- Extends
- Info
- Modifiers
- config ( Game ) native
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameInfo
Direct Known Subclasses:
DemoGame, UTGame
Inherited Contants from Engine.Actor |
ACTORMAXSTEPHEIGHT, MINFLOORZ, RBSTATE_ANGVELSCALE, RBSTATE_LINVELSCALE, RB_NeedsUpdate, RB_None, RB_Sleeping, REP_RBLOCATION_ERROR_TOLERANCE_SQ, TRACEFLAG_Blocking, TRACEFLAG_Bullet, TRACEFLAG_PhysicsVolumes, TRACEFLAG_SkipMovers |
Inherited Variables from Engine.Actor |
Acceleration, AllComponents, Attached, bAlwaysEncroachCheck, bAlwaysRelevant, bAlwaysTick, Base, BaseBoneName, BaseSkelComponent, bBlockActors, bBlocksNavigation, bBlocksTeleport, bBounce, bCanBeAdheredTo, bCanBeDamaged, bCanBeFrictionedTo, bCanTeleport, bClientDemoRecording, bCollideActors, bCollideComplex, bCollideWhenPlacing, bCollideWorld, bComponentOutsideWorld, bConsiderAllStaticMeshComponentsForStreaming, bDebug, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyedByInterpActor, bDestroyInPainVolume, bEdShouldSnap, bExchangedRoles, bForceNetUpdate, bGameRelevant, bHardAttach, bHasAlternateTargetLocation, bHidden, bHiddenEd, bHiddenEdCustom, bHiddenEdGroup, bHurtEntry, bIgnoreBaseRotation, bIgnoreEncroachers, bIgnoreRigidBodyPawns, bIsMoving, bJustTeleported, bKillDuringLevelTransition, bLockLocation, BlockRigidBody, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetOwner, bNetTemporary, bNeverReplicateRotation, bNoDelete, bNoEncroachCheck, bOnlyDirtyReplication, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bPathColliding, bPathTemp, bPendingDelete, bPendingNetUpdate, bPhysRigidBodyOutOfWorldCheck, bPostRenderIfNotVisible, bProjTarget, bPushedByEncroachers, bRepClientDemo, bReplicateInstigator, bReplicateMovement, bReplicateRigidBodyLocation, bRouteBeginPlayEvenIfStatic, bScriptInitialized, bShadowParented, bShouldBaseAtStartup, bSkipActorPropertyReplication, bStasis, bStatic, bTearOff, bTempEditor, bTicked, bUpdateSimulatedPosition, bWorldGeometry, Children, CollisionComponent, CollisionType, Components, CreationTime, CustomTimeDilation, DesiredRotation, DetachFence, DrawScale, DrawScale3D, GeneratedEvents, Group, InitialState, Instigator, LastNetUpdateTime, LastRenderTime, LatentActions, LatentFloat, LatentSeqNode, LifeSpan, Location, MessageClass, MinDistForNetRBCorrection, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OverlapTag, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, RelativeLocation, RelativeRotation, RemoteRole, Role, Rotation, RotationRate, SupportedEvents, Tag, TickGroup, Timers, Touching, Velocity, WorldInfo |
Inherited Structures from Engine.Actor |
AnimSlotDesc, AnimSlotInfo, AsyncLineCheckResult, CollisionImpactData, ImpactInfo, NavReference, ReplicatedHitImpulse, RigidBodyContactInfo, RigidBodyState, TimerData, TraceHitInfo |
Functions Summary |
 | | AcceptInventory (pawn PlayerPawn))
|
 | | AddDefaultInventory (Pawn P))
|
 | | AddGameRules (class<GameRules> GRClass))
|
 | | AddInactivePRI (PlayerReplicationInfo PRI, PlayerController PC))
|
 | | AddMutator (string mutname, optional bool bUserAdded))
|
 | | AddObjectiveScore (PlayerReplicationInfo Scorer, Int Score))
|
 | bool | AllowCheats (PlayerController P))
|
 | bool | AllowMutator (string MutatorClassName ))
|
 | | ArbitrationRegistrationComplete (bool bWasSuccessful)
|
 | | ArbitrationRegistrationComplete (bool bWasSuccessful)) PendingMatch |
 | | ArbitrationTimeout ())) PendingMatch |
 | bool | AtCapacity (bool bSpectator))
|
 | | AttemptReconnect ()))
|
