- Extends
- UTOnslaughtPowernode_Content
- Modifiers
- PerObjectLocalized
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.Objective
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+-- UTGame.UTGameObjective
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+-- UTGame.UTOnslaughtObjective
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+-- UTGame.UTOnslaughtNodeObjective
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+-- UTGame.UTOnslaughtPanelNode
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+-- UTGame.UTOnslaughtPowernode
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+-- UTGameContent.UTOnslaughtPowernode_Content
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+-- UTGameContent.UTOnslaughtCountdownNode
Inherited Variables from UTGame.UTOnslaughtPowernode |
ActiveEffectTemplates[2], AmbientEffect, bCapturedByOrb, bPlayDamagedEffect, bPlayingNecrisEffects, CaptureReturnRadius, ConstructedCapacity, ConstructingEffectTemplates[2], ControllingFlag, DamagedEffect, DamagedEffectTemplates[2], DestroyedEffectTemplate, EnemyPrimeAttackAnnouncement, EnemyPrimeDefendAnnouncement, EnemyPrimeNodeName, EnergySphere, EnergySphereCollision, FlagLinkEffect, FlagLinkEffectTemplates[2], GlowMaterialInstances, InvEffectZOffset, InvulnerableRadius, InvulnerableToOrbEffect, InvulnerableToOrbTemplates[2], LastCaptureTime, LastInvulnerabilityScoreTime, LastUnlinkedWarningTime, LinkToSockets, MITV_NecrisCaptureGoo, MITV_NecrisCapturePipesLarge, MITV_NecrisCapturePipesSmall, MITV_NecrisCapturePipes_FadeIn, MITV_NecrisCapturePipes_FadeIn2, NecrisCapturePipesLarge, NecrisCapturePipesSmall, NecrisCapturePipes_FadeOut_Fast, NecrisCapturePuddle_FadeIn100, NecrisCapturePuddle_FadeIn50, NecrisCapturePuddle_FadeOut, NeutralEffectTemplate, NeutralGlowColor, NodeBase, NodeBaseSpinner, NodeConstructionScore, NodeMaterialInstance, OrbCaptureComponent, OrbCaptureInvulnerabilityDuration, OrbCaptureScore, OrbCaptureTemplate[2], OrbHealingPerSecond, OrbLockScoringInterval, OrbNearbySound, PanelTravelTime, PrimeAttackAnnouncement, PrimeDefendAnnouncement, PrimeNodeName, PSC_NecrisCapture, PSC_NecrisGooPuddle, ShieldedActiveEffectTemplates[2], ShieldedEffectTemplates[2], TeamGlowColors[2], Vulnerability, VulnerableEffectTemplates[2], YawRotationRate |
Inherited Functions from UTGame.UTOnslaughtPowernode |
Attach, BeamEnabled, BecomeActive, BeginState, CheckFlag, CheckInvulnerability, DelayedFindNewObjectives, DisableObjective, DoOrbHealing, EndState, FindNewObjectives, GetAutoObjectiveActor, GetHUDOffset, GetTargetLocation, HasHealthBar, HealDamage, LegitimateTargetOf, NeedsHealing, OnChangeNodeStatus, PostBeginPlay, ReplicatedEvent, Reset, ScaleDamage, SetDamagedEffect, SetInitialState, ShouldGrabFlag, ShowOrbCaptureVisuals, StopNecrisEffects, TakeDamage, TakeRadiusDamage, TarydiumBoost, TeamLink, TellBotHowToDisable, TellBotHowToHeal, Timer, Touch, UpdateEffects, UpdateShield, ValidSpawnPointFor, VerifyOrbLock |
var byte RemainingTime;
Announcements
var(Announcements) array<ObjectiveAnnouncementInfo> BuiltAnnouncements;
DestroyedAnnouncements Source code
var(Announcements) array<ObjectiveAnnouncementInfo> DestroyedAnnouncements;
var(Announcements) array<ObjectiveAnnouncementInfo> HalfTimeAnnouncements;
var(Announcements) array<ObjectiveAnnouncementInfo> SuccessAnnouncements;
TenSecondsLeftAnnouncements Source code
var(Announcements) array<ObjectiveAnnouncementInfo> TenSecondsLeftAnnouncements;
UTOnslaughtCountdownNode
simulated event BeginState ( name PreviousStateName) )
function Countdown ( ) )
DisableObjective ActiveNode Source code
function DisableObjective (
Controller InstigatedBy) )
DrawBeaconIcon ActiveNode Source code
simulated event EndState ( name NextStateName) )
simulated event PreBeginPlay ( ) )
RenderMinimap ActiveNode Source code
defaultproperties
{
CountdownTime=60
BuiltAnnouncements(0)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedControlsTheCountdownNode',AnnouncementText="Red Controls the Countdown Node!")
BuiltAnnouncements(1)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueControlsTheCountdownNode',AnnouncementText="Blue Controls the Countdown Node!")
SuccessAnnouncements(0)=(AnnouncementText="Red Countdown Node Completed!")
SuccessAnnouncements(1)=(AnnouncementText="Blue Countdown Node Completed!")
