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UTGameContent.UTOnslaughtPowerCore_Content

Extends
UTOnslaughtPowerCore

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.Objective
         |   
         +-- UTGame.UTGameObjective
            |   
            +-- UTGame.UTOnslaughtObjective
               |   
               +-- UTGame.UTOnslaughtNodeObjective
                  |   
                  +-- UTGame.UTOnslaughtPanelNode
                     |   
                     +-- UTGame.UTOnslaughtPowerCore
                        |   
                        +-- UTGameContent.UTOnslaughtPowerCore_Content

Constants Summary
Inherited Contants from UTGame.UTOnslaughtPanelNode
DESTROYED_PANEL_BONE_SCALE

Variables Summary
Inherited Variables from UTGame.UTOnslaughtPowerCore
AlternateTargetLocOffset, AttackingOurCoreSpeech, BaseMaterialColors[2], BaseMaterialInstance, BaseMesh, BlueMessageClass, bNecrisCore, bNeverAttack, bNoCoreSwitch, bOnlyLeviathanAttack, bResettingCore, bReverseForThisCore, bWasVulnerable, CachedLeviathan, CoreDestroyWaveForm, CoreMessageClass, DamageCrossfader, DamageWarningSound, DefendingEnemyCoreSpeech, DefendingLocationSpeech, DestroyedPhysicsAsset, DestructionEffectTemplates[2], EnemyLocationSpeech, EnergyEffectLight, EnergyEffects[6], EnergyEffectTemplates[2], EnergyEndPointBonePrefix, EnergyEndPointParameterNames[2], EnergyLightColors[2], InnerCoreEffect, InnerCoreEffectTemplates[2], KismetMeshActor, LastDamagedTime, LastDamageWarningTime, LastNoHealWarningTime, MaxEnergyEffectDist, NamePrefix, OldHealth, ONSAnnouncerMessagesClass, ONSOrbMessagesClass, ProcessedTarydium, RedMessageClass, ReducedDamageTime, ShieldedAmbientSound, ShieldEffects[3], ShieldEffectTemplates[2], ShieldOffSound, ShieldOnSound, UnshieldedAmbientSound, VulnerableTime
Inherited Variables from UTGame.UTOnslaughtPanelNode
NumPanelsBlownOff, PanelBonePrefix, PanelBoneScaler, PanelExplosionTemplates[2], PanelGibClass, PanelHealEffectTemplates[2], PanelHealthMax, PanelHealthRemaining, PanelMesh, PanelsBeingHealed, ReplicatedNumPanelsBlownOff

Structures Summary
Inherited Structures from UTGame.UTOnslaughtPowerCore
EnergyEffectInfo

Functions Summary
Inherited Functions from UTGame.UTOnslaughtPowerCore
BeginState, BlowOffAllPanels, BroadcastAttackNotification, DisableObjective, EndState, FailedLinkHeal, GetHUDOffset, GetHumanReadableName, GetLocationSpeechFor, GetNodeString, GetTargetLocation, HasActiveDefenseSystem, HealDamage, HighlightOnMinimap, InitializeForThisRound, InitialUpdateEffects, KillEnemyFirst, LegitimateTargetOf, OnHealDamage, PostBeginPlay, ReplicatedEvent, ScaleDamage, ScoreDamage, SetInitialState, SetTeamEffects, TakeDamage, TellBotHowToDisable, Timer, UpdateDamageEffects, UpdateEffects, ValidSpawnPointFor
Inherited Functions from UTGame.UTOnslaughtPanelNode
BeginState, BlowOffPanel, BlowOffPanelAtLocation, BlowOffPanelTimer, BlowOffRandomPanels, DamagePanels, EndState, HealDamage, HealPanels, PanelHealEffectFinished, PostBeginPlay, ReplicatedEvent, RestoreAllPanels, RestoreRandomPanel, TakeDamage


