UTGame.UTOnslaughtObjective
- Extends
- UTGameObjective
- Modifiers
- abstract native ( Onslaught ) nativereplication
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.Actor
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+-- Engine.NavigationPoint
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+-- Engine.Objective
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+-- UTGame.UTGameObjective
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+-- UTGame.UTOnslaughtObjective
Direct Known Subclasses:
UTOnslaughtNodeObjective, UTOnslaughtSpecialObjective
Inherited Variables from UTGame.UTGameObjective |
AttackAnnouncement, AttackCoords, AttackLinearColor, bAllowOnlyShootable, bAllowRemoteUse, bAlreadyRendered, BaseRadius, BestLocker, bFirstObjective, bHasLocationSpeech, bHasSensor, bIsActive, bIsConstructing, bIsDisabled, bNoLockerFound, bPostRenderTraceSucceeded, bScriptRenderAdditionalMinimap, bUnderAttack, CameraViewDistance, ControlColor[3], DefendAnnouncement, DefenderTeamIndex, DefensePoints, DefensePriority, DefenseSquad, DeployableLockers, HighlightScale, HighlightSpeed, HUDLocation, HudMaterial, IconCoords, IconExtentX, IconExtentY, IconHudTexture, IconPosX, IconPosY, LastHighlightUpdate, LastPostRenderTraceTime, LocationPostfix, LocationPrefix, LocationSpeech, MaxBeaconDistance, MaxHighlightScale, MaxSensorRange, MinimapIconScale, MyBaseVolume, NextObjective, ObjectiveName, PlayerStarts, Score, Scorers, ShootSpots, StartTeam, TeamStaticMeshes, VehicleFactories, VehicleParkingSpots |
Inherited Functions from UTGame.UTGameObjective |
AddScorer, AddTeamStaticMesh, BetterObjectiveThan, BotNearObjective, CalcCamera, CanDoubleJump, ClientReset, Destroyed, DrawIcon, DrawMapSelection, FindGoodEndView, FindNearestFriendlyNode, GetAutoObjectiveActor, GetBestAvailableVehicleRating, GetBestLocker, GetBestViewTarget, GetFlag, GetHUDOffset, GetHumanReadableName, GetLocationMessageIndex, GetLocationSpeechFor, GetLocationStringFor, GetNumDefenders, GetTeamNum, HighlightOnMinimap, IsActive, IsCritical, IsNeutral, IsStandalone, MarkShootSpotsFor, NearObjective, NeedsHealing, ObjectiveChanged, PostBeginPlay, ReachedParkingSpot, RenderExtraDetails, RenderMinimap, RenderMyLinks, ReplicatedEvent, Reset, SetAlarm, SetHUDLocation, SetTeam, ShareScore, Shootable, TeamLink, TeleportTo, TellBotHowToDisable, TellBotHowToHeal, TriggerFlagEvent, UpdateTeamStaticMeshes, UsedBy, ValidSpawnPointFor |
var bool bIsNeutral;
var byte FinalCoreDistance[2];
var repnotify float Health;
LastAttackAnnouncementTime Source code
var float LastAttackAnnouncementTime;
LastAttackExpirationTime Source code
var float LastAttackExpirationTime;
var float LastAttackMessageTime;
var int LastAttackSwitch;
var float LastAttackTime;
ObjectiveHealth
var(ObjectiveHealth) float DamageCapacity;
var(ObjectiveHealth) float LinkHealMult;
UTOnslaughtObjective
bAssociatePlayerStarts Source code
function ClearUnderAttack ( ) )
function float GetSpawnRating ( byte EnemyTeam) )
HasActiveDefenseSystem Source code
function bool HasActiveDefenseSystem ( ) )
function bool HasUsefulVehicles (
Controller Asker) )
function InitCloseActors ( ) )
simulated event bool IsActive ( ) )
simulated event bool IsCritical ( ) )
function bool IsCurrentlyDestroyed ( ) )
simulated function bool IsNeutral ( ) )
function bool LegitimateTargetOf (
UTBot B) )
LinkedToCoreConstructingFor Source code
function bool LinkedToCoreConstructingFor ( byte Team) )
simulated function bool PoweredBy ( byte TeamNum) )
function SetUnderAttack ( bool bNewUnderAttack) )
function bool StandGuard (
UTBot B) )
function TarydiumBoost ( float Quantity )
function bool TooClose (
UTBot B) )
simulated function UpdateEffects ( bool bPropagate) )
Creation time: sk 18-3-2018 10:00:54.260 - Created with
UnCodeX