- Extends
- Engine
- Modifiers
- native ( GameEngine ) config ( Engine ) transient
Core.Object
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+-- Core.Subsystem
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+-- Engine.Engine
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+-- Engine.GameEngine
Inherited Variables from Engine.Engine |
AdditionalFontNames, AdditionalFonts, bAllowMatureLanguage, bDisablePhysXHardwareSupport, BeginUPTryCount, bEnableBranchingPCFShadows, bEnableColorClear, bEnableKismetLogging, bEnableVSMShadows, bForceCPUSkinning, bForceStaticTerrain, bOnScreenKismetWarnings, bPauseOnLossOfFocus, bRenderTerrainCollisionAsOverlay, bSubtitlesEnabled, bSubtitlesForcedOff, bUseAdditiveComplexity, bUseBackgroundLevelStreaming, bUsePixelShaderComplexity, bUsePostProcessEffects, bUseSound, bUseTextureStreaming, CameraRotationThreshold, CameraTranslationThreshold, Client, ClientCycles, ConsoleClass, ConsoleClassName, CrossMaterial, CrossMaterialName, C_AddWire, C_BrushWire, C_BSPCollision, C_NonSolidWire, C_OrthoBackground, C_ScaleBoxHi, C_SemiSolidWire, C_SubtractWire, C_Volume, C_VolumeCollision, C_WireBackground, C_WorldBox, DataStoreClientClass, DataStoreClientClassName, DebugManager, DefaultFogVolumeMaterial, DefaultFogVolumeMaterialName, DefaultMaterial, DefaultMaterialName, DefaultOnlineSubsystemName, DefaultPhysMaterial, DefaultPhysMaterialName, DefaultPostProcess, DefaultPostProcessName, DefaultUICaretMaterial, DefaultUICaretMaterialName, DefaultUIScenePostProcess, DefaultUIScenePostProcessName, DeferredCommands, DepthBias, DynamicCoverMeshComponentName, EditorBrushMaterial, EditorBrushMaterialName, EmissiveTexturedMaterial, EmissiveTexturedMaterialName, GameCycles, GamePlayers, GameViewport, GameViewportClientClass, GameViewportClientClassName, GeomMaterial, GeomMaterialName, IdealTextureDensity, LargeFont, LargeFontName, LevelColorationLitMaterial, LevelColorationLitMaterialName, LevelColorationUnlitMaterial, LevelColorationUnlitMaterialName, LightComplexityColors, LocalPlayerClass, LocalPlayerClassName, MaxParticleResize, MaxParticleResizeWarn, MaxPixelShaderAdditiveComplexityCount, MaxPixelShaderOpaqueComplexityCount, MaxTextureDensity, MaxVertexShaderComplexityCount, MediumFont, MediumFontName, MeshLODRange, MinTextureDensity, ModShadowFadeDistanceExponent, NetClientTicksPerSecond, OnlineSubsystemClass, PendingDroppedNotes, PercentUnoccludedRequeries, PrimitiveProbablyVisibleTime, RandomAngleTexture, RandomAngleTextureName, RemoteControlExec, RemoveSurfaceMaterial, RemoveSurfaceMaterialName, SceneCaptureCubeActorMaterial, SceneCaptureCubeActorMaterialName, SceneCaptureReflectActorMaterial, SceneCaptureReflectActorMaterialName, ScoutClassName, ShaderComplexityColors, ShadowFilterRadius, ShadowVolumeLightRadiusThreshold, ShadowVolumePrimitiveScreenSpacePercentageThreshold, SmallFont, SmallFontName, StreamingDistanceFactor, TerrainCollisionMaterial, TerrainCollisionMaterialName, TerrainErrorMaterial, TerrainErrorMaterialName, TerrainMaterialMaxTextureCount, TerrainTessellationCheckCount, TerrainTessellationCheckDistance, ThumbnailMaterialPostProcess, ThumbnailMaterialPostProcessName, ThumbnailParticleSystemPostProcess, ThumbnailParticleSystemPostProcessName, ThumbnailSkeletalMeshPostProcess, ThumbnailSkeletalMeshPostProcessName, TickCycles, TickMaterial, TickMaterialName, TimeBetweenPurgingPendingKillObjects, TinyFont, TinyFontName, TransitionDescription, TransitionGameType, TransitionType, WireframeMaterial, WireframeMaterialName |
Enumerations Summary |
EFullyLoadPackageType FULLYLOAD_Map,
FULLYLOAD_Game_PreLoadClass,
FULLYLOAD_Game_PostLoadClass,
FULLYLOAD_Always,
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Structures Summary |
FullyLoadedPackagesInfo FullyLoadType, Tag, PackagesToLoad, LoadedObjects |
LevelStreamingStatus PackageName, bShouldBeLoaded, bShouldBeVisible |
URL Protocol, Host, Port, Map, Op, Portal, Valid |
Inherited Functions from Engine.Engine |
AddOverlay, AddOverlayWrapped, CheatWasEnabled, GetAdditionalFont, GetAudioDevice, GetCurrentWorldInfo, GetLargeFont, GetLastMovieName, GetMediumFont, GetSmallFont, GetTinyFont, IsSplitScreen, PlayLoadMapMovie, RemoveAllOverlays, StopMovie |
bClearAnimSetLinkupCachesOnLoadMap Source code
var config bool bClearAnimSetLinkupCachesOnLoadMap;
bShouldCommitPendingMapChange Source code
var const bool bShouldCommitPendingMapChange;
bShouldSkipLevelBeginningEventOnMapCommit Source code
var const bool bShouldSkipLevelBeginningEventOnMapCommit;
bShouldSkipLevelStartupEventOnMapCommit Source code
var const bool bShouldSkipLevelStartupEventOnMapCommit;
var config bool bSmoothFrameRate;
var PendingLevel GPendingLevel;
LevelsToLoadForPendingMapChange Source code
var const array<name> LevelsToLoadForPendingMapChange;
LoadedLevelsForPendingMapChange Source code
var const array<level> LoadedLevelsForPendingMapChange;
var config float MaxSmoothedFrameRate;
var config float MinSmoothedFrameRate;
PendingLevelStreamingStatusUpdates Source code
PendingMapChangeFailureDescription Source code
var const string PendingMapChangeFailureDescription;
var config array<string> ServerActors;
var byte TravelType;
var string TravelURL;
enum
EFullyLoadPackageType
{
FULLYLOAD_Map,
FULLYLOAD_Game_PreLoadClass,
FULLYLOAD_Game_PostLoadClass,
FULLYLOAD_Always,
};
FullyLoadedPackagesInfo Source code
struct
LevelStreamingStatus
{
var bool bShouldBeLoaded;
var bool bShouldBeVisible;
var name PackageName;
};
struct transient
URL
{
var string Host;
var string Map;
var array<string> Op;
var int Port;
var string Portal;
var string Protocol;
var int Valid;
};
native static final noexport function
OnlineSubsystem GetOnlineSubsystem ( )
defaultproperties
{
LastURL=(Valid=1)
LastRemoteURL=(Valid=1)
bSmoothFrameRate=True
bClearAnimSetLinkupCachesOnLoadMap=True
MaxSmoothedFrameRate=62.000000
MinSmoothedFrameRate=22.000000
bDisablePhysXHardwareSupport=False
Name="Default__GameEngine"
ObjectArchetype=Engine'Engine.Default__Engine'
}
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Creation time: sk 18-3-2018 10:00:36.977 - Created with
UnCodeX