Defaultproperties

defaultproperties
{
   bNoCoreSwitch=True
   Begin Object Class=SkeletalMeshComponent Name=CoreBaseMesh ObjName=CoreBaseMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
      SkeletalMesh=SkeletalMesh'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core'
      AnimTreeTemplate=AnimTree'GP_Onslaught.Anims.AT_GP_Ons_Power_Core'
      PhysicsAsset=PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Physics'
      AnimSets(0)=AnimSet'GP_Onslaught.Anims.K_GP_Ons_Power_Core'
      MorphSets(0)=MorphTargetSet'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_MorphTargets'
      bUpdateSkelWhenNotRendered=False
      bIgnoreControllersWhenNotRendered=True
      bHasPhysicsAssetInstance=True
      bSkelCompFixed=True
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowerCore_Content:PowerCoreLightEnvironment'
      bUseAsOccluder=False
      CastShadow=False
      bCastDynamicShadow=False
      CollideActors=True
      BlockActors=True
      BlockZeroExtent=True
      BlockNonZeroExtent=True
      BlockRigidBody=True
      RBChannel=RBCC_Nothing
      RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True)
      Translation=(X=0.000000,Y=0.000000,Z=-325.000000)
      Name="CoreBaseMesh"
      ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent'
   End Object
   BaseMesh=CoreBaseMesh
   BaseMaterialColors(0)=(R=50.000000,G=3.000000,B=1.500000,A=1.000000)
   BaseMaterialColors(1)=(R=4.000000,G=12.000000,B=50.000000,A=1.000000)
   Begin Object Class=UTParticleSystemComponent Name=ParticleComponent3 ObjName=ParticleComponent3 Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
      Template=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue'
      Translation=(X=0.000000,Y=0.000000,Z=110.000000)
      Name="ParticleComponent3"
      ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent'
   End Object
   InnerCoreEffect=ParticleComponent3
   InnerCoreEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Red'
   InnerCoreEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue'
   MaxEnergyEffectDist=150.000000
   EnergyEndPointParameterNames(0)="Elec_End"
   EnergyEndPointParameterNames(1)="Elec_End2"
   EnergyEndPointBonePrefix="Column"
   EnergyEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity_Red01'
   EnergyEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity01'
   DestructionEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Red01'
   DestructionEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Blue01'
   DestroyedPhysicsAsset=PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Destroyed_Physics'
   ShieldEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Red'
   ShieldEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Blue'
   EnergyLightColors(0)=(B=32,G=64,R=247,A=255)
   EnergyLightColors(1)=(B=247,G=96,R=64,A=255)
   Begin Object Class=PointLightComponent Name=LightComponent0 ObjName=LightComponent0 Archetype=PointLightComponent'Engine.Default__PointLightComponent'
      Brightness=20.000000
      LightColor=(B=32,G=64,R=247,A=255)
      CastShadows=False
      LightingChannels=(Dynamic=False,CompositeDynamic=False)
      LightShadowMode=LightShadow_Modulate
      Name="LightComponent0"
      ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
   End Object
   EnergyEffectLight=LightComponent0
   ShieldOnSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreUnshieldToShieldCue'
   ShieldOffSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreShieldToUnshieldCue'
   ShieldedAmbientSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientShieldedCue'
   UnshieldedAmbientSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientUnshieldedCue'
   DamageWarningSound=SoundCue'A_Gameplay.ONS.Cue.A_Gameplay_ONS_OnsCoreDamage_Cue'
   RedMessageClass=Class'UTGameContent.UTOnslaughtRedCoreMessage'
   BlueMessageClass=Class'UTGameContent.UTOnslaughtBlueCoreMessage'
   DefendingLocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingOurCore'
   DefendingLocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingOurCore'
   DefendingLocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingOurCore'
   EnemyLocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyCore'
   EnemyLocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyCore'
   EnemyLocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyCore'
   AttackingOurCoreSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingOurCore'
   AttackingOurCoreSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingOurCore'
   AttackingOurCoreSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingOurCore'
   DefendingEnemyCoreSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingEnemyCore'
   DefendingEnemyCoreSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingEnemyCore'
   DefendingEnemyCoreSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingEnemyCore'
   AlternateTargetLocOffset=(X=0.000000,Y=0.000000,Z=200.000000)
   PanelExplosionTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01'
   PanelExplosionTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01'
   PanelMesh=CoreBaseMesh
   PanelGibClass=Class'UTGameContent.UTPowerCorePanel_Content'
   bNeverCalledPrimeNode=True
   DestroyedSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreExplodeCue'
   ConstructedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
   StartConstructionSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue'
   HealingSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeStartBuild01Cue'
   HealedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue'
   Begin Object Class=AudioComponent Name=AmbientComponent ObjName=AmbientComponent Archetype=AudioComponent'UTGame.Default__UTOnslaughtPowerCore:AmbientComponent'
      ObjectArchetype=AudioComponent'UTGame.Default__UTOnslaughtPowerCore:AmbientComponent'
   End Object
   AmbientSoundComponent=AmbientComponent
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent9 ObjName=StaticMeshComponent9 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam'
      bUseAsOccluder=False
      CastShadow=False
      bAcceptsLights=False
      CollideActors=False
      BlockActors=False
      BlockRigidBody=False
      Translation=(X=0.000000,Y=0.000000,Z=-1166.000000)
      Scale3D=(X=0.939400,Y=0.939400,Z=3.317000)
      Name="StaticMeshComponent9"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   NodeBeamEffect=StaticMeshComponent9
   ShieldHitSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
   AttackingLocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyCore'
   AttackingLocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyCore'
   AttackingLocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyCore'
   DamageCapacity=5000.000000
   bAllowRemoteUse=True
   bAllowOnlyShootable=True
   bHasLocationSpeech=True
   DefensePriority=10
   IconCoords=(U=488.000000,V=266.000000,UL=48.000000,VL=42.000000)
   MaxSensorRange=4000.000000
   CameraViewDistance=800.000000
   AttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheEnemyCore')
   DefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendYourCore')
   LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardOurCore'
   LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardOurCore'
   LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardOurCore'
   bMustTouchToReach=False
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtPowerCore:CollisionCylinder'
      CollisionHeight=200.000000
      CollisionRadius=240.000000
      ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtPowerCore:CollisionCylinder'
   End Object
   CylinderComponent=CollisionCylinder
   Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtPowerCore:Arrow'
      ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtPowerCore:Arrow'
   End Object
   Components(0)=Arrow
   Components(1)=CollisionCylinder
   Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:PathRenderer'
      ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:PathRenderer'
   End Object
   Components(2)=PathRenderer
   Begin Object Class=LinkRenderingComponent Name=LinkRenderer ObjName=LinkRenderer Archetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:LinkRenderer'
      ObjectArchetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:LinkRenderer'
   End Object
   Components(3)=LinkRenderer
   Components(4)=AmbientComponent
   Begin Object Class=DynamicLightEnvironmentComponent Name=PowerCoreLightEnvironment ObjName=PowerCoreLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      bCastShadows=False
      bDynamic=False
      Name="PowerCoreLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(5)=PowerCoreLightEnvironment
   Components(6)=CoreBaseMesh
   Components(7)=ParticleComponent3
   Components(8)=LightComponent0
   Components(9)=StaticMeshComponent9
   DrawScale=0.600000
   CollisionComponent=CoreBaseMesh
   MessageClass=Class'UTGameContent.UTOnslaughtMessage'
   SupportedEvents(5)=Class'UTGame.UTSeqEvent_PowerCoreDestructionEffect'
   Name="Default__UTOnslaughtPowerCore_Content"
   ObjectArchetype=UTOnslaughtPowerCore'UTGame.Default__UTOnslaughtPowerCore'
}

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Creation time: sk 18-3-2018 10:00:54.314 - Created with UnCodeX