defaultproperties
{
NeutralEffectTemplate=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle'
TeamEffectTemplates(0)=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle_Red'
TeamEffectTemplates(1)=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Base_Idle_Blue'
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
SecondsBeforeInactive=1.000000
Translation=(X=0.000000,Y=0.000000,Z=-40.000000)
Name="ParticleSystemComponent0"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
AmbientEffect=ParticleSystemComponent0
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
Name="ParticleSystemComponent1"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
PortalEffect=ParticleSystemComponent1
TeamPortalEffectTemplates(0)=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle_Red'
TeamPortalEffectTemplates(1)=ParticleSystem'PICKUPS.Base_Teleporter.Effects.P_Pickups_Teleporter_Idle_Blue'
TeamNum=255
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Conduit'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtNodeTeleporter_Content:OnslaughtNodeTeleporterLightEnvironment'
bUseAsOccluder=False
bCastDynamicShadow=False
Translation=(X=0.000000,Y=0.000000,Z=-34.000000)
Scale=0.500000
Name="StaticMeshComponent0"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
FloorMesh=StaticMeshComponent0
NeutralFloorColor=(R=9.000000,G=8.000000,B=4.000000,A=1.000000)
TeamFloorColors(0)=(R=50.000000,G=5.000000,B=0.000000,A=1.000000)
TeamFloorColors(1)=(R=0.000000,G=5.000000,B=50.000000,A=1.000000)
ConstructedSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_ConduitActivated'
ActiveSound=SoundCue'A_Gameplay.Portal.Portal_Loop01Cue'
Begin Object Class=AudioComponent Name=AmbientSoundComponent0 ObjName=AmbientSoundComponent0 Archetype=AudioComponent'Engine.Default__AudioComponent'
bAutoPlay=True
bStopWhenOwnerDestroyed=True
Name="AmbientSoundComponent0"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
AmbientSoundComponent=AmbientSoundComponent0
PortalMaterial=Material'PICKUPS.Base_Teleporter.Material.M_T_Pickups_Teleporter_Portal_Destination'
Begin Object Class=SceneCapture2DComponent Name=SceneCapture2DComponent0 ObjName=SceneCapture2DComponent0 Archetype=SceneCapture2DComponent'Engine.Default__SceneCapture2DComponent'
NearPlane=10.000000
FarPlane=-1.000000
bUpdateMatrices=False
bSkipUpdateIfOwnerOccluded=True
FrameRate=15.000000
MaxUpdateDist=1000.000000
MaxStreamingUpdateDist=1000.000000
Name="SceneCapture2DComponent0"
ObjectArchetype=SceneCapture2DComponent'Engine.Default__SceneCapture2DComponent'
End Object
PortalCaptureComponent=SceneCapture2DComponent0
bCanWalkOnToReach=True
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtNodeTeleporter:CollisionCylinder'
CollisionHeight=30.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtNodeTeleporter:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
GoodSprite=None
BadSprite=None
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtNodeTeleporter:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtNodeTeleporter:Arrow'
End Object
Components(0)=Arrow
Components(1)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtNodeTeleporter:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtNodeTeleporter:PathRenderer'
End Object
Components(2)=PathRenderer
Begin Object Class=DynamicLightEnvironmentComponent Name=OnslaughtNodeTeleporterLightEnvironment ObjName=OnslaughtNodeTeleporterLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
bCastShadows=False
bDynamic=False
Name="OnslaughtNodeTeleporterLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(3)=OnslaughtNodeTeleporterLightEnvironment
Components(4)=StaticMeshComponent0
Components(5)=ParticleSystemComponent0
Components(6)=ParticleSystemComponent1
Components(7)=SceneCapture2DComponent0
Components(8)=AmbientSoundComponent0
RemoteRole=ROLE_SimulatedProxy
bStatic=False
bAlwaysRelevant=True
bCollideActors=True
bBlockActors=True
NetUpdateFrequency=1.000000
CollisionComponent=CollisionCylinder
MessageClass=Class'UTGameContent.UTOnslaughtMessage'
Name="Default__UTOnslaughtNodeTeleporter_Content"
ObjectArchetype=UTOnslaughtNodeTeleporter'UTGame.Default__UTOnslaughtNodeTeleporter'
}
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