defaultproperties
{
bNoCoreSwitch=True
Begin Object Class=SkeletalMeshComponent Name=CoreBaseMesh ObjName=CoreBaseMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
SkeletalMesh=SkeletalMesh'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core'
AnimTreeTemplate=AnimTree'GP_Onslaught.Anims.AT_GP_Ons_Power_Core'
PhysicsAsset=PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Physics'
AnimSets(0)=AnimSet'GP_Onslaught.Anims.K_GP_Ons_Power_Core'
MorphSets(0)=MorphTargetSet'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_MorphTargets'
bUpdateSkelWhenNotRendered=False
bIgnoreControllersWhenNotRendered=True
bHasPhysicsAssetInstance=True
bSkelCompFixed=True
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowerCore_Content:PowerCoreLightEnvironment'
bUseAsOccluder=False
CastShadow=False
bCastDynamicShadow=False
CollideActors=True
BlockActors=True
BlockZeroExtent=True
BlockNonZeroExtent=True
BlockRigidBody=True
RBChannel=RBCC_Nothing
RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True)
Translation=(X=0.000000,Y=0.000000,Z=-325.000000)
Name="CoreBaseMesh"
ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
End Object
BaseMesh=CoreBaseMesh
BaseMaterialColors(0)=(R=50.000000,G=3.000000,B=1.500000,A=1.000000)
BaseMaterialColors(1)=(R=4.000000,G=12.000000,B=50.000000,A=1.000000)
Begin Object Class=UTParticleSystemComponent Name=ParticleComponent3 ObjName=ParticleComponent3 Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
Template=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue'
Translation=(X=0.000000,Y=0.000000,Z=110.000000)
Name="ParticleComponent3"
ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
End Object
InnerCoreEffect=ParticleComponent3
InnerCoreEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Red'
InnerCoreEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue'
MaxEnergyEffectDist=150.000000
EnergyEndPointParameterNames(0)="Elec_End"
EnergyEndPointParameterNames(1)="Elec_End2"
EnergyEndPointBonePrefix="Column"
EnergyEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity_Red01'
EnergyEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity01'
DestructionEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Red01'
DestructionEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Blue01'
DestroyedPhysicsAsset=PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Destroyed_Physics'
ShieldEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Red'
ShieldEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Blue'
EnergyLightColors(0)=(B=32,G=64,R=247,A=255)
EnergyLightColors(1)=(B=247,G=96,R=64,A=255)
Begin Object Class=PointLightComponent Name=LightComponent0 ObjName=LightComponent0 Archetype=PointLightComponent'Engine.Default__PointLightComponent'
Brightness=20.000000
LightColor=(B=32,G=64,R=247,A=255)
CastShadows=False
LightingChannels=(Dynamic=False,CompositeDynamic=False)
LightShadowMode=LightShadow_Modulate
Name="LightComponent0"
ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
End Object
EnergyEffectLight=LightComponent0
ShieldOnSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreUnshieldToShieldCue'
ShieldOffSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreShieldToUnshieldCue'
ShieldedAmbientSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientShieldedCue'
UnshieldedAmbientSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientUnshieldedCue'
DamageWarningSound=SoundCue'A_Gameplay.ONS.Cue.A_Gameplay_ONS_OnsCoreDamage_Cue'
RedMessageClass=Class'UTGameContent.UTOnslaughtRedCoreMessage'
BlueMessageClass=Class'UTGameContent.UTOnslaughtBlueCoreMessage'
DefendingLocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingOurCore'
DefendingLocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingOurCore'
DefendingLocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingOurCore'
EnemyLocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyCore'
EnemyLocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyCore'
EnemyLocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyCore'
AttackingOurCoreSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingOurCore'
AttackingOurCoreSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingOurCore'
AttackingOurCoreSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingOurCore'
DefendingEnemyCoreSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingEnemyCore'
DefendingEnemyCoreSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingEnemyCore'
DefendingEnemyCoreSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingEnemyCore'
AlternateTargetLocOffset=(X=0.000000,Y=0.000000,Z=200.000000)
PanelExplosionTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01'
PanelExplosionTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01'
PanelMesh=CoreBaseMesh
PanelGibClass=Class'UTGameContent.UTPowerCorePanel_Content'
bNeverCalledPrimeNode=True
DestroyedSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreExplodeCue'
ConstructedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
StartConstructionSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue'
HealingSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeStartBuild01Cue'
HealedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
Begin Object Class=AudioComponent Name=AmbientComponent ObjName=AmbientComponent Archetype=AudioComponent'UTGame.Default__UTOnslaughtPowerCore:AmbientComponent'
ObjectArchetype=AudioComponent'UTGame.Default__UTOnslaughtPowerCore:AmbientComponent'
End Object
AmbientSoundComponent=AmbientComponent
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent9 ObjName=StaticMeshComponent9 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam'
bUseAsOccluder=False
CastShadow=False
bAcceptsLights=False
CollideActors=False
BlockActors=False
BlockRigidBody=False
Translation=(X=0.000000,Y=0.000000,Z=-1166.000000)
Scale3D=(X=0.939400,Y=0.939400,Z=3.317000)
Name="StaticMeshComponent9"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
NodeBeamEffect=StaticMeshComponent9
ShieldHitSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
AttackingLocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyCore'
AttackingLocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyCore'
AttackingLocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyCore'
DamageCapacity=5000.000000
bAllowRemoteUse=True
bAllowOnlyShootable=True
bHasLocationSpeech=True
DefensePriority=10
IconCoords=(U=488.000000,V=266.000000,UL=48.000000,VL=42.000000)
MaxSensorRange=4000.000000
CameraViewDistance=800.000000
AttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheEnemyCore')
DefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendYourCore')
LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardOurCore'
LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardOurCore'
LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardOurCore'
bMustTouchToReach=False
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtPowerCore:CollisionCylinder'
CollisionHeight=200.000000
CollisionRadius=240.000000
ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtPowerCore:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtPowerCore:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtPowerCore:Arrow'
End Object
Components(0)=Arrow
Components(1)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:PathRenderer'
End Object
Components(2)=PathRenderer
Begin Object Class=LinkRenderingComponent Name=LinkRenderer ObjName=LinkRenderer Archetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:LinkRenderer'
ObjectArchetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:LinkRenderer'
End Object
Components(3)=LinkRenderer
Components(4)=AmbientComponent
Begin Object Class=DynamicLightEnvironmentComponent Name=PowerCoreLightEnvironment ObjName=PowerCoreLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
bCastShadows=False
bDynamic=False
Name="PowerCoreLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(5)=PowerCoreLightEnvironment
Components(6)=CoreBaseMesh
Components(7)=ParticleComponent3
Components(8)=LightComponent0
Components(9)=StaticMeshComponent9
DrawScale=0.600000
CollisionComponent=CoreBaseMesh
MessageClass=Class'UTGameContent.UTOnslaughtMessage'
SupportedEvents(5)=Class'UTGame.UTSeqEvent_PowerCoreDestructionEffect'
Name="Default__UTOnslaughtPowerCore_Content"
ObjectArchetype=UTOnslaughtPowerCore'UTGame.Default__UTOnslaughtPowerCore'
}
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