrisCapturePuddle_FadeIn50, NecrisCapturePuddle_FadeOut, NeutralEffectTemplate, NeutralGlowColor, NodeBase, NodeBaseSpinner, NodeConstructionScore, NodeMaterialInstance, OrbCaptureComponent, OrbCaptureInvulnerabilityDuration, OrbCaptureScore, OrbCaptureTemplate[2], OrbHealingPerSecond, OrbLockScoringInterval, OrbNearbySound, PanelTravelTime, PrimeAttackAnnouncement, PrimeDefendAnnouncement, PrimeNodeName, PSC_NecrisCapture, PSC_NecrisGooPuddle, ShieldedActiveEffectTemplates[2], ShieldedEffectTemplates[2], TeamGlowColors[2], Vulnerability, VulnerableEffectTemplates[2], YawRotationRate
Inherited Variables from UTGame.UTOnslaughtPanelNode
NumPanelsBlownOff, PanelBonePrefix, PanelBoneScaler, PanelExplosionTemplates[2], PanelGibClass, PanelHealEffectTemplates[2], PanelHealthMax, PanelHealthRemaining, PanelMesh, PanelsBeingHealed, ReplicatedNumPanelsBlownOff

Enumerations Summary
Inherited Enumerations from UTGame.UTOnslaughtPowernode
EVulnerabilityStatus

Functions Summary
event PreBeginPlay ()))
Inherited Functions from UTGame.UTOnslaughtPowernode
Attach, BeamEnabled, BecomeActive, BeginState, CheckFlag, CheckInvulnerability, DelayedFindNewObjectives, DisableObjective, DoOrbHealing, EndState, FindNewObjectives, GetAutoObjectiveActor, GetHUDOffset, GetTargetLocation, HasHealthBar, HealDamage, LegitimateTargetOf, NeedsHealing, OnChangeNodeStatus, PostBeginPlay, ReplicatedEvent, Reset, ScaleDamage, SetDamagedEffect, SetInitialState, ShouldGrabFlag, ShowOrbCaptureVisuals, StopNecrisEffects, TakeDamage, TakeRadiusDamage, TarydiumBoost, TeamLink, TellBotHowToDisable, TellBotHowToHeal, Timer, Touch, UpdateEffects, UpdateShield, ValidSpawnPointFor, VerifyOrbLock
Inherited Functions from UTGame.UTOnslaughtPanelNode
BeginState, BlowOffPanel, BlowOffPanelAtLocation, BlowOffPanelTimer, BlowOffRandomPanels, DamagePanels, EndState, HealDamage, HealPanels, PanelHealEffectFinished, PostBeginPlay, ReplicatedEvent, RestoreAllPanels, RestoreRandomPanel, TakeDamage


Functions Detail

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_Base'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
      bUseAsOccluder=False
      bCastDynamicShadow=False
      Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   NodeBase=StaticMeshComponent0
   Begin Object Class=StaticMeshComponent Name=StaticMeshSpinner ObjName=StaticMeshSpinner Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_spinners'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
      bUseAsOccluder=False
      CastShadow=False
      bCastDynamicShadow=False
      CollideActors=False
      BlockActors=False
      Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
      Name="StaticMeshSpinner"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   NodeBaseSpinner=StaticMeshSpinner
   TeamGlowColors(0)=(R=30.000000,G=2.250000,B=0.950000,A=1.000000)
   TeamGlowColors(1)=(R=0.900000,G=3.750000,B=40.000000,A=1.000000)
   NeutralGlowColor=(R=7.000000,G=7.000000,B=4.500000,A=1.000000)
   Begin Object Class=CylinderComponent Name=CollisionCylinder2 ObjName=CollisionCylinder2 Archetype=CylinderComponent'Engine.Default__CylinderComponent'
      CollisionHeight=70.000000
      CollisionRadius=90.000000
      CollideActors=True
      BlockActors=True
      Translation=(X=0.000000,Y=0.000000,Z=400.000000)
      Name="CollisionCylinder2"
      ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
   End Object
   EnergySphereCollision=CollisionCylinder2
   YawRotationRate=20000.000000
   NeutralEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Neutral'
   ConstructingEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Constructing_Red'
   ConstructingEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Constructing_Blue'
   ActiveEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Red'
   ActiveEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Blue'
   ShieldedActiveEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Red_Shielded'
   ShieldedActiveEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Center_Blue_Shielded'
   Begin Object Class=ParticleSystemComponent Name=CaptureSystem ObjName=CaptureSystem Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      bAutoActivate=False
      SecondsBeforeInactive=1.000000
      Name="CaptureSystem"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   OrbCaptureComponent=CaptureSystem
   OrbCaptureTemplate(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Orb_Capture_Red'
