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UTGame.DemoGame

Extends
GameInfo

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameInfo
         |   
         +-- UTGame.DemoGame

Variables Summary
Inherited Variables from Engine.GameInfo
AccessControl, AccessControlClass, AdjustedNetSpeed, ArbitrationHandshakeTimeout, ArbitrationPCs, AutomatedPerfRemainingTime, bAdminCanPause, bAllowSplitscreenPlayers, bAlreadyChanged, BaseMutator, bAutoContinueToNextRound, bAutomatedPerfTesting, bChangeLevels, bCheckingForFragmentation, bCheckingForMemLeaks, bDelayedStart, bDisableGamespyLogs, bDoFearCostFallOff, bDoingAFlyThrough, bFixedPlayerStart, bForceNoSeamlessTravel, bGameEnded, bGameRestarted, bHasArbitratedHandshakeBegun, bHasEndGameHandshakeBegun, bHasNetworkError, bIsEndGameHandshakeComplete, bKickLiveIdlers, bKickMissingCDHashKeys, bLevelChange, bLoggingGame, bNeedsEndGameHandshake, bOverTime, bPauseable, bRequiresPushToTalk, bRestartLevel, BroadcastHandler, BroadcastHandlerClass, bTeamGame, BugLocString, BugRotString, bUseSeamlessTravel, bUsingArbitration, bWaitingToStartMatch, CoverReplicatorBase, CurrentFriendId, CurrentID, DeathMessageClass, DefaultPawnClass, DefaultPlayerName, DialogueManager, DialogueManagerClass, FearCostFallOff, GameDifficulty, GameInterface, GameMessageClass, GameName, GameReplicationInfo, GameReplicationInfoClass, GameRulesModifiers, GameSettings, GameSpeed, GoalScore, GoreLevel, HUDType, InactivePRIArray, LastAutoReconnectMessageTime, LastNetSpeedUpdateTime, MaxChildConnections, MaxClientTravelTime, MaxDynamicBandwidth, MaxIdleTime, MaxLives, MaxPlayers, MaxPlayersAllowed, MaxSpectators, MaxSpectatorsAllowed, MaxTimeMargin, MinDynamicBandwidth, MinTimeMargin, NumBots, NumPlayers, NumSpectators, NumTravellingPlayers, OnlineGameSettingsClass, OnlineStatsWriteClass, OnlineSub, Pausers, PendingArbitrationPCs, PlayerControllerClass, PlayerReplicationInfoClass, ScoreBoardType, ServerOptions, TimeLimit, TimeMarginSlack, TimeToWaitForHashKey, TotalNetBandwidth

Structures Summary
Inherited Structures from Engine.Info
KeyValuePair, PlayerResponseLine, ServerResponseLine

Functions Summary
Inherited Functions from Engine.GameInfo
AcceptInventory, AddDefaultInventory, AddGameRules, AddInactivePRI, AddMutator, AddObjectiveScore, AllowCheats, AllowMutator, ArbitrationRegistrationComplete, ArbitrationTimeout, AtCapacity, AttemptReconnect, BeginPlay, Broadcast, BroadcastDeathMessage, BroadcastLocalized, BroadcastLocalizedTeam, BroadcastTeam, CalculatedNetSpeed, CanLeaveVehicle, CanSpectate, ChangeName, ChangeTeam, CheckEndGame, CheckModifiedEndGame, CheckRelevance, CheckScore, ChoosePlayerStart, ClearAutoLoginDelegates, ClearPause, CurrentPlayerCount, DebugPause, DiscardInventory, DoNavFearCostFallOff, DriverEnteredVehicle, DriverLeftVehicle, EnableAutoReconnect, EndGame, EndState, FindInactivePRI, FindPlayerByID, FindPlayerStart, GameEnding, GetBeaconText, GetCoverReplicator, GetDefaultPlayerClass, GetIntOption, GetKeyValue, GetNetworkNumber, GetNextMap, GetNextPlayerID, GetNumPlayers, GetSeamlessTravelActorList, GetServerPort, GetTravelType, GrabOption, HandleSeamlessTravelPlayer, HasOption, InitGame, InitGameReplicationInfo, Kick, KickBan, KickIdler, KillBots, Killed, Login, Logout, MatchIsInProgress, MatineeCancelled, ModifyScoreKill, Mutate, NotifyArbitratedMatchEnd, NotifyKilled, NotifyNavigationChanged, OnConnectionStatusChange, OnDestroyOnlineGameComplete, OnLoginChange, OnLoginFailed, OnServerCreateComplete, OnStartOnlineGameComplete, OverridePRI, ParseKillMessage, ParseMessageString, ParseOption, PickFriendTeam, PickTeam, PickupQuery, PlayerCanRestart, PlayerCanRestartGame, PostBeginPlay, PostCommitMapChange, PostLogin, PostSeamlessTravel, PreBeginPlay, PreCommitMapChange, PreExit, PreLogin, PreventDeath, ProcessClientDataWriteCompletion, ProcessClientRegistrationCompletion, ProcessEndGameHandshake, ProcessServerLogin, ProcessServerTravel, RatePlayerStart, RecalculateSkillRating, ReduceDamage, RegisterServer, RegisterServerForArbitration, RemoveMutator, ReplicateStreamingStatus, RequiresPassword, Reset, ResetLevel, ResetLog, RestartGame, RestartPlayer, ScoreKill, ScoreObjective, SendPlayer, ServerWriteArbitrationEndGameData, SessionBan, SetGameSpeed, SetGameType, SetPause, SetPlayerDefaults, ShouldReset, ShouldRespawn, ShouldSpawnAtStartSpot, SpawnDefaultPawnFor, StartArbitratedMatch, StartArbitrationRegistration, StartBots, StartHumans, StartMatch, StartOnlineGame, SwapPlayerControllers, Timer, TravelFailed, UpdateGameplayMuteList, UpdateGameSettings, UpdateGameSettingsCounts, UpdateNetSpeeds, UseLowGore, WriteOnlinePlayerScores, WriteOnlineStats

States Summary
PendingMatch Source code
auto state PendingMatch


Defaultproperties

defaultproperties
{
   DefaultPawnClass=Class'UTGame.DemoPawn'
   PlayerControllerClass=Class'UTGame.DemoPlayerController'
   Name="Default__DemoGame"
   ObjectArchetype=GameInfo'Engine.Default__GameInfo'
}

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Creation time: sk 18-3-2018 10:00:36.117 - Created with UnCodeX