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UTGameContent.UTOnslaughtFlag_Content

Extends
UTOnslaughtFlag

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTGame.UTCarriedObject
      |   
      +-- UTGame.UTOnslaughtFlag
         |   
         +-- UTGameContent.UTOnslaughtFlag_Content

Variables Summary
Inherited Variables from UTGame.UTOnslaughtFlag
bFinishedPreBuild, BuildStartTime, BuildTime, EnemyReturnPrebuildTime, FlagEffectComp, FlagEffect[2], FlagMaterials[2], GodBeamClass, GraceDist, HomeHiddenCount, HomeOrbScale, HoverboardOrbScale, LastForcedReturnPRI, LastForcedReturnTime, LastGraceDistance, LastIncomingWarning, LastNearbyObjective, LastUsefulTime, LightColors[2], LockedNode, MaxHoldTime, MaxSpringDistance, Mesh, MyGodBeam, NormalOrbScale, OldLocation, OrbMinViewDist, OrbString, Prebuildtime, RemainingDropTime, ReturnedEffectClasses[2], StartingHomeBase, ToolTipIconCoords, UsePictographDistSq
Inherited Variables from UTGame.UTCarriedObject
Assists, bHome, bLastSecondSave, bLeavingDroppedState, BlueColor, bUseTeamColorForIcon, DefaultHeight, DefaultRadius, DroppedSound, FirstTouch, FlagLight, GameObjBone3P, GameObjOffset1P, GameObjOffset3P, GameObjRot1P, GameObjRot3P, GoldColor, HighlightScale, HighlightSpeed, Holder, HolderPRI, HomeBase, HomeBaseOffset, HUDLocation, IconCoords, IconTexture, LastAnchor, LastFlagSeeTime, LastHighlightUpdate, LastSeeMessageIndex, LastValidAnchorTime, MapSize, MaxDropTime, MaxHighlightScale, NeedToPickUpAnnouncements, OldBase, OldBaseBase, OldHolder, PickupSound, PickUpWaveForm, RedColor, ReturnedSound, TakenTime, Team, TossDistance

Functions Summary
Inherited Functions from UTGame.UTOnslaughtFlag
BeginState, BroadcastDroppedMessage, BroadcastTakenFromBaseMessage, ClientReturnedHome, Destroyed, DoBuildOrb, DrawIcon, DrawUsePictograph, Drop, EndState, FindNearestFlagBase, FlagUse, GetTeamNum, IsNearlyHome, IsRebuilding, LogDropped, NativePostRenderFor, NotifyLocalPlayerTeamReceived, OrbBuilt, OrbUnused, PostBeginPlay, PostRenderFor, RenderEnemyMapIcon, RenderMapIcon, ReplicatedEvent, Reset, Score, SendFlagMessage, SendHome, SetHolder, SetHomeBase, SetOrbTeam, SetTeam, ShouldMinimapRenderFor, Timer, Touch, UpdateTeamEffects, ValidHolder
Inherited Functions from UTGame.UTCarriedObject
AutoSendHome, BaseChange, BeginState, BroadcastDroppedMessage, BroadcastReturnedMessage, BroadcastTakenDroppedMessage, BroadcastTakenFromBaseMessage, CalcSetHome, CheckFit, CheckPain, CheckTouching, ClearHolder, ClientReturnedHome, DrawIcon, Drop, EndState, FellOutOfWorld, FlagUse, GetIconTexture, GetKismetEventObjective, GetTeamNum, HighlightOnMinimap, KismetSendHome, Landed, LogDropped, LogReturned, LogTaken, NotReachableBy, OnBaseChainChanged, PhysicsVolumeChange, Position, PostBeginPlay, RenderEnemyMapIcon, RenderMapIcon, ReplicatedEvent, Score, SendFlagMessage, SendHome, SetHolder, SetHUDLocation, ShouldMinimapRenderFor, TakeDamage, Timer, Touch, ValidHolder


