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UTGame.UTOnslaughtNodeEnhancement

Extends
UTGameObjective
Modifiers
native abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Objective
         |   
         +-- UTGame.UTGameObjective
            |   
            +-- UTGame.UTOnslaughtNodeEnhancement

Direct Known Subclasses:

UTOnslaughtFlagBase, UTOnslaughtTarydiumProcessor

Variables Summary
UTOnslaughtNodeEnhancement
UTOnslaughtNodeObjectiveControllingNode
Inherited Variables from UTGame.UTGameObjective
AttackAnnouncement, AttackCoords, AttackLinearColor, bAllowOnlyShootable, bAllowRemoteUse, bAlreadyRendered, BaseRadius, BestLocker, bFirstObjective, bHasLocationSpeech, bHasSensor, bIsActive, bIsConstructing, bIsDisabled, bNoLockerFound, bPostRenderTraceSucceeded, bScriptRenderAdditionalMinimap, bUnderAttack, CameraViewDistance, ControlColor[3], DefendAnnouncement, DefenderTeamIndex, DefensePoints, DefensePriority, DefenseSquad, DeployableLockers, HighlightScale, HighlightSpeed, HUDLocation, HudMaterial, IconCoords, IconExtentX, IconExtentY, IconHudTexture, IconPosX, IconPosY, LastHighlightUpdate, LastPostRenderTraceTime, LocationPostfix, LocationPrefix, LocationSpeech, MaxBeaconDistance, MaxHighlightScale, MaxSensorRange, MinimapIconScale, MyBaseVolume, NextObjective, ObjectiveName, PlayerStarts, Score, Scorers, ShootSpots, StartTeam, TeamStaticMeshes, VehicleFactories, VehicleParkingSpots

Structures Summary
Inherited Structures from UTGame.UTGameObjective
ScorerRecord

Functions Summary
function Activate ()))
function Deactivate ()))
functionstring GetLocationStringFor (PlayerReplicationInfo PRI))
functionbyte GetTeamNum ()
function PreBeginPlay ()))
event ReplicatedEvent (name VarName))
function SetControllingNode (UTOnslaughtNodeObjective NewControllingNode))
function TarydiumBoost (float Quantity)
function UpdateTeamEffects ()
Inherited Functions from UTGame.UTGameObjective
AddScorer, AddTeamStaticMesh, BetterObjectiveThan, BotNearObjective, CalcCamera, CanDoubleJump, ClientReset, Destroyed, DrawIcon, DrawMapSelection, FindGoodEndView, FindNearestFriendlyNode, GetAutoObjectiveActor, GetBestAvailableVehicleRating, GetBestLocker, GetBestViewTarget, GetFlag, GetHUDOffset, GetHumanReadableName, GetLocationMessageIndex, GetLocationSpeechFor, GetLocationStringFor, GetNumDefenders, GetTeamNum, HighlightOnMinimap, IsActive, IsCritical, IsNeutral, IsStandalone, MarkShootSpotsFor, NearObjective, NeedsHealing, ObjectiveChanged, PostBeginPlay, ReachedParkingSpot, RenderExtraDetails, RenderMinimap, RenderMyLinks, ReplicatedEvent, Reset, SetAlarm, SetHUDLocation, SetTeam, ShareScore, Shootable, TeamLink, TeleportTo, TellBotHowToDisable, TellBotHowToHeal, TriggerFlagEvent, UpdateTeamStaticMeshes, UsedBy, ValidSpawnPointFor


Variables Detail

UTOnslaughtNodeEnhancement

ControllingNode Source code

var(UTOnslaughtNodeEnhancement) UTOnslaughtNodeObjective ControllingNode;


Functions Detail

Activate Source code

function Activate ( ) )

Deactivate Source code

function Deactivate ( ) )

GetLocationStringFor Source code

simulated function string GetLocationStringFor ( PlayerReplicationInfo PRI) )

GetTeamNum Source code

simulated native function byte GetTeamNum ( )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

ReplicatedEvent Source code

simulated event ReplicatedEvent ( name VarName) )

SetControllingNode Source code

function SetControllingNode ( UTOnslaughtNodeObjective NewControllingNode) )

TarydiumBoost Source code

function TarydiumBoost ( float Quantity )

UpdateTeamEffects Source code

simulated function UpdateTeamEffects ( )


Defaultproperties

defaultproperties
{
   HudMaterial=None
   IconHudTexture=None
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTGameObjective:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTGameObjective:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite'
   End Object
   GoodSprite=Sprite
   Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite2'
      ObjectArchetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite2'
   End Object
   BadSprite=Sprite2
   Components(0)=Sprite
   Components(1)=Sprite2
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTGameObjective:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTGameObjective:Arrow'
   End Object
   Components(2)=Arrow
   Components(3)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTGameObjective:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTGameObjective:PathRenderer'
   End Object
   Components(4)=PathRenderer
   RemoteRole=ROLE_SimulatedProxy
   bStatic=False
   bAlwaysRelevant=True
   bMovable=False
   bCollideActors=True
   bCollideWorld=True
   bBlockActors=True
   CollisionComponent=CollisionCylinder
   Name="Default__UTOnslaughtNodeEnhancement"
   ObjectArchetype=UTGameObjective'UTGame.Default__UTGameObjective'
}

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Creation time: sk 18-3-2018 10:00:54.172 - Created with UnCodeX