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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- UTGame.UTEmitter
|
+-- UTGame.UTReplicatedEmitter
|
+-- UTGame.UTOnslaughtNodeHealEffectBase
UTOnslaughtNodeHealEffectBlue, UTOnslaughtNodeHealEffectRed
| Variables Summary |
|---|
| Inherited Variables from UTGame.UTReplicatedEmitter |
|---|
| EmitterTemplate, ServerLifeSpan |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTEmitter |
|---|
| DistanceBasedParticleTemplate |
| Functions Summary | ||
|---|---|---|
![]() | ShutDown ())) | |
![]() | TornOff ())) | |
| Inherited Functions from UTGame.UTReplicatedEmitter |
|---|
| PostBeginPlay |
| Inherited Functions from UTGame.UTEmitter |
|---|
| GetTemplateForDistance, SetLightEnvironment, SetTemplate |
| Functions Detail |
|---|
ShutDown Source code
TornOff Source code| Defaultproperties |
|---|
defaultproperties
{
ServerLifeSpan=0.000000
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
End Object
ParticleSystemComponent=ParticleSystemComponent0
Components(0)=ParticleSystemComponent0
bNetTemporary=False
LifeSpan=0.000000
Name="Default__UTOnslaughtNodeHealEffectBase"
ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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