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UTGameContent.UTOnslaughtOrbMessage

Extends
UTCarriedObjectMessage

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGame.UTCarriedObjectMessage
         |   
         +-- UTGameContent.UTOnslaughtOrbMessage

Variables Summary
SoundNodeWaveEnemyDestroyed
SoundNodeWaveEnemyDropped
SoundNodeWaveEnemyIncoming
byteHighlightOrb[17]
Message
stringEnemyDestroyedString
stringEnemyDroppedString
stringEnemyIncomingString
stringOrbAutoReturnedString
stringOrbNoPickupString
Inherited Variables from UTGame.UTCarriedObjectMessage
CaptureBlue, CaptureRed, DroppedBlue, DroppedRed, DroppedSounds[2], HasBlue, HasRed, KilledBlue, KilledRed, ReturnBlue, ReturnedBlue, ReturnedRed, ReturnRed, ReturnSounds[2], TakenSounds[2]
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea

Functions Summary
functionSoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
function ClientReceive (PlayerController P, optional int SwitchIndex, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functioncolor GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ))
functionfloat GetPos (int Switch, HUD myHUD ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionbool IsKeyObjectiveMessage (int Switch ))
functionbool ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex))
Inherited Functions from UTGame.UTCarriedObjectMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, ClientReceive, GetString, PartiallyDuplicates, ShouldBeRemoved, ShouldRemoveFlagAnnouncement
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved


Variables Detail

EnemyDestroyed Source code

var SoundNodeWave EnemyDestroyed;

EnemyDropped Source code

var SoundNodeWave EnemyDropped;

EnemyIncoming Source code

var SoundNodeWave EnemyIncoming;

HighlightOrb[17] Source code

var byte HighlightOrb[17];

Message

EnemyDestroyedString Source code

var(Message) localized string EnemyDestroyedString;

EnemyDroppedString Source code

var(Message) localized string EnemyDroppedString;

EnemyIncomingString Source code

var(Message) localized string EnemyIncomingString;

OrbAutoReturnedString Source code

var(Message) localized string OrbAutoReturnedString;

OrbNoPickupString Source code

var(Message) localized string OrbNoPickupString;


Functions Detail

AnnouncementSound Source code

static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC) )

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int SwitchIndex, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetColor Source code

static function color GetColor ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ) )

GetPos Source code

static function float GetPos ( int Switch, HUD myHUD ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

IsKeyObjectiveMessage Source code

static function bool IsKeyObjectiveMessage ( int Switch ) )

ShouldBeRemoved Source code

static function bool ShouldBeRemoved ( UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex) )
Don't let multiple messages for same flag stack up


Defaultproperties

defaultproperties
{
   EnemyIncoming=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbCarrierIncoming'
   EnemyDropped=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDropped'
   EnemyDestroyed=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDestroyed'
   EnemyIncomingString="Enemy orb carrier incoming!"
   EnemyDroppedString="Enemy orb dropped"
   EnemyDestroyedString="Enemy orb destroyed"
   OrbAutoReturnedString="Orb auto-returned."
   OrbNoPickupString="Orb temporarily unavailable."
   HighlightOrb(2)=1
   HighlightOrb(9)=1
   HighlightOrb(14)=1
   HighlightOrb(15)=1
   ReturnBlue="destroyed the blue orb!"
   ReturnRed="destroyed the red orb!"
   ReturnedBlue="The blue orb was destroyed!"
   ReturnedRed="The red orb was destroyed!"
   CaptureBlue="delivered the blue orb!"
   CaptureRed="delivered the red orb!"
   DroppedBlue="dropped the blue orb!"
   DroppedRed="dropped the red orb!"
   HasBlue="took the blue orb!"
   HasRed="took the red orb!"
   KilledBlue="killed the blue orb carrier!"
   KilledRed="killed the red orb carrier!"
   ReturnSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDestroyed'
   ReturnSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDestroyed'
   DroppedSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDropped'
   DroppedSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDropped'
   TakenSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbPickedUp'
   TakenSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbPickedUp'
   MessageArea=6
   Name="Default__UTOnslaughtOrbMessage"
   ObjectArchetype=UTCarriedObjectMessage'UTGame.Default__UTCarriedObjectMessage'
}

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Creation time: sk 18-3-2018 10:00:54.271 - Created with UnCodeX