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UTGameContent.UTOnslaughtGame_Content

Extends
UTOnslaughtGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UTGame.UTGame
            |   
            +-- UTGame.UTDeathmatch
               |   
               +-- UTGame.UTTeamGame
                  |   
                  +-- UTGame.UTOnslaughtGame
                     |   
                     +-- UTGameContent.UTOnslaughtGame_Content

Variables Summary
Inherited Variables from UTGame.UTOnslaughtGame
bSidesAreSwitched, bSpawnNodeSelected, bSwapSidesAfterReset, Orbs[2], OvertimeCoreDrainPerSec, PowerCore[2], PowerNodes, SelectedStartNode
Inherited Variables from UTGame.UTTeamGame
bAllowNonTeamChat, bForceAllRed, bNoTeamChangePenalty, bPlayersBalanceTeams, bRebalanceAfterTravel, bRebalanceOnceAfterTravel, bScoreTeamKills, bScoreVictimsTarget, bSpawnInTeamArea, CustomTeamName[2], FlagKillMessageName, FriendlyFireScale, PendingTeamSwap, SwapRequestTime, TeamAIType[2], TeamFactions[2], TeammateBoost, TeamScoreMessageClass, Teams[2]

Functions Summary
Inherited Functions from UTGame.UTOnslaughtGame
ActivateVehicleFactory, AddBot, AdjustOnslaughtSkill, AllowClientToTeleport, AllowMutator, BestPlayerStartAtNode, ChangeTeam, CheckEndGame, CheckScore, CheckSevering, ChoosePlayerStart, ClosestNodeTo, ClosestObjectiveTo, CreateTeam, DominatingVictory, FindCloseActors, FindNewObjectives, GetAutoObjectiveFor, GetBestLocker, GetClosestNodeToEnemyWithVehicles, GetCurrentMapCycleIndex, GetHandicapNeed, GetNextMap, InitGame, InitGameReplicationInfo, IsTouchingNodeTeleporter, Logout, MainCoreDestroyed, NearGoal, PostLogin, PostSeamlessTravel, Reset, ScoreDraw, ScoreFlag, ScoreObjective, SetEndGameFocus, SetPowerCores, ShouldPrioritizeNodeWithFlag, ShouldReset, ShowPathTo, StartAllPlayers, StartBots, StartHumans, TeamHasOrbRunner, Timer, UpdateLinks, UpdateNodePlayerCountRequirements, ViewObjective
Inherited Functions from UTGame.UTTeamGame
AddBlueBots, AddRedBots, AdjustSkill, AllowClientToTeleport, AnnounceScore, BalanceTeams, CampaignSkillAdjust, CanSpectate, ChangeTeam, CheckEndGame, CheckMaxLives, CheckScore, CheckTeamBasedAchievements, CreateTeam, DominatingVictory, FindNewObjectives, FindVictimsTarget, ForceRespawn, GetBotTeam, GetFriendTeam, GetHandicapNeed, GetSeamlessTravelActorList, HandleSeamlessTravelPlayer, InitGame, InitializeBot, IsAWinner, IsWinningTeam, LevelRecommendedPlayers, Logout, NearGoal, NotifyKilled, OverridePRI, ParseSpeechRecipients, PickFriendTeam, PickTeam, PlayRegularEndOfMatchMessage, PostLogin, PostSeamlessTravel, PreBeginPlay, ProcessSpeechOrders, ProcessSpeechRecognition, RatePlayerStart, ReduceDamage, RestartGame, ScoreKill, SendFlagKillMessage, SetEndGameFocus, SetTeam, ShowPathTo, TooManyBots, WriteOnlineStats


Defaultproperties

defaultproperties
{
   TeamAIType(0)=Class'UTGame.UTOnslaughtTeamAI'
   TeamAIType(1)=Class'UTGame.UTOnslaughtTeamAI'
   HUDType=Class'UTGame.UTOnslaughtHUD'
   PlayerReplicationInfoClass=Class'UTGame.UTOnslaughtPRI'
   GameReplicationInfoClass=Class'UTGame.UTOnslaughtGRI'
   MessageClass=Class'UTGameContent.UTOnslaughtMessage'
   Name="Default__UTOnslaughtGame_Content"
   ObjectArchetype=UTOnslaughtGame'UTGame.Default__UTOnslaughtGame'
}

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Creation time: sk 18-3-2018 10:00:54.035 - Created with UnCodeX