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UTGameContent.UTOnslaughtFlagBase_Content

Extends
UTOnslaughtFlagBase

UTOnslaughtFlagBase. Onslaught levels with may have a UTOnslaughtFlagBase to spawn an orb for that team they may also have additional flag bases placed near nodes that the orb will return to instead if it is closer Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Objective
         |   
         +-- UTGame.UTGameObjective
            |   
            +-- UTGame.UTOnslaughtNodeEnhancement
               |   
               +-- UTGame.UTOnslaughtFlagBase
                  |   
                  +-- UTGameContent.UTOnslaughtFlagBase_Content

Variables Summary
UTOnslaughtFlagBase_Content
CylinderComponentCylinderComp
CylinderComponentCylinderComp2
Inherited Variables from UTGame.UTOnslaughtFlagBase
AnimPlayer, BallEffect, BallMaterials[3], BaseMaterials[3], bEnabled, bPlayOrbBuilding, CreateSound, FlagClass, Mesh, myFlag, OrbScaleControl, TeamEmitters[3]
Inherited Variables from UTGame.UTOnslaughtNodeEnhancement
ControllingNode

Functions Summary
Inherited Functions from UTGame.UTOnslaughtFlagBase
ActivateEmitter, BuildOrb, Bump, DisableOrbs, GetBestViewTarget, GetFlag, HideOrb, ObjectiveChanged, OnAnimEnd, OrbHomeStatusChanged, PostBeginPlay, PostInitAnimTree, PreBeginPlay, ReplicatedEvent, SetControllingNode, SetEnabled, SetOrbScale, ShowFlag, SpawnFlag, UpdateAnimation, UpdateTeamEffects
Inherited Functions from UTGame.UTOnslaughtNodeEnhancement
Activate, Deactivate, GetLocationStringFor, GetTeamNum, PreBeginPlay, ReplicatedEvent, SetControllingNode, TarydiumBoost, UpdateTeamEffects


Variables Detail

UTOnslaughtFlagBase_Content

CylinderComp Source code

var(UTOnslaughtFlagBase_Content) CylinderComponent CylinderComp;

CylinderComp2 Source code

var(UTOnslaughtFlagBase_Content) CylinderComponent CylinderComp2;


Defaultproperties

defaultproperties
{
   Begin Object Class=CylinderComponent Name=MyCylinder ObjName=MyCylinder Archetype=CylinderComponent'Engine.Default__CylinderComponent'
      CollisionHeight=78.000000
      CollisionRadius=60.000000
      CollideActors=True
      BlockActors=True
      BlockZeroExtent=False
      Translation=(X=99.000000,Y=0.000000,Z=0.000000)
      Name="MyCylinder"
      ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
   End Object
   CylinderComp=MyCylinder
   Begin Object Class=CylinderComponent Name=MyCylinder2 ObjName=MyCylinder2 Archetype=CylinderComponent'Engine.Default__CylinderComponent'
      CollisionHeight=10.000000
      CollisionRadius=37.000000
      CollideActors=True
      BlockActors=True
      BlockZeroExtent=False
      Translation=(X=52.000000,Y=0.000000,Z=85.000000)
      Name="MyCylinder2"
      ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
   End Object
   CylinderComp2=MyCylinder2
   Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'PICKUPS.PowerCellDispenser.Mesh.SK_Pickups_Orb_Dispenser-Optimized'
      AnimTreeTemplate=AnimTree'PICKUPS.PowerCellDispenser.Anims.AT_Pickups_PowerCellDispenser'
      PhysicsAsset=PhysicsAsset'PICKUPS.PowerCellDispenser.Mesh.SK_Pickups_Orb_Dispenser-Optimized_Physics'
      AnimSets(0)=AnimSet'PICKUPS.PowerCellDispenser.Anims.Anim_Orb_Dispenser'
      bForceRefpose=1
      bUpdateSkelWhenNotRendered=False
      bHasPhysicsAssetInstance=True
      bCacheAnimSequenceNodes=False
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlagBase_Content:OnslaughtFlagBaseLightEnvironment'
      bUseAsOccluder=False
      bCastDynamicShadow=False
      CollideActors=True
      BlockActors=True
      BlockZeroExtent=True
      BlockNonZeroExtent=True
      BlockRigidBody=True
      Translation=(X=0.000000,Y=0.000000,Z=-64.000000)
      Name="SkeletalMeshComponent0"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   Mesh=SkeletalMeshComponent0
   bEnabled=True
   Begin Object Class=ParticleSystemComponent Name=PSC ObjName=PSC Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      SecondsBeforeInactive=1.000000
      Translation=(X=0.000000,Y=0.000000,Z=-60.000000)
      Name="PSC"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   BallEffect=PSC
   TeamEmitters(0)=ParticleSystem'PICKUPS.PowerCellDispenser.Effects.P_CellDispenser_Idle_Red'
   TeamEmitters(1)=ParticleSystem'PICKUPS.PowerCellDispenser.Effects.P_CellDispenser_Idle_Blue'
   TeamEmitters(2)=ParticleSystem'PICKUPS.PowerCellDispenser.Effects.P_CellDispenser_Idle_Neutral'
   BaseMaterials(0)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Dispenser_Red'
   BaseMaterials(1)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Dispenser_Blue'
   BaseMaterials(2)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Dispenser'
   BallMaterials(0)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Red'
   BallMaterials(1)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Blue'
   BallMaterials(2)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb'
   CreateSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbCreated'
   FlagClass=Class'UTGameContent.UTOnslaughtFlag_Content'
   bBlockedForVehicles=True
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtFlagBase:CollisionCylinder'
      CollisionHeight=60.000000
      CollisionRadius=48.000000
      BlockZeroExtent=False
      BlockNonZeroExtent=False
      ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtFlagBase:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   GoodSprite=None
   BadSprite=None
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtFlagBase:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtFlagBase:Arrow'
   End Object
   Components(0)=Arrow
   Components(1)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtFlagBase:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtFlagBase:PathRenderer'
   End Object
   Components(2)=PathRenderer
   Components(3)=PSC
   Begin Object Class=DynamicLightEnvironmentComponent Name=OnslaughtFlagBaseLightEnvironment ObjName=OnslaughtFlagBaseLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      bCastShadows=False
      bDynamic=False
      Name="OnslaughtFlagBaseLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(4)=OnslaughtFlagBaseLightEnvironment
   Components(5)=SkeletalMeshComponent0
   Components(6)=MyCylinder
   Components(7)=MyCylinder2
   bBlocksTeleport=True
   CollisionComponent=SkeletalMeshComponent0
   Name="Default__UTOnslaughtFlagBase_Content"
   ObjectArchetype=UTOnslaughtFlagBase'UTGame.Default__UTOnslaughtFlagBase'
}

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Creation time: sk 18-3-2018 10:00:53.999 - Created with UnCodeX