defaultproperties
{
Begin Object Class=CylinderComponent Name=MyCylinder ObjName=MyCylinder Archetype=CylinderComponent'Engine.Default__CylinderComponent'
CollisionHeight=78.000000
CollisionRadius=60.000000
CollideActors=True
BlockActors=True
BlockZeroExtent=False
Translation=(X=99.000000,Y=0.000000,Z=0.000000)
Name="MyCylinder"
ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
End Object
CylinderComp=MyCylinder
Begin Object Class=CylinderComponent Name=MyCylinder2 ObjName=MyCylinder2 Archetype=CylinderComponent'Engine.Default__CylinderComponent'
CollisionHeight=10.000000
CollisionRadius=37.000000
CollideActors=True
BlockActors=True
BlockZeroExtent=False
Translation=(X=52.000000,Y=0.000000,Z=85.000000)
Name="MyCylinder2"
ObjectArchetype=CylinderComponent'Engine.Default__CylinderComponent'
End Object
CylinderComp2=MyCylinder2
Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent0 ObjName=SkeletalMeshComponent0 Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'PICKUPS.PowerCellDispenser.Mesh.SK_Pickups_Orb_Dispenser-Optimized'
AnimTreeTemplate=AnimTree'PICKUPS.PowerCellDispenser.Anims.AT_Pickups_PowerCellDispenser'
PhysicsAsset=PhysicsAsset'PICKUPS.PowerCellDispenser.Mesh.SK_Pickups_Orb_Dispenser-Optimized_Physics'
AnimSets(0)=AnimSet'PICKUPS.PowerCellDispenser.Anims.Anim_Orb_Dispenser'
bForceRefpose=1
bUpdateSkelWhenNotRendered=False
bHasPhysicsAssetInstance=True
bCacheAnimSequenceNodes=False
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlagBase_Content:OnslaughtFlagBaseLightEnvironment'
bUseAsOccluder=False
bCastDynamicShadow=False
CollideActors=True
BlockActors=True
BlockZeroExtent=True
BlockNonZeroExtent=True
BlockRigidBody=True
Translation=(X=0.000000,Y=0.000000,Z=-64.000000)
Name="SkeletalMeshComponent0"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
Mesh=SkeletalMeshComponent0
bEnabled=True
Begin Object Class=ParticleSystemComponent Name=PSC ObjName=PSC Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
SecondsBeforeInactive=1.000000
Translation=(X=0.000000,Y=0.000000,Z=-60.000000)
Name="PSC"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
BallEffect=PSC
TeamEmitters(0)=ParticleSystem'PICKUPS.PowerCellDispenser.Effects.P_CellDispenser_Idle_Red'
TeamEmitters(1)=ParticleSystem'PICKUPS.PowerCellDispenser.Effects.P_CellDispenser_Idle_Blue'
TeamEmitters(2)=ParticleSystem'PICKUPS.PowerCellDispenser.Effects.P_CellDispenser_Idle_Neutral'
BaseMaterials(0)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Dispenser_Red'
BaseMaterials(1)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Dispenser_Blue'
BaseMaterials(2)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Dispenser'
BallMaterials(0)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Red'
BallMaterials(1)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb_Blue'
BallMaterials(2)=Material'PICKUPS.PowerCellDispenser.Materials.M_Pickups_Orb'
CreateSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbCreated'
FlagClass=Class'UTGameContent.UTOnslaughtFlag_Content'
bBlockedForVehicles=True
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtFlagBase:CollisionCylinder'
CollisionHeight=60.000000
CollisionRadius=48.000000
BlockZeroExtent=False
BlockNonZeroExtent=False
ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtFlagBase:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
GoodSprite=None
BadSprite=None
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtFlagBase:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtFlagBase:Arrow'
End Object
Components(0)=Arrow
Components(1)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtFlagBase:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtFlagBase:PathRenderer'
End Object
Components(2)=PathRenderer
Components(3)=PSC
Begin Object Class=DynamicLightEnvironmentComponent Name=OnslaughtFlagBaseLightEnvironment ObjName=OnslaughtFlagBaseLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
bCastShadows=False
bDynamic=False
Name="OnslaughtFlagBaseLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(4)=OnslaughtFlagBaseLightEnvironment
Components(5)=SkeletalMeshComponent0
Components(6)=MyCylinder
Components(7)=MyCylinder2
bBlocksTeleport=True
CollisionComponent=SkeletalMeshComponent0
Name="Default__UTOnslaughtFlagBase_Content"
ObjectArchetype=UTOnslaughtFlagBase'UTGame.Default__UTOnslaughtFlagBase'
}
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