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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtPowerCore_Content extends UTOnslaughtPowerCore; defaultproperties { bNoCoreSwitch=True Begin Object Class=SkeletalMeshComponent Name=CoreBaseMesh ObjName=CoreBaseMesh Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' SkeletalMesh=SkeletalMesh'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core' AnimTreeTemplate=AnimTree'GP_Onslaught.Anims.AT_GP_Ons_Power_Core' PhysicsAsset=PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Physics' AnimSets(0)=AnimSet'GP_Onslaught.Anims.K_GP_Ons_Power_Core' MorphSets(0)=MorphTargetSet'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_MorphTargets' bUpdateSkelWhenNotRendered=False bIgnoreControllersWhenNotRendered=True bHasPhysicsAssetInstance=True bSkelCompFixed=True LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowerCore_Content:PowerCoreLightEnvironment' bUseAsOccluder=False CastShadow=False bCastDynamicShadow=False CollideActors=True BlockActors=True BlockZeroExtent=True BlockNonZeroExtent=True BlockRigidBody=True RBChannel=RBCC_Nothing RBCollideWithChannels=(Default=True,Pawn=True,Vehicle=True,GameplayPhysics=True,EffectPhysics=True) Translation=(X=0.000000,Y=0.000000,Z=-325.000000) Name="CoreBaseMesh" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' End Object BaseMesh=CoreBaseMesh BaseMaterialColors(0)=(R=50.000000,G=3.000000,B=1.500000,A=1.000000) BaseMaterialColors(1)=(R=4.000000,G=12.000000,B=50.000000,A=1.000000) Begin Object Class=UTParticleSystemComponent Name=ParticleComponent3 ObjName=ParticleComponent3 Archetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' Template=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue' Translation=(X=0.000000,Y=0.000000,Z=110.000000) Name="ParticleComponent3" ObjectArchetype=UTParticleSystemComponent'UTGame.Default__UTParticleSystemComponent' End Object InnerCoreEffect=ParticleComponent3 InnerCoreEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Red' InnerCoreEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Center_Blue' MaxEnergyEffectDist=150.000000 EnergyEndPointParameterNames(0)="Elec_End" EnergyEndPointParameterNames(1)="Elec_End2" EnergyEndPointBonePrefix="Column" EnergyEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity_Red01' EnergyEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Electricity01' DestructionEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Red01' DestructionEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Death_Blue01' DestroyedPhysicsAsset=PhysicsAsset'GP_Onslaught.Mesh.SK_GP_Ons_Power_Core_Destroyed_Physics' ShieldEffectTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Red' ShieldEffectTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Shielded_Blue' EnergyLightColors(0)=(B=32,G=64,R=247,A=255) EnergyLightColors(1)=(B=247,G=96,R=64,A=255) Begin Object Class=PointLightComponent Name=LightComponent0 ObjName=LightComponent0 Archetype=PointLightComponent'Engine.Default__PointLightComponent' Brightness=20.000000 LightColor=(B=32,G=64,R=247,A=255) CastShadows=False LightingChannels=(Dynamic=False,CompositeDynamic=False) LightShadowMode=LightShadow_Modulate Name="LightComponent0" ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent' End Object EnergyEffectLight=LightComponent0 ShieldOnSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreUnshieldToShieldCue' ShieldOffSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreShieldToUnshieldCue' ShieldedAmbientSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientShieldedCue' UnshieldedAmbientSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreAmbientUnshieldedCue' DamageWarningSound=SoundCue'A_Gameplay.ONS.Cue.A_Gameplay_ONS_OnsCoreDamage_Cue' RedMessageClass=Class'UTGameContent.UTOnslaughtRedCoreMessage' BlueMessageClass=Class'UTGameContent.UTOnslaughtBlueCoreMessage' DefendingLocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingOurCore' DefendingLocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingOurCore' DefendingLocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingOurCore' EnemyLocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardEnemyCore' EnemyLocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardEnemyCore' EnemyLocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardEnemyCore' AttackingOurCoreSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingOurCore' AttackingOurCoreSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingOurCore' AttackingOurCoreSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingOurCore' DefendingEnemyCoreSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_DefendingEnemyCore' DefendingEnemyCoreSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_DefendingEnemyCore' DefendingEnemyCoreSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_DefendingEnemyCore' AlternateTargetLocOffset=(X=0.000000,Y=0.000000,Z=200.000000) PanelExplosionTemplates(0)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Red01' PanelExplosionTemplates(1)=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Core_Expl_Blue01' PanelMesh=CoreBaseMesh