UTGame.UTCarriedObjectMessage
- Extends
- UTLocalMessage
- Modifiers
- abstract
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.LocalMessage
|
+-- UTGame.UTLocalMessage
|
+-- UTGame.UTCarriedObjectMessage
Direct Known Subclasses:
UTCTFMessage, UTOnslaughtOrbMessage
Functions Summary |
 | bool | AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
|
 | byte | AnnouncementLevel (byte MessageIndex))
|
 | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
|
 | | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
))
|
 | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
))
|
 | bool | PartiallyDuplicates (INT Switch1, INT Switch2, object OptionalObject1, object OptionalObject2 ))
|
 | bool | ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex))
|
 | bool | ShouldRemoveFlagAnnouncement (int MyMessageIndex, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex))
|
Message
var(Message) localized string CaptureBlue;
var(Message) localized string CaptureRed;
var(Message) localized string DroppedBlue;
var(Message) localized string DroppedRed;
var(Message) localized string HasBlue;
var(Message) localized string HasRed;
var(Message) localized string KilledBlue;
var(Message) localized string KilledRed;
var(Message) localized string ReturnBlue;
var(Message) localized string ReturnedBlue;
var(Message) localized string ReturnedRed;
var(Message) localized string ReturnRed;
static function byte AnnouncementLevel ( byte MessageIndex) )
static
function bool PartiallyDuplicates (
INT Switch1,
INT Switch2,
object OptionalObject1,
object OptionalObject2 ) )
ShouldRemoveFlagAnnouncement Source code
static
function bool ShouldRemoveFlagAnnouncement (
int MyMessageIndex,
class<
UTLocalMessage> NewAnnouncementClass,
int NewMessageIndex) )
defaultproperties
{
AnnouncementPriority=4
bIsUnique=True
bIsConsoleMessage=True
DrawColor=(B=255,G=160,R=0,A=255)
FontSize=1
Name="Default__UTCarriedObjectMessage"
ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}
|
Creation time: sk 18-3-2018 10:00:49.207 - Created with
UnCodeX