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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtNodeTeleporter_Content extends UTOnslaughtNodeTeleporter; defaultproperties { NeutralEffectTemplate=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle' TeamEffectTemplates(0)=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle_Red' TeamEffectTemplates(1)=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle_Blue' Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' SecondsBeforeInactive=1.000000 Translation=(X=0.000000,Y=0.000000,Z=-40.000000) Name="ParticleSystemComponent0" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object AmbientEffect=ParticleSystemComponent0 Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' Name="ParticleSystemComponent1" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object PortalEffect=ParticleSystemComponent1 TeamPortalEffectTemplates(0)=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle_Red' TeamPortalEffectTemplates(1)=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle_Blue' TeamNum=255 Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Conduit' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtNodeTeleporter_Content:OnslaughtNodeTeleporterLightEnvironment' bUseAsOccluder=False bCastDynamicShadow=False Translation=(X=0.000000,Y=0.000000,Z=-34.000000) Scale=0.500000 Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object FloorMesh=StaticMeshComponent0 NeutralFloorColor=(R=9.000000,G=8.000000,B=4.000000,A=1.000000) TeamFloorColors(0)=(R=50.000000,G=5.000000,B=0.000000,A=1.000000) TeamFloorColors(1)=(R=0.000000,G=5.000000,B=50.000000,A=1.000000) ConstructedSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_ConduitActivated' ActiveSound=SoundCue'A_Gameplay.Portal.Portal_Loop01Cue' Begin Object Class=AudioComponent Name=AmbientSoundComponent0 ObjName=AmbientSoundComponent0 Archetype=AudioComponent'Engine.Default__AudioComponent' bAutoPlay=True bStopWhenOwnerDestroyed=True Name="AmbientSoundComponent0" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object AmbientSoundComponent=AmbientSoundComponent0 PortalMaterial=Material'PICKUPS.Base_Teleporter.Material.M_T_Pickups_Teleporter_Portal_Destination' Begin Object Class=SceneCapture2DComponent Name=SceneCapture2DComponent0 ObjName=SceneCapture2DComponent0 Archetype=SceneCapture2DComponent'Engine.Default__SceneCapture2DComponent' NearPlane=10.000000 FarPlane=-1.000000 bUpdateMatrices=False bSkipUpdateIfOwnerOccluded=True FrameRate=15.000000 MaxUpdateDist=1000.000000 MaxStreamingUpdateDist=1000.000000 Name="SceneCapture2DComponent0" ObjectArchetype=SceneCapture2DComponent'Engine.Default__SceneCapture2DComponent' End Object PortalCaptureComponent=SceneCapture2DComponent0 bCanWalkOnToReach=True Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtNodeTeleporter:CollisionCylinder' CollisionHeight=30.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtNodeTeleporter:CollisionCylinder' End Object CylinderComponent=CollisionCylinder GoodSprite=None BadSprite=None Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtNodeTeleporter:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtNodeTeleporter:Arrow' End Object Components(0)=Arrow Components(1)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtNodeTeleporter:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtNodeTeleporter:PathRenderer' End Object Components(2)=PathRenderer Begin Object Class=DynamicLightEnvironmentComponent Name=OnslaughtNodeTeleporterLightEnvironment ObjName=OnslaughtNodeTeleporterLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' bCastShadows=False bDynamic=False Name="OnslaughtNodeTeleporterLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(3)=OnslaughtNodeTeleporterLightEnvironment Components(4)=StaticMeshComponent0 Components(5)=ParticleSystemComponent0 Components(6)=ParticleSystemComponent1 Components(7)=SceneCapture2DComponent0 Components(8)=AmbientSoundComponent0 RemoteRole=ROLE_SimulatedProxy bStatic=False bAlwaysRelevant=True bCollideActors=True bBlockActors=True NetUpdateFrequency=1.000000 CollisionComponent=CollisionCylinder MessageClass=Class'UTGameContent.UTOnslaughtMessage' Name="Default__UTOnslaughtNodeTeleporter_Content" ObjectArchetype=UTOnslaughtNodeTeleporter'UTGame.Default__UTOnslaughtNodeTeleporter' } |
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