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UTGame.UTOnslaughtNodeHealEffectBase

Extends
UTReplicatedEmitter

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTReplicatedEmitter
            |   
            +-- UTGame.UTOnslaughtNodeHealEffectBase

Direct Known Subclasses:

UTOnslaughtNodeHealEffectBlue, UTOnslaughtNodeHealEffectRed

Variables Summary
Inherited Variables from UTGame.UTReplicatedEmitter
EmitterTemplate, ServerLifeSpan

Structures Summary
Inherited Structures from UTGame.UTEmitter
DistanceBasedParticleTemplate

Functions Summary
function ShutDown ()))
event TornOff ()))
Inherited Functions from UTGame.UTReplicatedEmitter
PostBeginPlay
Inherited Functions from UTGame.UTEmitter
GetTemplateForDistance, SetLightEnvironment, SetTemplate


Functions Detail

ShutDown Source code

simulated function ShutDown ( ) )

TornOff Source code

simulated event TornOff ( ) )


Defaultproperties

defaultproperties
{
   ServerLifeSpan=0.000000
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTReplicatedEmitter:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   bNetTemporary=False
   LifeSpan=0.000000
   Name="Default__UTOnslaughtNodeHealEffectBase"
   ObjectArchetype=UTReplicatedEmitter'UTGame.Default__UTReplicatedEmitter'
}

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Creation time: sk 18-3-2018 10:00:54.180 - Created with UnCodeX