   OrbCaptureTemplate(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Orb_Capture_Blue'
   ShieldedEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Shielded_Red'
   ShieldedEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Shielded_Blue'
   VulnerableEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Vulnerable_Red'
   VulnerableEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Vulnerable_Blue'
   Begin Object Class=ParticleSystemComponent Name=InvulnerableSystem ObjName=InvulnerableSystem Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      bAutoActivate=False
      HiddenGame=True
      Name="InvulnerableSystem"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   InvulnerableToOrbEffect=InvulnerableSystem
   InvulnerableToOrbTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_Powernode_OrbShield_Red'
   InvulnerableToOrbTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_Powernode_OrbShield_Blue'
   DamagedEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Damaged_Red'
   DamagedEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Damaged_Blue'
   DestroyedEffectTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Destroyed'
   PanelTravelTime=4.000000
   InvulnerableRadius=1000.000000
   FlagLinkEffectTemplates(0)=ParticleSystem'PICKUPS.PowerCell.Effects.P_LinkOrbAndNode_Red'
   FlagLinkEffectTemplates(1)=ParticleSystem'PICKUPS.PowerCell.Effects.P_LinkOrbAndNode_Blue'
   CaptureReturnRadius=500.000000
   Begin Object Class=AudioComponent Name=OrbNearbySoundComponent ObjName=OrbNearbySoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Gameplay.ONS.OrbNearConduitCue'
      bStopWhenOwnerDestroyed=True
      bShouldRemainActiveIfDropped=True
      Name="OrbNearbySoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   OrbNearbySound=OrbNearbySoundComponent
   InvEffectZOffset=16.000000
   OrbHealingPerSecond=100
   OrbCaptureInvulnerabilityDuration=12.000000
   Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesLargeComp ObjName=NecrisCapturePipesLargeComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_PipeTightLarge'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
      bUseAsOccluder=False
      CastShadow=False
      bCastDynamicShadow=False
      CollideActors=False
      BlockActors=False
      Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
      Name="NecrisCapturePipesLargeComp"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   NecrisCapturePipesLarge=NecrisCapturePipesLargeComp
   MITV_NecrisCapturePipes_FadeIn=(Points=(,(InVal=4.000000,OutVal=6.000000)))
   MITV_NecrisCapturePipes_FadeIn2=(Points=(,(InVal=0.010000,OutVal=1.000000)))
   NecrisCapturePipes_FadeOut_Fast=(Points=(,(InVal=0.100000)))
   NecrisCapturePuddle_FadeIn50=(Points=(,(InVal=5.000000,OutVal=0.750000)))
   NecrisCapturePuddle_FadeIn100=(Points=((OutVal=0.750000),(InVal=4.000000,OutVal=1.000000)))
   NecrisCapturePuddle_FadeOut=(Points=((OutVal=1.000000),(InVal=4.000000)))
   Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesSmallComp ObjName=NecrisCapturePipesSmallComp Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Node_PipeTightSmall'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
      bUseAsOccluder=False
      CastShadow=False
      bCastDynamicShadow=False
      CollideActors=False
      BlockActors=False
      Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
      Name="NecrisCapturePipesSmallComp"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   NecrisCapturePipesSmall=NecrisCapturePipesSmallComp
   Begin Object Class=UTParticleSystemComponent Name=NecrisCaptureComp ObjName=NecrisCaptureComp Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_NecrisNode_Wispy'
      bAutoActivate=False
      Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
      Name="NecrisCaptureComp"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   PSC_NecrisCapture=NecrisCaptureComp
   Begin Object Class=UTParticleSystemComponent Name=NecrisGoodPuddleComp ObjName=NecrisGoodPuddleComp Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'GP_Onslaught.Effects.P_GP_Ons_PowerNode_NecrisPuddle'
      bAutoActivate=False
      Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
      Scale=2.500000
      Name="NecrisGoodPuddleComp"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   PSC_NecrisGooPuddle=NecrisGoodPuddleComp
   LinkToSockets(0)="Link01"
   LinkToSockets(1)="Link02"
   PrimeAttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackThePrimeNode',AnnouncementText="Attack the Prime Node!")
   PrimeDefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendThePrimeNode',AnnouncementText="Defend the Prime Node!")
   EnemyPrimeAttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheEnemyPrimeNode',AnnouncementText="Attack Enemy Prime Node!")
   EnemyPrimeDefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendThePrimeNode',AnnouncementText="Defend the Prime Node!")
   PanelExplosionTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01'
   PanelExplosionTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01'
   PanelHealthMax=60
   PanelBonePrefix="NodePanel"
   Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent1 ObjName=SkeletalMeshComponent1 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'GP_Onslaught.Mesh.SK_GP_Ons_Power_Node_Panels'
      AnimTreeTemplate=AnimTree'GP_Onslaught.Anims.AT_GP_Ons_Power_Node_Panels'
      bUpdateSkelWhenNotRendered=False
      bIgnoreControllersWhenNotRendered=True
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
      bUseAsOccluder=False
      CastShadow=False
      bCastDynamicShadow=False
      Translation=(X=0.000000,Y=0.000000,Z=240.000000)
      Scale3D=(X=1.500000,Y=1.500000,Z=1.250000)
      Name="SkeletalMeshComponent1"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   PanelMesh=SkeletalMeshComponent1
   PanelHealEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Panel_Red'
   PanelHealEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Panel_Blue'
   PanelGibClass=Class'UTGameContent.UTPowerNodePanel'
   DestroyedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerCoreExplode01Cue'
   ConstructedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
   StartConstructionSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue'
   ActiveSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeNotActive01Cue'
   HealingSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_ConduitAmbient'
   HealedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
   DestructionMessageIndex=16
   DestroyedEvent(0)="red_powernode_destroyed"
   DestroyedEvent(1)="blue_powernode_destroyed"
   DestroyedEvent(2)="red_constructing_powernode_destroyed"
   DestroyedEvent(3)="blue_constructing_powernode_destroyed"
   ConstructedEvent(0)="red_powernode_constructed"
   ConstructedEvent(1)="blue_powernode_constructed"
   Begin Object Class=AudioComponent Name=AmbientComponent ObjName=AmbientComponent Archetype=AudioComponent'UTGame.Default__UTOnslaughtPowernode:AmbientComponent'
      ObjectArchetype=AudioComponent'UTGame.Default__UTOnslaughtPowernode:AmbientComponent'
   End Object
   AmbientSoundComponent=AmbientComponent
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent9 ObjName=StaticMeshComponent9 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
      bUseAsOccluder=False
      CastShadow=False
      bAcceptsLights=False
      CollideActors=False
      BlockActors=False
      BlockRigidBody=False
      Translation=(X=0.000000,Y=0.000000,Z=-1166.000000)
      Scale3D=(X=0.939400,Y=0.939400,Z=3.317000)
      Name="StaticMeshComponent9"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   NodeBeamEffect=StaticMeshComponent9
   ShieldHitSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
   HealEffectClasses(0)=Class'UTGameContent.UTOnslaughtNodeHealEffectRed'
   HealEffectClasses(1)=Class'UTGameContent.UTOnslaughtNodeHealEffectBlue'
   CapturedPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_PrimeNodeCaptured'
   CapturedPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_PrimeNodeCaptured'
   CapturedPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_PrimeNodeCaptured'
   CapturedEnemyPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyPrimeNodeCaptured'
   CapturedEnemyPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_EnemyPrimeNodeCaptured'
   CapturedEnemyPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_EnemyPrimeNodeCaptured'
   AttackingPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingPrimeNode'
   AttackingPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingPrimeNode'
   AttackingPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingPrimeNode'
   AttackingEnemyPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyPrimeNode'
   AttackingEnemyPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyPrimeNode'
   AttackingEnemyPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyPrimeNode'
   HeadingPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardPrimeNode'
   HeadingPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardPrimeNode'
   HeadingPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardPrimeNode'
   HeadingEnemyPrimeSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyPrimeNode'
   HeadingEnemyPrimeSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyPrimeNode'
   HeadingEnemyPrimeSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyPrimeNode'
   DamageCapacity=2000.000000
   LinkHealMult=1.000000
   bHasLocationSpeech=True
   Score=5
   AttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheNode')
   DefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendTheNode')
   bDestinationOnly=False
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtPowernode:CollisionCylinder'
      CollisionHeight=30.000000
      CollisionRadius=160.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtPowernode:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtPowernode:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtPowernode:Arrow'
   End Object
   Components(0)=Arrow
   Components(1)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowernode:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowernode:PathRenderer'
   End Object
   Components(2)=PathRenderer
   Begin Object Class=LinkRenderingComponent Name=LinkRenderer ObjName=LinkRenderer Archetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowernode:LinkRenderer'
      ObjectArchetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowernode:LinkRenderer'
   End Object
   Components(3)=LinkRenderer
   Components(4)=AmbientComponent
   Begin Object Class=DynamicLightEnvironmentComponent Name=PowerNodeLightEnvironment ObjName=PowerNodeLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      bCastShadows=False
      bDynamic=False
      Name="PowerNodeLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(5)=PowerNodeLightEnvironment
   Components(6)=StaticMeshComponent0
   Components(7)=StaticMeshSpinner
   Components(8)=SkeletalMeshComponent1
   Components(9)=CollisionCylinder2
   Begin Object Class=UTParticleSystemComponent Name=AmbientEffectComponent ObjName=AmbientEffectComponent Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Translation=(X=0.000000,Y=0.000000,Z=128.000000)
      Name="AmbientEffectComponent"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   Components(10)=AmbientEffectComponent
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      bAutoActivate=False
      bOverrideLODMethod=True
      SecondsBeforeInactive=1.000000
      LODMethod=PARTICLESYSTEMLODMETHOD_DirectSet
      Translation=(X=0.000000,Y=0.000000,Z=370.000000)
      Name="ParticleSystemComponent1"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   Components(11)=ParticleSystemComponent1
   Components(12)=StaticMeshComponent9
   Components(13)=OrbNearbySoundComponent
   Components(14)=CaptureSystem
   Components(15)=InvulnerableSystem
   Components(16)=NecrisGoodPuddleComp
   Components(17)=NecrisCaptureComp
   Components(18)=NecrisCapturePipesLargeComp
   Components(19)=NecrisCapturePipesSmallComp
   bPathColliding=False
   CollisionComponent=CollisionCylinder
   MessageClass=Class'UTGameContent.UTOnslaughtMessage'
   Name="Default__UTOnslaughtPowernode_Content"
   ObjectArchetype=UTOnslaughtPowernode'UTGame.Default__UTOnslaughtPowernode'
}

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Creation time: sk 18-3-2018 10:00:54.351 - Created with UnCodeX