DestroyedAnnouncements(0)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_CountdownNodeDestroyed',AnnouncementText="Countdown Node Destroyed")
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshComponent0'
ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshComponent0'
End Object
NodeBase=StaticMeshComponent0
Begin Object Class=StaticMeshComponent Name=StaticMeshSpinner ObjName=StaticMeshSpinner Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshSpinner'
ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshSpinner'
End Object
NodeBaseSpinner=StaticMeshSpinner
Begin Object Class=CylinderComponent Name=CollisionCylinder2 ObjName=CollisionCylinder2 Archetype=CylinderComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CollisionCylinder2'
ObjectArchetype=CylinderComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CollisionCylinder2'
End Object
EnergySphereCollision=CollisionCylinder2
Begin Object Class=ParticleSystemComponent Name=CaptureSystem ObjName=CaptureSystem Archetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CaptureSystem'
ObjectArchetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CaptureSystem'
End Object
OrbCaptureComponent=CaptureSystem
Begin Object Class=ParticleSystemComponent Name=InvulnerableSystem ObjName=InvulnerableSystem Archetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:InvulnerableSystem'
ObjectArchetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:InvulnerableSystem'
End Object
InvulnerableToOrbEffect=InvulnerableSystem
Begin Object Class=AudioComponent Name=OrbNearbySoundComponent ObjName=OrbNearbySoundComponent Archetype=AudioComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:OrbNearbySoundComponent'
ObjectArchetype=AudioComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:OrbNearbySoundComponent'
End Object
OrbNearbySound=OrbNearbySoundComponent
Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesLargeComp ObjName=NecrisCapturePipesLargeComp Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCapturePipesLargeComp'
ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCapturePipesLargeComp'
End Object
NecrisCapturePipesLarge=NecrisCapturePipesLargeComp
Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesSmallComp ObjName=NecrisCapturePipesSmallComp Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCapturePipesSmallComp'
ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCapturePipesSmallComp'
End Object
NecrisCapturePipesSmall=NecrisCapturePipesSmallComp
Begin Object Class=UTParticleSystemComponent Name=NecrisCaptureComp ObjName=NecrisCaptureComp Archetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCaptureComp'
ObjectArchetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCaptureComp'
End Object
PSC_NecrisCapture=NecrisCaptureComp
Begin Object Class=UTParticleSystemComponent Name=NecrisGoodPuddleComp ObjName=NecrisGoodPuddleComp Archetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisGoodPuddleComp'
ObjectArchetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisGoodPuddleComp'
End Object
PSC_NecrisGooPuddle=NecrisGoodPuddleComp
Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent1 ObjName=SkeletalMeshComponent1 Archetype=SkeletalMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:SkeletalMeshComponent1'
ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:SkeletalMeshComponent1'
End Object
PanelMesh=SkeletalMeshComponent1
Begin Object Class=AudioComponent Name=AmbientComponent ObjName=AmbientComponent Archetype=AudioComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:AmbientComponent'
ObjectArchetype=AudioComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:AmbientComponent'
End Object
AmbientSoundComponent=AmbientComponent
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent9 ObjName=StaticMeshComponent9 Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshComponent9'
ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshComponent9'
End Object
NodeBeamEffect=StaticMeshComponent9
DefensePriority=4
ObjectiveName="Countdown Node"
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:Arrow'
ObjectArchetype=ArrowComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:Arrow'
End Object
Components(0)=Arrow
Components(1)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PathRenderer'
End Object
Components(2)=PathRenderer
Begin Object Class=LinkRenderingComponent Name=LinkRenderer ObjName=LinkRenderer Archetype=LinkRenderingComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:LinkRenderer'
ObjectArchetype=LinkRenderingComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:LinkRenderer'
End Object
Components(3)=LinkRenderer
Components(4)=AmbientComponent
Begin Object Class=DynamicLightEnvironmentComponent Name=PowerNodeLightEnvironment ObjName=PowerNodeLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment'
End Object
Components(5)=PowerNodeLightEnvironment
Components(6)=StaticMeshComponent0
Components(7)=StaticMeshSpinner
Components(8)=SkeletalMeshComponent1
Components(9)=CollisionCylinder2
Begin Object Class=UTParticleSystemComponent Name=AmbientEffectComponent ObjName=AmbientEffectComponent Archetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:AmbientEffectComponent'
ObjectArchetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:AmbientEffectComponent'
End Object
Components(10)=AmbientEffectComponent
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:ParticleSystemComponent1'
ObjectArchetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:ParticleSystemComponent1'
End Object
Components(11)=ParticleSystemComponent1
Components(12)=StaticMeshComponent9
Components(13)=OrbNearbySoundComponent
Components(14)=CaptureSystem
Components(15)=InvulnerableSystem
Components(16)=NecrisGoodPuddleComp
Components(17)=NecrisCaptureComp
Components(18)=NecrisCapturePipesLargeComp
Components(19)=NecrisCapturePipesSmallComp
CollisionComponent=CollisionCylinder
SupportedEvents(5)=Class'UTGameContent.UTSeqEvent_CountdownNodeSucceeded'
Name="Default__UTOnslaughtCountdownNode"
ObjectArchetype=UTOnslaughtPowernode_Content'UTGameContent.Default__UTOnslaughtPowernode_Content'
}
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Creation time: sk 18-3-2018 10:00:53.956 - Created with
UnCodeX