Defaultproperties

defaultproperties
{
   Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
      StaticMesh=StaticMesh'PICKUPS.PowerCell.Mesh.S_Pickups_PowerCell_Cell01'
      LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlag_Content:OnslaughtFlagLightEnvironment'
      bUseAsOccluder=False
      CastShadow=False
      CollideActors=False
      BlockRigidBody=False
      Scale=1.350000
      Name="StaticMeshComponent0"
      ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
   End Object
   Mesh=StaticMeshComponent0
   FlagMaterials(0)=Material'PICKUPS.PowerCell.Materials.M_Pickups_Orb_Red'
   FlagMaterials(1)=Material'PICKUPS.PowerCell.Materials.M_Pickups_Orb_Blue'
   FlagEffect(0)=ParticleSystem'GP_Onslaught.Effects.P_Orb_Red'
   FlagEffect(1)=ParticleSystem'GP_Onslaught.Effects.P_Orb_Blue'
   Begin Object Class=ParticleSystemComponent Name=EffectComp ObjName=EffectComp Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
      SecondsBeforeInactive=1.000000
      Name="EffectComp"
      ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
   End Object
   FlagEffectComp=EffectComp
   LightColors(0)=(B=0,G=64,R=255,A=0)
   LightColors(1)=(B=255,G=128,R=64,A=0)
   GraceDist=5000.000000
   GodBeamClass=Class'UTGameContent.UTOnslaughtGodBeam_Content'
   MaxSpringDistance=15.000000
   ReturnedEffectClasses(0)=Class'UTGameContent.UTEmit_OnslaughtOrbExplosion_Red'
   ReturnedEffectClasses(1)=Class'UTGameContent.UTEmit_OnslaughtOrbExplosion_Blue'
   NormalOrbScale=1.350000
   HomeOrbScale=1.000000
   HoverboardOrbScale=0.900000
   Prebuildtime=0.025000
   BuildTime=5.500000
   EnemyReturnPrebuildTime=5.000000
   bHome=True
   MaxDropTime=15.000000
   MapSize=0.750000
   IconCoords=(U=843.000000,V=0.000000,UL=50.000000,VL=48.000000)
   GameObjOffset3P=(X=-35.000000,Y=30.000000,Z=25.000000)
   GameObjOffset1P=(X=-35.000000,Y=30.000000,Z=25.000000)
   PickupSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbPickedUp'
   DroppedSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbDropped'
   ReturnedSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbDischarged'
   Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'Engine.Default__PointLightComponent'
      Radius=250.000000
      Brightness=5.000000
      LightColor=(B=64,G=255,R=255,A=0)
      Name="FlagLightComponent"
      ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
   End Object
   FlagLight=FlagLightComponent
   NeedToPickUpAnnouncements(0)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabYourOrb',AnnouncementText="Grab the Red Orb!")
   NeedToPickUpAnnouncements(1)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabYourOrb',AnnouncementText="Grab the Blue Orb!")
   Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtFlag:CollisionCylinder'
      ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtFlag:CollisionCylinder'
   End Object
   Components(0)=CollisionCylinder
   Components(1)=FlagLightComponent
   Begin Object Class=DynamicLightEnvironmentComponent Name=OnslaughtFlagLightEnvironment ObjName=OnslaughtFlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
      bCastShadows=False
      bDynamic=False
      Name="OnslaughtFlagLightEnvironment"
      ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
   End Object
   Components(2)=OnslaughtFlagLightEnvironment
   Components(3)=StaticMeshComponent0
   Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
      SoundCue=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbAmbient'
      bAutoPlay=True
      bShouldRemainActiveIfDropped=True
      Name="AmbientSoundComponent"
      ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
   End Object
   Components(4)=AmbientSoundComponent
   Components(5)=EffectComp
   bHardAttach=True
   bCollideActors=True
   NetPriority=3.000000
   CollisionComponent=CollisionCylinder
   RotationRate=(Pitch=12000,Yaw=14000,Roll=10000)
   MessageClass=Class'UTGameContent.UTOnslaughtOrbMessage'
   Name="Default__UTOnslaughtFlag_Content"
   ObjectArchetype=UTOnslaughtFlag'UTGame.Default__UTOnslaughtFlag'
}

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Creation time: sk 18-3-2018 10:00:54.009 - Created with UnCodeX