| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object | +-- Engine.Actor | +-- Engine.Emitter
EmitterSpawnable, UTEmitCameraEffect, UTEmitter
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
| Variables Summary | |
|---|---|
| bool | bCurrentlyActive |
| bool | bDestroyOnSystemFinish |
| Emitter | |
| ParticleSystemComponent | ParticleSystemComponent |
| Inherited Variables from Core.Object |
|---|
| Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| ECollisionType, EDoubleClickDir, EMoveDir, ENetRole, EPhysics, ETravelType |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
| Functions Summary | ||
|---|---|---|
![]() | OnParticleSystemFinished (ParticleSystemComponent FinishedComponent)) | |
![]() | OnSetParticleSysParam (SeqAct_SetParticleSysParam Action)) | |
![]() | OnToggle (SeqAct_Toggle action)) | |
![]() | PostBeginPlay ())) | |
![]() | ReplicatedEvent (name VarName)) | |
![]() | SetActorParameter (name ParameterName, actor Param)) | |
![]() | SetColorParameter (name ParameterName, color Param)) | |
![]() | SetExtColorParameter (name ParameterName, byte Red, byte Green, byte Blue, byte Alpha)) | |
![]() | SetFloatParameter (name ParameterName, float Param)) | |
![]() | SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish) | |
![]() | SetVectorParameter (name ParameterName, vector Param)) | |
| Variables Detail |
|---|
used to update status of toggleable level placed emitters on clients
| Functions Detail |
|---|
OnParticleSystemFinished Source code
OnSetParticleSysParam Source codeKismet handler for setting particle instance parameters.
OnToggle Source codeHandling Toggle event from Kismet.
PostBeginPlay Source code
ReplicatedEvent Source code
SetActorParameter Source code
SetColorParameter Source code
SetExtColorParameter Source code
SetFloatParameter Source code
SetTemplate Source code
SetVectorParameter Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent0 ObjName=ParticleSystemComponent0 Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
SecondsBeforeInactive=1.000000
Name="ParticleSystemComponent0"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
ParticleSystemComponent=ParticleSystemComponent0
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent'
Sprite=Texture2D'EngineResources.S_Emitter'
bIsScreenSizeScaled=True
ScreenSize=0.002500
HiddenGame=True
AlwaysLoadOnClient=False
AlwaysLoadOnServer=False
Name="Sprite"
ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent'
End Object
Components(0)=Sprite
Components(1)=ParticleSystemComponent0
Begin Object Class=ArrowComponent Name=ArrowComponent0 ObjName=ArrowComponent0 Archetype=ArrowComponent'Engine.Default__ArrowComponent'
ArrowColor=(B=128,G=255,R=0,A=255)
ArrowSize=1.500000
Name="ArrowComponent0"
ObjectArchetype=ArrowComponent'Engine.Default__ArrowComponent'
End Object
Components(2)=ArrowComponent0
TickGroup=TG_DuringAsyncWork
bNoDelete=True
bHardAttach=True
bGameRelevant=True
bEdShouldSnap=True
Name="Default__Emitter"
ObjectArchetype=Actor'Engine.Default__Actor'
}
|
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