 | | BeginPlay ()))
|
 | | Broadcast (Actor Sender, coerce string Msg, optional name Type ))
|
 | | BroadcastDeathMessage (Controller Killer, Controller Other, class<DamageType> damageType))
|
 | | BroadcastLocalized (actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
|
 | | BroadcastLocalizedTeam (int TeamIndex, actor Sender, class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
|
 | | BroadcastTeam (Controller Sender, coerce string Msg, optional name Type ))
|
 | int | CalculatedNetSpeed ()))
|
 | bool | CanLeaveVehicle (Vehicle V, Pawn P))
|
 | bool | CanSpectate (PlayerController Viewer, PlayerReplicationInfo ViewTarget ))
|
 | | ChangeName (Controller Other, coerce string S, bool bNameChange ))
|
 | bool | ChangeTeam (Controller Other, int N, bool bNewTeam))
|
 | bool | CheckEndGame (PlayerReplicationInfo Winner, string Reason))
|
 | bool | CheckModifiedEndGame (PlayerReplicationInfo Winner, string Reason))
|
 | bool | CheckRelevance (Actor Other))
|
 | bool | CheckScore (PlayerReplicationInfo Scorer))
|
 | PlayerStart | ChoosePlayerStart (Controller Player, optional byte InTeam ))
|
 | | ClearAutoLoginDelegates ()))
|
 | | ClearPause ()))
|
 | int | CurrentPlayerCount ()
|
 | | DebugPause ()))
|
 | | DiscardInventory (Pawn Other, optional controller Killer ))
|
 | | DoNavFearCostFallOff ()
|
 | | DriverEnteredVehicle (Vehicle V, Pawn P))
|
 | | DriverLeftVehicle (Vehicle V, Pawn P))
|
 | | EnableAutoReconnect ()))
|
 | | EndGame (PlayerReplicationInfo Winner, string Reason ))
|
 | | EndState (name NextStateName)) PendingMatch |
 | bool | FindInactivePRI (PlayerController PC))
|
 | string | FindPlayerByID (int PlayerID ))
|
 | NavigationPoint | FindPlayerStart (Controller Player, optional byte InTeam, optional string IncomingName ))
|
 | | GameEnding ()))
|
 | string | GetBeaconText ()))
|
 | CoverReplicator | GetCoverReplicator ()))
|
 | class<Pawn> | GetDefaultPlayerClass (Controller C))
|
 | int | GetIntOption (string Options, string ParseString, int CurrentValue))
|
 | | GetKeyValue (string Pair, out string Key, out string Value ))
|
 | string | GetNetworkNumber ()
|
 | string | GetNextMap ()
|
 | int | GetNextPlayerID ()
|
 | int | GetNumPlayers ()))
|
 | | GetSeamlessTravelActorList (bool bToEntry, out array<Actor> ActorList))
|
 | int | GetServerPort ()))
|
 | bool | GetTravelType ()))
|
 | bool | GrabOption (out string Options, out string Result ))
|
 | | HandleSeamlessTravelPlayer (out Controller C))
|
 | bool | HasOption (string Options, string InKey ))
|
 | | InitGame (string Options, out string ErrorMessage ))
|
 | | InitGameReplicationInfo ()))
|
 | | Kick (string S ))
|
 | | KickBan (string S ))
|
 | | KickIdler (PlayerController PC))
|
 | | KillBots ()
|
 | | Killed (Controller Killer, Controller KilledPlayer, Pawn KilledPawn, class damageType ))
|
 | PlayerController | Login (string Portal, string Options, out string ErrorMessage
))
|
 | | Logout (Controller Exiting ))
|
 | bool | MatchIsInProgress ()))
|
 | bool | MatchIsInProgress ())) PendingMatch |
 | | MatineeCancelled ()
|
 | | ModifyScoreKill (Controller Killer, Controller Other))
|
 | | Mutate (string MutateString, PlayerController Sender))
|
 | | NotifyArbitratedMatchEnd ()))
|
 | | NotifyKilled (Controller Killer, Controller Killed, Pawn KilledPawn ))
|
 | | NotifyNavigationChanged (NavigationPoint N)
|
 | | OnConnectionStatusChange (EOnlineServerConnectionStatus ConnectionStatus))
|
 | | OnDestroyOnlineGameComplete (bool bWasSuccessful))
