defaultproperties
{
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
StaticMesh=StaticMesh'PICKUPS.PowerCell.Mesh.S_Pickups_PowerCell_Cell01'
LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlag_Content:OnslaughtFlagLightEnvironment'
bUseAsOccluder=False
CastShadow=False
CollideActors=False
BlockRigidBody=False
Scale=1.350000
Name="StaticMeshComponent0"
ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent'
End Object
Mesh=StaticMeshComponent0
FlagMaterials(0)=Material'PICKUPS.PowerCell.Materials.M_Pickups_Orb_Red'
FlagMaterials(1)=Material'PICKUPS.PowerCell.Materials.M_Pickups_Orb_Blue'
FlagEffect(0)=ParticleSystem'GP_Onslaught.Effects.P_Orb_Red'
FlagEffect(1)=ParticleSystem'GP_Onslaught.Effects.P_Orb_Blue'
Begin Object Class=ParticleSystemComponent Name=EffectComp ObjName=EffectComp Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
SecondsBeforeInactive=1.000000
Name="EffectComp"
ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent'
End Object
FlagEffectComp=EffectComp
LightColors(0)=(B=0,G=64,R=255,A=0)
LightColors(1)=(B=255,G=128,R=64,A=0)
GraceDist=5000.000000
GodBeamClass=Class'UTGameContent.UTOnslaughtGodBeam_Content'
MaxSpringDistance=15.000000
ReturnedEffectClasses(0)=Class'UTGameContent.UTEmit_OnslaughtOrbExplosion_Red'
ReturnedEffectClasses(1)=Class'UTGameContent.UTEmit_OnslaughtOrbExplosion_Blue'
NormalOrbScale=1.350000
HomeOrbScale=1.000000
HoverboardOrbScale=0.900000
Prebuildtime=0.025000
BuildTime=5.500000
EnemyReturnPrebuildTime=5.000000
bHome=True
MaxDropTime=15.000000
MapSize=0.750000
IconCoords=(U=843.000000,V=0.000000,UL=50.000000,VL=48.000000)
GameObjOffset3P=(X=-35.000000,Y=30.000000,Z=25.000000)
GameObjOffset1P=(X=-35.000000,Y=30.000000,Z=25.000000)
PickupSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbPickedUp'
DroppedSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbDropped'
ReturnedSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbDischarged'
Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'Engine.Default__PointLightComponent'
Radius=250.000000
Brightness=5.000000
LightColor=(B=64,G=255,R=255,A=0)
Name="FlagLightComponent"
ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent'
End Object
FlagLight=FlagLightComponent
NeedToPickUpAnnouncements(0)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabYourOrb',AnnouncementText="Grab the Red Orb!")
NeedToPickUpAnnouncements(1)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabYourOrb',AnnouncementText="Grab the Blue Orb!")
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtFlag:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtFlag:CollisionCylinder'
End Object
Components(0)=CollisionCylinder
Components(1)=FlagLightComponent
Begin Object Class=DynamicLightEnvironmentComponent Name=OnslaughtFlagLightEnvironment ObjName=OnslaughtFlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
bCastShadows=False
bDynamic=False
Name="OnslaughtFlagLightEnvironment"
ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent'
End Object
Components(2)=OnslaughtFlagLightEnvironment
Components(3)=StaticMeshComponent0
Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent'
SoundCue=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbAmbient'
bAutoPlay=True
bShouldRemainActiveIfDropped=True
Name="AmbientSoundComponent"
ObjectArchetype=AudioComponent'Engine.Default__AudioComponent'
End Object
Components(4)=AmbientSoundComponent
Components(5)=EffectComp
bHardAttach=True
bCollideActors=True
NetPriority=3.000000
CollisionComponent=CollisionCylinder
RotationRate=(Pitch=12000,Yaw=14000,Roll=10000)
MessageClass=Class'UTGameContent.UTOnslaughtOrbMessage'
Name="Default__UTOnslaughtFlag_Content"
ObjectArchetype=UTOnslaughtFlag'UTGame.Default__UTOnslaughtFlag'
}
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