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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- UTGame.UTEmitter | +-- UTGame.UTReplicatedEmitter | +-- UTGame.UTOnslaughtNodeHealEffectBase | +-- UTGameContent.UTOnslaughtNodeHealEffectRed
Variables Summary |
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Inherited Variables from UTGame.UTReplicatedEmitter |
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EmitterTemplate, ServerLifeSpan |
Functions Summary |
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Inherited Functions from UTGame.UTOnslaughtNodeHealEffectBase |
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ShutDown, TornOff |
Inherited Functions from UTGame.UTReplicatedEmitter |
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PostBeginPlay |
Defaultproperties |
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defaultproperties { EmitterTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Heal_Red' Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Name="Default__UTOnslaughtNodeHealEffectRed" ObjectArchetype=UTOnslaughtNodeHealEffectBase'UTGame.Default__UTOnslaughtNodeHealEffectBase' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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