|
 | | OnLoginChange ()))
|
 | | OnLoginFailed (byte LocalUserNum, OnlineServerConnectionStatus ErrorCode))
|
 | | OnServerCreateComplete (bool bWasSuccessful))
|
 | | OnStartOnlineGameComplete (bool bWasSuccessful))
|
 | | OverridePRI (PlayerController PC, PlayerReplicationInfo OldPRI))
|
 | string | ParseKillMessage (string KillerName, string VictimName, string DeathMessage ))
|
 | string | ParseMessageString (Controller Who, String Message))
|
 | string | ParseOption (string Options, string InKey ))
|
 | byte | PickFriendTeam (byte Current, Controller C, UniqueNetId FriendNetId))
|
 | byte | PickTeam (byte Current, Controller C))
|
 | bool | PickupQuery (Pawn Other, class<Inventory> ItemClass, Actor Pickup))
|
 | bool | PlayerCanRestart (PlayerController aPlayer ))
|
 | bool | PlayerCanRestartGame (PlayerController aPlayer ))
|
 | | PostBeginPlay ()))
|
 | | PostCommitMapChange ()
|
 | | PostLogin (PlayerController NewPlayer ))
|
 | | PostSeamlessTravel ()))
|
 | | PreBeginPlay ()))
|
 | | PreCommitMapChange (string PreviousMapName, string NextMapName)
|
 | | PreExit ()
|
 | | PreLogin (string Options, string Address, out string ErrorMessage))
|
 | bool | PreventDeath (Pawn KilledPawn, Controller Killer, class<DamageType> damageType, vector HitLocation))
|
 | | ProcessClientDataWriteCompletion (PlayerController PC))
|
 | | ProcessClientRegistrationCompletion (PlayerController PC, ool bWasSuccessful)
|
 | | ProcessClientRegistrationCompletion (PlayerController PC, ool bWasSuccessful)) PendingMatch |
 | | ProcessEndGameHandshake ()))
|
 | bool | ProcessServerLogin ()))
|
 | | ProcessServerTravel (string URL, optional bool bAbsolute))
|
 | float | RatePlayerStart (PlayerStart P, byte Team, Controller Player))
|
 | | RecalculateSkillRating ()))
|
 | | ReduceDamage (out int Damage, pawn injured, Controller instigatedBy, vector HitLocation, out vector Momentum, class DamageType ))
|
 | | RegisterServer ()))
|
 | | RegisterServerForArbitration ()
|
 | | RegisterServerForArbitration ())) PendingMatch |
 | | RemoveMutator (Mutator MutatorToRemove ))
|
 | | ReplicateStreamingStatus (PlayerController PC))
|
 | bool | RequiresPassword ()))
|
 | | Reset ()))
|
 | | ResetLevel ()))
|
 | | ResetLog ()))
|
 | | RestartGame ()))
|
 | | RestartPlayer (Controller NewPlayer))
|
 | | ScoreKill (Controller Killer, Controller Other))
|
 | | ScoreObjective (PlayerReplicationInfo Scorer, Int Score))
|
 | | SendPlayer (PlayerController aPlayer, string URL ))
|
 | | ServerWriteArbitrationEndGameData ()))
|
 | | SessionBan (string S))
|
 | | SetGameSpeed (Float T ))
|
 | class<GameInfo> | SetGameType (string MapName, string Options))
|
 | bool | SetPause (PlayerController PC, optional delegate<CanUnpause> CanUnpauseDelegate))
|
 | | SetPlayerDefaults (Pawn PlayerPawn))
|
 | bool | ShouldReset (Actor ActorToReset))
|
 | bool | ShouldRespawn (PickupFactory Other ))
|
 | bool | ShouldSpawnAtStartSpot (Controller Player))
|
 | Pawn | SpawnDefaultPawnFor (Controller NewPlayer, NavigationPoint StartSpot))
|
 | | StartArbitratedMatch ()
|
 | | StartArbitratedMatch ())) PendingMatch |
 | | StartArbitrationRegistration ()
|
 | | StartArbitrationRegistration ())) PendingMatch |
 | | StartBots ()))
|
 | | StartHumans ()))
|
 | | StartMatch ()))
|
 | | StartMatch ())) PendingMatch |
 | | StartOnlineGame ()))
|
 | | SwapPlayerControllers (PlayerController OldPC, PlayerController NewPC)
|
 | | Timer ()))
|
 | | TravelFailed (string TravelURL, string Error, optional string ErrorCode)
