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UTGame.UTOnslaughtMiningRobotController

Extends
AIController

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- UTGame.UTOnslaughtMiningRobotController

Constants Summary
Inherited Contants from Engine.Controller
LATENT_MOVETOWARD

Variables Summary
NavigationPointOldMoveTarget
floatPauseTime
Inherited Variables from Engine.AIController
bAdjustFromWalls, bHunting, bReverseScriptedRoute, ScriptedFocus, ScriptedMoveTarget, ScriptedRoute, ScriptedRouteIndex, Skill
Inherited Variables from Engine.Controller
AdjustLoc, bAdjusting, bAdvancedTactics, bAffectedByHitEffects, bCanDoSpecial, bFire, bForceDesiredRotation, bForceStrafe, bGodMode, bIsPlayer, bLOSflag, bNotifyApex, bNotifyFallingHitWall, bNotifyPostLanded, bPreciseDestination, bPreparingMove, bSeeFriendly, bSlowerZAcquire, bSoaking, bUsePlayerHearing, bUsingPathLanes, CurrentPath, CurrentPathDir, Destination, Enemy, FailedMoveTarget, FailedReachLocation, FailedReachTime, FocalPoint, Focus, GoalList[4], GroundPitchTime, HighJumpNodeCostModifier, InUseNodeCostMultiplier, LaneOffset, LastFailedReach, LastRouteFind, MinHitWall, MoveFailureCount, MoveTarget, MoveTimer, NextController, NextRoutePath, OldBasedRotation, Pawn, PendingMover, PlayerNum, PlayerReplicationInfo, RespawnPredictionTime, RouteCache, RouteDist, RouteGoal, ShotTarget, SightCounter, SightCounterInterval, StartSpot, Target, ViewX, ViewY, ViewZ, VisiblePortals

Structures Summary
Inherited Structures from Engine.Controller
VisiblePortalInfo

Functions Summary
function AdjustAround (Pawn Other))
function BumpTimer ()))
function FindPath ()))
Mining
eventbool NotifyBump (Actor Other, Vector HitNormal))
eventbool NotifyBump (Actor Other, Vector HitNormal))
Mining
Inherited Functions from Engine.AIController
DisplayDebug, GetOrderObject, GetOrders, GetPlayerViewPoint, NotifyWeaponFinishedFiring, NotifyWeaponFired, OnAIMoveToActor, PoppedState, PreBeginPlay, PriorityObjective, PushedState, Reset, SetOrders, SetTeam, ShouldAutoReload, ShouldRefire
Inherited Functions from Engine.Controller
ActorReachable, AllowDetourTo, BeginState, BeyondFogDistance, CanSee, CanSeeByPoints, CheckNearMiss, CleanupPRI, ClientSetLocation, ClientSetRotation, ClientSetWeapon, ClientSwitchToBestWeapon, CurrentLevelUnloaded, Destroyed, DisplayDebug, EndClimbLadder, EnemyJustTeleported, EnemyNotVisible, FindPathTo, FindPathToIntercept, FindPathToward, FindPathTowardNearest, FindRandomDest, FinishRotation, FireWeaponAt, GameHasEnded, GamePlayEndedState, GetActorEyesViewPoint, GetAdjustedAimFor, GetHumanReadableName, GetKillerController, GetPlayerViewPoint, GetRouteGoalAfter, GetTeamNum, HandlePathObstruction, HandlePickup, HearNoise, InitPlayerReplicationInfo, InLatentExecution, InstantWarnTarget, IsAimingAt, IsDead, IsInCombat, IsLocalPlayerController, IsSpectating, LandingShake, LineOfSightTo, LongFall, MayFall, MoverFinished, MoveTo, MoveToward, MoveUnreachable, NotifyAddInventory, NotifyBump, NotifyChangedWeapon, NotifyCoverAdjusted, NotifyCoverClaimViolation, NotifyCoverDisabled, NotifyFallingHitWall, NotifyHeadVolumeChange, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyPostLanded, NotifyProjLanded, NotifyTakeHit, OnCauseDamage, OnMakeNoise, OnPossess, OnTeleport, OnToggleAffectedByHitEffects, OnToggleGodMode, OnToggleHidden, PawnDied, PickTarget, PickWallAdjust, PointReachable, Possess, PostBeginPlay, RatePickup, ReadyForLift, ReceiveProjectileWarning, ReceiveWarning, ReplicatedEvent, Reset, Restart, RoundHasEnded, RouteCache_AddItem, RouteCache_Empty, RouteCache_InsertItem, RouteCache_RemoveIndex, RouteCache_RemoveItem, SeeMonster, SeePlayer, SendMessage, ServerGivePawn, ServerRestartPlayer, SetCharacter, SetupSpecialPathAbilities, StopFiring, StopLatentExecution, SwitchToBestWeapon, UnderLift, UnPossess, UpdateSex, WaitForLanding, WaitForMover, WarnProjExplode

States Summary
Mining Source code
auto state Mining
FindPath, NotifyBump


Variables Detail

OldMoveTarget Source code

var NavigationPoint OldMoveTarget;

PauseTime Source code

var float PauseTime;


Functions Detail

AdjustAround Source code

function AdjustAround ( Pawn Other) )

BumpTimer Source code

function BumpTimer ( ) )

FindPath Mining Source code

function FindPath ( ) )

NotifyBump Source code

event bool NotifyBump ( Actor Other, Vector HitNormal) )

NotifyBump Mining Source code

event bool NotifyBump ( Actor Other, Vector HitNormal) )


Defaultproperties

defaultproperties
{
   Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__AIController:Sprite'
      ObjectArchetype=SpriteComponent'Engine.Default__AIController:Sprite'
   End Object
   Components(0)=Sprite
   Name="Default__UTOnslaughtMiningRobotController"
   ObjectArchetype=AIController'Engine.Default__AIController'
}

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Creation time: sk 18-3-2018 10:00:54.144 - Created with UnCodeX