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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtNodeHealEffectRed extends UTOnslaughtNodeHealEffectBase; defaultproperties { EmitterTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Heal_Red' Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0' ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0' End Object ParticleSystemComponent=ParticleSystemComponent0 Components(0)=ParticleSystemComponent0 Name="Default__UTOnslaughtNodeHealEffectRed" ObjectArchetype=UTOnslaughtNodeHealEffectBase'UTGame.Default__UTOnslaughtNodeHealEffectBase' } |
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