|
 | | UpdateGameplayMuteList (PlayerController PC)
|
 | | UpdateGameSettings ()
|
 | | UpdateGameSettingsCounts ()))
|
 | | UpdateNetSpeeds ()))
|
 | bool | UseLowGore (WorldInfo WI))
|
 | | WriteOnlinePlayerScores ()))
|
 | | WriteOnlineStats ()
|
Inherited Functions from Engine.Actor |
ActivateEventClass, AllActors, AllOwnedComponents, Attach, AttachComponent, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginAnimControl, BroadcastLocalizedMessage, BroadcastLocalizedTeamMessage, Bump, CalcCamera, CanSplash, ChartData, CheckForErrors, CheckHitInfo, CheckMaxEffectDistance, ChildActors, ClampRotation, ClearLatentAction, ClearTimer, Clock, CollidingActors, CollisionChanged, ComponentList, ConsoleCommand, ConstraintBrokenNotify, ContainsPoint, CreateAudioComponent, DebugFreezeGame, Destroy, Destroyed, Detach, DetachComponent, DisplayDebug, DoKismetAttachment, DrawDebugBox, DrawDebugCone, DrawDebugCoordinateSystem, DrawDebugCylinder, DrawDebugLine, DrawDebugSphere, DynamicActors, EffectIsRelevant, EncroachedBy, EncroachingOn, EndViewTarget, Falling, FastTrace, FellOutOfWorld, FindActorsOfClass, FindBase, FindEventsOfClass, FindGoodEndView, FindSpot, FinishAnim, FinishAnimControl, FlushPersistentDebugLines, ForceNetRelevant, ForceUpdateComponents, GainedChild, GetActorEyesViewPoint, GetActorFaceFXAsset, GetBaseMost, GetBoundingCylinder, GetComponentsBoundingBox, GetDebugName, GetDestination, GetFaceFXAudioComponent, GetGravityZ, GetHumanReadableName, GetItemName, GetLocalString, GetLocationStringFor, GetPackageGuid, GetPhysicsName, GetTargetLocation, GetTeamNum, GetTerminalVelocity, GetTimerCount, GetTimerRate, GetURLMap, GetUTFlag, HealDamage, HitWall, HurtRadius, InterpolationChanged, InterpolationFinished, InterpolationStarted, IsActorPlayingFaceFXAnim, IsBasedOn, IsInPain, IsInVolume, IsOverlapping, IsOwnedBy, IsPlayerOwned, IsStationary, IsTimerActive, KilledBy, Landed, LocalPlayerControllers, LostChild, MakeNoise, MatchStarting, ModifyHearSoundComponent, Move, MoveSmooth, MovingWhichWay, NativePostRenderFor, NotifyLocalPlayerTeamReceived, NotifySkelControlBeyondLimit, OnAnimEnd, OnAnimPlay, OnAttachToActor, OnCauseDamage, OnChangeCollision, OnDestroy, OnHealDamage, OnMakeNoise, OnRanOver, OnSetBlockRigidBody, OnSetPhysics, OnTeleport, OnToggleHidden, OutsideWorldBounds, OverlappingActors, OverRotated, PawnBaseDied, PhysicsVolumeChange, PickedUpBy, PlayActorFaceFXAnim, PlayerCanSeeMe, PlaySound, PlayTeleportEffect, PointCheckComponent, PostBeginPlay, PostInitAnimTree, PostRenderFor, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RanInto, ReplaceText, ReplicatedEvent, Reset, RigidBodyCollision, RootMotionExtracted, RootMotionModeChanged, ScriptGetTeamNum, SetAnimPosition, SetAnimWeights, SetBase, SetCollision, SetCollisionSize, SetDrawScale, SetDrawScale3D, SetForcedInitialReplicatedProperty, SetGRI, SetHardAttach, SetHidden, SetHUDLocation, SetInitialState, SetLocation, SetMorphWeight, SetNetUpdateTime, SetOnlyOwnerSee, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetSkelControlScale, SetTickGroup, SetTimer, SetZone, ShutDown, Sleep, Spawn, SpawnedByKismet, SpecialHandling, StopActorFaceFXAnim, StopsProjectile, SuggestTossVelocity, TakeDamage, TakeRadiusDamage, Tick, Timer, TimeSince, TornOff, Touch, TouchingActors, Trace, TraceActors, TraceComponent, TriggerEventClass, UnClock, UnTouch, UsedBy, VisibleActors, VisibleCollidingActors |
var int AdjustedNetSpeed;
ArbitrationHandshakeTimeout Source code
