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UTGameContent.UTOnslaughtNodeHealEffectRed

Extends
UTOnslaughtNodeHealEffectBase

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UTGame.UTEmitter
         |   
         +-- UTGame.UTReplicatedEmitter
            |   
            +-- UTGame.UTOnslaughtNodeHealEffectBase
               |   
               +-- UTGameContent.UTOnslaughtNodeHealEffectRed

Variables Summary
Inherited Variables from UTGame.UTReplicatedEmitter
EmitterTemplate, ServerLifeSpan

Functions Summary
Inherited Functions from UTGame.UTOnslaughtNodeHealEffectBase
ShutDown, TornOff
Inherited Functions from UTGame.UTReplicatedEmitter
PostBeginPlay


Defaultproperties

defaultproperties
{
   EmitterTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Heal_Red'
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   Name="Default__UTOnslaughtNodeHealEffectRed"
   ObjectArchetype=UTOnslaughtNodeHealEffectBase'UTGame.Default__UTOnslaughtNodeHealEffectBase'
}

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Creation time: sk 18-3-2018 10:00:54.197 - Created with UnCodeX