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UTGame.UTCarriedObjectMessage

Extends
UTLocalMessage
Modifiers
abstract

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTCarriedObjectMessage

Direct Known Subclasses:

UTCTFMessage, UTOnslaughtOrbMessage

Variables Summary
SoundNodeWaveDroppedSounds[2]
SoundNodeWaveReturnSounds[2]
SoundNodeWaveTakenSounds[2]
Message
stringCaptureBlue
stringCaptureRed
stringDroppedBlue
stringDroppedRed
stringHasBlue
stringHasRed
stringKilledBlue
stringKilledRed
stringReturnBlue
stringReturnedBlue
stringReturnedRed
stringReturnRed
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionbool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
functionbyte AnnouncementLevel (byte MessageIndex))
functionSoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionbool PartiallyDuplicates (INT Switch1, INT Switch2, object OptionalObject1, object OptionalObject2 ))
functionbool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex))
functionbool ShouldRemoveFlagAnnouncement (int MyMessageIndex, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

DroppedSounds[2] Source code

var SoundNodeWave DroppedSounds[2];

ReturnSounds[2] Source code

var SoundNodeWave ReturnSounds[2];

TakenSounds[2] Source code

var SoundNodeWave TakenSounds[2];

Message

CaptureBlue Source code

var(Message) localized string CaptureBlue;

CaptureRed Source code

var(Message) localized string CaptureRed;

DroppedBlue Source code

var(Message) localized string DroppedBlue;

DroppedRed Source code

var(Message) localized string DroppedRed;

HasBlue Source code

var(Message) localized string HasBlue;

HasRed Source code

var(Message) localized string HasRed;

KilledBlue Source code

var(Message) localized string KilledBlue;

KilledRed Source code

var(Message) localized string KilledRed;

ReturnBlue Source code

var(Message) localized string ReturnBlue;

ReturnedBlue Source code

var(Message) localized string ReturnedBlue;

ReturnedRed Source code

var(Message) localized string ReturnedRed;

ReturnRed Source code

var(Message) localized string ReturnRed;


Functions Detail

AddAnnouncement Source code

static function bool AddAnnouncement ( UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject) )
move ahead of all queued messages (except for UTVehicleKillMessage or UTWeaponKillRewardMessage) play immediately if already playing multikill message returns true if announcement at head of queue should be played immediately

AnnouncementLevel Source code

static function byte AnnouncementLevel ( byte MessageIndex) )

AnnouncementSound Source code

static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC) )

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

PartiallyDuplicates Source code

static function bool PartiallyDuplicates ( INT Switch1, INT Switch2, object OptionalObject1, object OptionalObject2 ) )
RETURNS true if messages are similar enough to trigger "partially unique" check for HUD display

ShouldBeRemoved Source code

static function bool ShouldBeRemoved ( UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex) )

ShouldRemoveFlagAnnouncement Source code

static function bool ShouldRemoveFlagAnnouncement ( int MyMessageIndex, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex) )
Don't let multiple messages for same flag stack up


Defaultproperties

defaultproperties
{
   AnnouncementPriority=4
   bIsUnique=True
   bIsConsoleMessage=True
   DrawColor=(B=255,G=160,R=0,A=255)
   FontSize=1
   Name="Default__UTCarriedObjectMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

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Creation time: sk 18-3-2018 10:00:49.207 - Created with UnCodeX