var globalconfig float ArbitrationHandshakeTimeout;
AutomatedPerfRemainingTime Source code
var int AutomatedPerfRemainingTime;
var globalconfig bool bAdminCanPause;
bAllowSplitscreenPlayers Source code
var globalconfig bool bAllowSplitscreenPlayers;
var bool bAlreadyChanged;
bAutoContinueToNextRound Source code
var bool bAutoContinueToNextRound;
var bool bAutomatedPerfTesting;
var globalconfig bool bChangeLevels;
bCheckingForFragmentation Source code
var bool bCheckingForFragmentation;
var bool bCheckingForMemLeaks;
var bool bDelayedStart;
var bool bDisableGamespyLogs;
var bool bDoFearCostFallOff;
var bool bDoingAFlyThrough;
var bool bFixedPlayerStart;
bForceNoSeamlessTravel Source code
var globalconfig bool bForceNoSeamlessTravel;
var bool bGameEnded;
var bool bGameRestarted;
bHasArbitratedHandshakeBegun Source code
var bool bHasArbitratedHandshakeBegun;
bHasEndGameHandshakeBegun Source code
var bool bHasEndGameHandshakeBegun;
var bool bHasNetworkError;
bIsEndGameHandshakeComplete Source code
var bool bIsEndGameHandshakeComplete;
var globalconfig bool bKickLiveIdlers;
bKickMissingCDHashKeys Source code
var globalconfig bool bKickMissingCDHashKeys;
var bool bLevelChange;
var bool bLoggingGame;
bNeedsEndGameHandshake Source code
var bool bNeedsEndGameHandshake;
var bool bOverTime;
var bool bPauseable;
var const bool bRequiresPushToTalk;
var bool bRestartLevel;
var bool bTeamGame;
var string BugLocString;
var string BugRotString;
var bool bUseSeamlessTravel;
var bool bUsingArbitration;
var bool bWaitingToStartMatch;
var UniqueNetId CurrentFriendId;
var int CurrentID;
var
class<
Pawn> DefaultPawnClass;
var localized string DefaultPlayerName;
var String DialogueManagerClass;
var float FearCostFallOff;
var globalconfig float GameDifficulty;
var localized string GameName;
var float GameSpeed;
var config int GoalScore;
var globalconfig int GoreLevel;
LastAutoReconnectMessageTime Source code
var float LastAutoReconnectMessageTime;
LastNetSpeedUpdateTime Source code
var float LastNetSpeedUpdateTime;
var globalconfig int MaxChildConnections;
var globalconfig float MaxClientTravelTime;
var globalconfig int MaxDynamicBandwidth;
var globalconfig float MaxIdleTime;
var config int MaxLives;
var globalconfig int MaxPlayers;
var int MaxPlayersAllowed;
var globalconfig int MaxSpectators;
var int MaxSpectatorsAllowed;
var globalconfig float MaxTimeMargin;
var globalconfig int MinDynamicBandwidth;
var globalconfig float MinTimeMargin;
var int NumBots;
var int NumPlayers;
var int NumSpectators;
var int NumTravellingPlayers;
OnlineGameSettingsClass Source code
var array<delegate<CanUnpause>> Pausers;
PlayerReplicationInfoClass Source code
var string ServerOptions;
var config int TimeLimit;
var globalconfig float TimeMarginSlack;
var globalconfig float TimeToWaitForHashKey;
var globalconfig int TotalNetBandwidth;
GameInfo
GameReplicationInfoClass Source code
delegate bool CanUnpause ( ) )
event AcceptInventory (
pawn PlayerPawn) )
event AddDefaultInventory (
Pawn P) )
function AddGameRules (
class<
GameRules> GRClass) )
function AddMutator ( string mutname, optional bool bUserAdded) )
static function bool AllowMutator ( string MutatorClassName ) )
ArbitrationRegistrationComplete Source code
function ArbitrationRegistrationComplete ( bool bWasSuccessful )
ArbitrationRegistrationComplete PendingMatch Source code
function ArbitrationRegistrationComplete ( bool bWasSuccessful) )
ArbitrationTimeout PendingMatch Source code