PanelGibClass=Class'UTGameContent.UTPowerCorePanel_Content' bNeverCalledPrimeNode=True DestroyedSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreExplodeCue' ConstructedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue' StartConstructionSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuild01Cue' HealingSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeStartBuild01Cue' HealedSound=SoundCue'A_Gameplay.A_Gameplay_Onslaught_PowerNodeBuilt01Cue' Begin Object Class=AudioComponent Name=AmbientComponent ObjName=AmbientComponent Archetype=AudioComponent'UTGame.Default__UTOnslaughtPowerCore:AmbientComponent' ObjectArchetype=AudioComponent'UTGame.Default__UTOnslaughtPowerCore:AmbientComponent' End Object AmbientSoundComponent=AmbientComponent Begin Object Class=StaticMeshComponent Name=StaticMeshComponent9 ObjName=StaticMeshComponent9 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam' bUseAsOccluder=False CastShadow=False bAcceptsLights=False CollideActors=False BlockActors=False BlockRigidBody=False Translation=(X=0.000000,Y=0.000000,Z=-1166.000000) Scale3D=(X=0.939400,Y=0.939400,Z=3.317000) Name="StaticMeshComponent9" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object NodeBeamEffect=StaticMeshComponent9 ShieldHitSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' AttackingLocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_AttackingEnemyCore' AttackingLocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_AttackingEnemyCore' AttackingLocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_AttackingEnemyCore' DamageCapacity=5000.000000 bAllowRemoteUse=True bAllowOnlyShootable=True bHasLocationSpeech=True DefensePriority=10 IconCoords=(U=488.000000,V=266.000000,UL=48.000000,VL=42.000000) MaxSensorRange=4000.000000 CameraViewDistance=800.000000 AttackAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_AttackTheEnemyCore') DefendAnnouncement=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DefendYourCore') LocationSpeech(0)=SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_HeadingTowardOurCore' LocationSpeech(1)=SoundNodeWave'A_Character_Jester.BotStatus.A_BotStatus_Jester_HeadingTowardOurCore' LocationSpeech(2)=SoundNodeWave'A_Character_Othello.BotStatus.A_BotStatus_Othello_HeadingTowardOurCore' bMustTouchToReach=False Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtPowerCore:CollisionCylinder' CollisionHeight=200.000000 CollisionRadius=240.000000 ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtPowerCore:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTOnslaughtPowerCore:Arrow' ObjectArchetype=ArrowComponent'UTGame.Default__UTOnslaughtPowerCore:Arrow' End Object Components(0)=Arrow Components(1)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:PathRenderer' End Object Components(2)=PathRenderer Begin Object Class=LinkRenderingComponent Name=LinkRenderer ObjName=LinkRenderer Archetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:LinkRenderer' ObjectArchetype=LinkRenderingComponent'UTGame.Default__UTOnslaughtPowerCore:LinkRenderer' End Object Components(3)=LinkRenderer Components(4)=AmbientComponent Begin Object Class=DynamicLightEnvironmentComponent Name=PowerCoreLightEnvironment ObjName=PowerCoreLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' bCastShadows=False bDynamic=False Name="PowerCoreLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(5)=PowerCoreLightEnvironment Components(6)=CoreBaseMesh Components(7)=ParticleComponent3 Components(8)=LightComponent0 Components(9)=StaticMeshComponent9 DrawScale=0.600000 CollisionComponent=CoreBaseMesh MessageClass=Class'UTGameContent.UTOnslaughtMessage' SupportedEvents(5)=Class'UTGame.UTSeqEvent_PowerCoreDestructionEffect' Name="Default__UTOnslaughtPowerCore_Content" ObjectArchetype=UTOnslaughtPowerCore'UTGame.Default__UTOnslaughtPowerCore' } |
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