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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtOrbMessage extends UTCarriedObjectMessage; var SoundNodeWave EnemyIncoming; var SoundNodeWave EnemyDropped; var SoundNodeWave EnemyDestroyed; var(Message) localized string EnemyIncomingString, EnemyDroppedString, EnemyDestroyedString, OrbAutoReturnedString, OrbNoPickupString; var byte HighlightOrb[17]; static simulated function ClientReceive( PlayerController P, optional int SwitchIndex, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { local UTTeamInfo OrbTeam; local UTOnslaughtFlag Orb; local int BaseSwitch; // if enemy orb, either switch to custom message or ignore, depending on whether in sensor range // not for "enemy orb carrier incoming" as in that case distance was already checked if ( SwitchIndex != 14 && SwitchIndex != 17 && SwitchIndex != 18 ) { OrbTeam = UTTeamInfo(OptionalObject); if ( (OrbTeam != None) && (P.PlayerReplicationInfo.Team != OrbTeam) ) { Orb = UTOnslaughtFlag(OrbTeam.TeamFlag); if ( Orb != None ) { if ( !LocalPlayer(P.Player).GetActorVisibility(Orb) && (P.PlayerReplicationInfo != RelatedPRI_1) && (P.PlayerReplicationInfo != RelatedPRI_2) && ((Orb.LastNearbyObjective == None) || (VSize(Orb.Location - Orb.LastNearbyObjective.Location) > Orb.LastNearbyObjective.MaxSensorRange)) ) { return; } BaseSwitch = (SwitchIndex<7) ? SwitchIndex : SwitchIndex-7; // switch to custom message if ( BaseSwitch == 2 ) { // enemy dropped SwitchIndex = 15; } else if ( (BaseSwitch == 1) || (BaseSwitch == 3) || (BaseSwitch == 5) ) { // enemy destroyed (returned) SwitchIndex = 16; } } } } Super.ClientReceive(P, SwitchIndex, RelatedPRI_1, RelatedPRI_2, OptionalObject); if ( RelatedPRI_1 == P.PlayerReplicationInfo ) { if ( (SwitchIndex == 16) ) { UTPlayerController(P).ClientMusicEvent(3); } } } static function SoundNodeWave AnnouncementSound(int MessageIndex, Object OptionalObject, PlayerController PC) { if ( MessageIndex < 14 ) { return super.AnnouncementSound(MessageIndex, OptionalObject, PC); } else if ( MessageIndex == 14 ) { return Default.EnemyIncoming; } else if ( MessageIndex == 15 ) { return Default.EnemyDropped; } else if ( MessageIndex == 16 ) { return Default.EnemyDestroyed; } } static function string GetString( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if ( Switch < 14 ) { return super.GetString(Switch, bPRI1HUD, RelatedPRI_1, RelatedPRI_2, OptionalObject); } else if ( Switch == 14 ) { return Default.EnemyIncomingString; } else if ( Switch == 15 ) { return Default.EnemyDroppedString; } else if ( Switch == 16 ) { return Default.EnemyDestroyedString; } else if ( Switch == 17 ) { return Default.OrbAutoReturnedString; } else if ( Switch == 18 ) { return Default.OrbNoPickupString; } } /** * Don't let multiple messages for same flag stack up */ static function bool ShouldBeRemoved(UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex) { // check if message is not a flag status announcement if (default.Class != NewAnnouncementClass) { return false; } if ( (MyAnnouncement.MessageIndex>13) == (NewMessageIndex>13) ) { return true; } return Super.ShouldBeRemoved(MyAnnouncement, NewAnnouncementClass, NewMessageIndex); } static function color GetColor( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { local UTTeamInfo T; T = UTTeamInfo(OptionalObject); if ( (T == None) || (T.TeamIndex > 1) ) { return class'UTOnslaughtMessage'.Default.GoldColor; } return (T.TeamIndex == 0) ? class'UTOnslaughtMessage'.Default.RedColor : class'UTOnslaughtMessage'.Default.DrawColor; } static function bool IsKeyObjectiveMessage( int Switch ) { return (Default.HighLightOrb[Switch] != 0); } static function int GetFontSize( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ) { return (Switch < 17) ? default.FontSize : 3; } static function float GetPos( int Switch, HUD myHUD ) { return UTHUD(myHUD).MessageOffset[(Switch < 17) ? default.MessageArea : 2]; } defaultproperties { EnemyIncoming=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbCarrierIncoming' EnemyDropped=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDropped' EnemyDestroyed=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDestroyed' EnemyIncomingString="Enemy orb carrier incoming!" EnemyDroppedString="Enemy orb dropped" EnemyDestroyedString="Enemy orb destroyed" OrbAutoReturnedString="Orb auto-returned." OrbNoPickupString="Orb temporarily unavailable." HighlightOrb(2)=1 HighlightOrb(9)=1 HighlightOrb(14)=1 HighlightOrb(15)=1 ReturnBlue="destroyed the blue orb!" ReturnRed="destroyed the red orb!" ReturnedBlue="The blue orb was destroyed!" ReturnedRed="The red orb was destroyed!" CaptureBlue="delivered the blue orb!" CaptureRed="delivered the red orb!" DroppedBlue="dropped the blue orb!" DroppedRed="dropped the red orb!" HasBlue="took the blue orb!" HasRed="took the red orb!" KilledBlue="killed the blue orb carrier!" KilledRed="killed the red orb carrier!" ReturnSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDestroyed' ReturnSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDestroyed' DroppedSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDropped' DroppedSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDropped' TakenSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbPickedUp' TakenSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbPickedUp' MessageArea=6 Name="Default__UTOnslaughtOrbMessage" ObjectArchetype=UTCarriedObjectMessage'UTGame.Default__UTCarriedObjectMessage' } |
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