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UTGameContent.UTOnslaughtNodeHealEffectBlue


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/**
 *
 * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
 */

class UTOnslaughtNodeHealEffectBlue extends UTOnslaughtNodeHealEffectBase;

defaultproperties
{
   EmitterTemplate=ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Heal_Blue'
   Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0'
      ObjectArchetype=ParticleSystemComponent'UTGame.Default__UTOnslaughtNodeHealEffectBase:ParticleSystemComponent0'
   End Object
   ParticleSystemComponent=ParticleSystemComponent0
   Components(0)=ParticleSystemComponent0
   Name="Default__UTOnslaughtNodeHealEffectBlue"
   ObjectArchetype=UTOnslaughtNodeHealEffectBase'UTGame.Default__UTOnslaughtNodeHealEffectBase'
}

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Class file time: tr 31-1-2018 17:18:56.000 - Creation time: sk 18-3-2018 10:01:23.193 - Created with UnCodeX