- Extends
- UTCarriedObjectMessage
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.LocalMessage
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+-- UTGame.UTLocalMessage
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+-- UTGame.UTCarriedObjectMessage
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+-- UTGameContent.UTOnslaughtOrbMessage
Inherited Variables from UTGame.UTCarriedObjectMessage |
CaptureBlue, CaptureRed, DroppedBlue, DroppedRed, DroppedSounds[2], HasBlue, HasRed, KilledBlue, KilledRed, ReturnBlue, ReturnedBlue, ReturnedRed, ReturnRed, ReturnSounds[2], TakenSounds[2] |
Functions Summary |
 | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
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 | | ClientReceive (PlayerController P, optional int SwitchIndex, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | color | GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject
))
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 | int | GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ))
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 | float | GetPos (int Switch, HUD myHUD ))
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 | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | bool | IsKeyObjectiveMessage (int Switch ))
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 | bool | ShouldBeRemoved (UTQueuedAnnouncement MyAnnouncement, class<UTLocalMessage> NewAnnouncementClass, int NewMessageIndex))
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var byte HighlightOrb[17];
Message
var(Message) localized string EnemyDestroyedString;
var(Message) localized string EnemyDroppedString;
var(Message) localized string EnemyIncomingString;
var(Message) localized string OrbAutoReturnedString;
var(Message) localized string OrbNoPickupString;
static
function float GetPos (
int Switch,
HUD myHUD ) )
static function bool IsKeyObjectiveMessage ( int Switch ) )
defaultproperties
{
EnemyIncoming=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbCarrierIncoming'
EnemyDropped=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDropped'
EnemyDestroyed=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_EnemyOrbDestroyed'
EnemyIncomingString="Enemy orb carrier incoming!"
EnemyDroppedString="Enemy orb dropped"
EnemyDestroyedString="Enemy orb destroyed"
OrbAutoReturnedString="Orb auto-returned."
OrbNoPickupString="Orb temporarily unavailable."
HighlightOrb(2)=1
HighlightOrb(9)=1
HighlightOrb(14)=1
HighlightOrb(15)=1
ReturnBlue="destroyed the blue orb!"
ReturnRed="destroyed the red orb!"
ReturnedBlue="The blue orb was destroyed!"
ReturnedRed="The red orb was destroyed!"
CaptureBlue="delivered the blue orb!"
CaptureRed="delivered the red orb!"
DroppedBlue="dropped the blue orb!"
DroppedRed="dropped the red orb!"
HasBlue="took the blue orb!"
HasRed="took the red orb!"
KilledBlue="killed the blue orb carrier!"
KilledRed="killed the red orb carrier!"
ReturnSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDestroyed'
ReturnSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDestroyed'
DroppedSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbDropped'
DroppedSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbDropped'
TakenSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedOrbPickedUp'
TakenSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueOrbPickedUp'
MessageArea=6
Name="Default__UTOnslaughtOrbMessage"
ObjectArchetype=UTCarriedObjectMessage'UTGame.Default__UTCarriedObjectMessage'
}
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Creation time: sk 18-3-2018 10:00:54.271 - Created with
UnCodeX