function ArbitrationTimeout ( ) )
function bool AtCapacity ( bool bSpectator) )
function AttemptReconnect ( ) )
function BeginPlay ( ) )
event Broadcast (
Actor Sender, coerce
string Msg, optional
name Type ) )
BroadcastLocalizedTeam Source code
function BroadcastTeam (
Controller Sender, coerce
string Msg, optional
name Type ) )
function int CalculatedNetSpeed ( ) )
function ChangeName (
Controller Other, coerce
string S,
bool bNameChange ) )
function
bool ChangeTeam (
Controller Other,
int N,
bool bNewTeam) )
function
bool CheckRelevance (
Actor Other) )
ClearAutoLoginDelegates Source code
function ClearAutoLoginDelegates ( ) )
function ClearPause ( ) )
native function int CurrentPlayerCount ( )
function DebugPause ( ) )
function DiscardInventory (
Pawn Other, optional
controller Killer ) )
final native function DoNavFearCostFallOff ( )
function EnableAutoReconnect ( ) )
event EndState ( name NextStateName) )
function string FindPlayerByID ( int PlayerID ) )
event GameEnding ( ) )
event string GetBeaconText ( ) )
static function int GetIntOption ( string Options, string ParseString, int CurrentValue) )
static function GetKeyValue ( string Pair, out string Key, out string Value ) )
native function string GetNetworkNumber ( )
function string GetNextMap ( )
native final function int GetNextPlayerID ( )
function int GetNumPlayers ( ) )
GetSeamlessTravelActorList Source code
event GetSeamlessTravelActorList (
bool bToEntry, out array<
Actor> ActorList) )
function int GetServerPort ( ) )
function bool GetTravelType ( ) )
static function bool GrabOption ( out string Options, out string Result ) )
HandleSeamlessTravelPlayer Source code
event HandleSeamlessTravelPlayer ( out
Controller C) )
static function bool HasOption ( string Options, string InKey ) )
event InitGame ( string Options, out string ErrorMessage ) )
InitGameReplicationInfo Source code
function InitGameReplicationInfo ( ) )
function Kick ( string S ) )
function KickBan ( string S ) )
exec function KillBots ( )
event
PlayerController Login (
string Portal,
string Options,
out
string ErrorMessage
) )
function bool MatchIsInProgress ( ) )
MatchIsInProgress PendingMatch Source code
function bool MatchIsInProgress ( ) )
event MatineeCancelled ( )
NotifyArbitratedMatchEnd Source code
function NotifyArbitratedMatchEnd ( ) )
NotifyNavigationChanged Source code
OnConnectionStatusChange Source code
function OnConnectionStatusChange ( EOnlineServerConnectionStatus ConnectionStatus) )
OnDestroyOnlineGameComplete Source code
function OnDestroyOnlineGameComplete ( bool bWasSuccessful) )
function OnLoginChange ( ) )
function OnLoginFailed ( byte LocalUserNum,EOnlineServerConnectionStatus ErrorCode) )
OnServerCreateComplete Source code
function OnServerCreateComplete ( bool bWasSuccessful) )
OnStartOnlineGameComplete Source code
function OnStartOnlineGameComplete ( bool bWasSuccessful) )
static function string ParseKillMessage ( string KillerName, string VictimName, string DeathMessage ) )
static function
string ParseMessageString (
Controller Who,
String Message) )
static function string ParseOption ( string Options, string InKey ) )
function
byte PickFriendTeam (
byte Current,
Controller C,
UniqueNetId FriendNetId) )
function
byte PickTeam (
byte Current,
Controller C) )
event PostBeginPlay ( ) )
event PostCommitMapChange ( )
event PostSeamlessTravel ( ) )
event PreBeginPlay ( ) )
event PreCommitMapChange ( string PreviousMapName, string NextMapName )
event PreExit ( )
event PreLogin ( string Options, string Address, out string ErrorMessage) )
ProcessClientDataWriteCompletion Source code
ProcessClientRegistrationCompletion Source code
function ProcessClientRegistrationCompletion (
PlayerController PC,
bool bWasSuccessful )
ProcessClientRegistrationCompletion PendingMatch Source code
function ProcessClientRegistrationCompletion (
PlayerController PC,
bool bWasSuccessful) )
ProcessEndGameHandshake Source code
function ProcessEndGameHandshake ( ) )
function bool ProcessServerLogin ( ) )
function ProcessServerTravel (
string URL, optional
bool bAbsolute) )
RecalculateSkillRating Source code
function RecalculateSkillRating ( ) )
function RegisterServer ( ) )
RegisterServerForArbitration Source code
function RegisterServerForArbitration ( )
RegisterServerForArbitration PendingMatch Source code
function RegisterServerForArbitration ( ) )
function RemoveMutator (
Mutator MutatorToRemove ) )
ReplicateStreamingStatus Source code
function bool RequiresPassword ( ) )
function Reset ( ) )
function ResetLevel ( ) )
function ResetLog ( ) )
function RestartGame ( ) )
ServerWriteArbitrationEndGameData Source code
function ServerWriteArbitrationEndGameData ( ) )
function SessionBan ( string S) )
function SetGameSpeed ( Float T ) )
static event
class<
GameInfo> SetGameType (
string MapName,
string Options) )
function
bool SetPause (
PlayerController PC, optional delegate<
CanUnpause> CanUnpauseDelegate) )
function SetPlayerDefaults (
Pawn PlayerPawn) )
function
bool ShouldReset (
Actor ActorToReset) )
ShouldSpawnAtStartSpot Source code
function StartArbitratedMatch ( )
StartArbitratedMatch PendingMatch Source code
function StartArbitratedMatch ( ) )
StartArbitrationRegistration Source code
function StartArbitrationRegistration ( )
StartArbitrationRegistration PendingMatch Source code
function StartArbitrationRegistration ( ) )
function StartBots ( ) )
function StartHumans ( ) )
function StartMatch ( ) )
StartMatch PendingMatch Source code
function StartMatch ( ) )
function StartOnlineGame ( ) )
event Timer ( ) )
function TravelFailed ( string TravelURL, string Error, optional string ErrorCode )
UpdateGameplayMuteList Source code
function UpdateGameSettings ( )
UpdateGameSettingsCounts Source code
function UpdateGameSettingsCounts ( ) )
function UpdateNetSpeeds ( ) )
static function
bool UseLowGore (
WorldInfo WI) )
WriteOnlinePlayerScores Source code
function WriteOnlinePlayerScores ( ) )
function WriteOnlineStats ( )
defaultproperties
{
bRestartLevel=True
bPauseable=True
bDelayedStart=True
bChangeLevels=True
TimeToWaitForHashKey=45.000000
GameDifficulty=1.000000
GameSpeed=1.000000
HUDType=Class'Engine.HUD'
MaxSpectators=2
MaxSpectatorsAllowed=32
MaxPlayers=32
MaxPlayersAllowed=32
CurrentID=1
DefaultPlayerName="Player"
GameName="Game"
FearCostFallOff=0.950000
DeathMessageClass=Class'Engine.LocalMessage'
GameMessageClass=Class'Engine.GameMessage'
AccessControlClass=Class'Engine.AccessControl'
BroadcastHandlerClass=Class'Engine.BroadcastHandler'
PlayerControllerClass=Class'Engine.PlayerController'
PlayerReplicationInfoClass=Class'Engine.PlayerReplicationInfo'
GameReplicationInfoClass=Class'Engine.GameReplicationInfo'
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
TotalNetBandwidth=32000
MinDynamicBandwidth=4000
MaxDynamicBandwidth=7000
MaxChildConnections=1
CollisionType=COLLIDE_CustomDefault
Name="Default__GameInfo"
ObjectArchetype=Info'Engine.Default__Info'
}
|
Creation time: sk 18-3-2018 10:00:37.023 - Created with
UnCodeX