| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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interaction that checks for input matching any SeqEvent_DemoInput and if so activates them
Core.Object
|
+-- Engine.UIRoot
|
+-- Engine.Interaction
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+-- UTGame.DemoKismetInputInteraction
| Constants Summary |
|---|
| Variables Summary | |
|---|---|
| array<SeqEvent_DemoInput> | InputEvents |
| Inherited Variables from Engine.UIRoot |
|---|
| CurrentMenuState, ModifierStack |
| Enumerations Summary |
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| Structures Summary |
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| Functions Summary | ||
|---|---|---|
![]() | bool | InputKey (int ControllerId, name Key, EInputEvent Event, float AmountDepressed = 1.f, bool bGamepad = FALSE)) |
| Inherited Functions from Engine.Interaction |
|---|
| Init, Initialized, NotifyGameSessionEnded, NotifyPlayerAdded, NotifyPlayerRemoved, PostRender, Tick |
| Variables Detail |
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| Functions Detail |
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InputKey Source code| Defaultproperties |
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defaultproperties
{
__OnReceivedNativeInputKey__Delegate=Default__DemoKismetInputInteraction.InputKey
Name="Default__DemoKismetInputInteraction"
ObjectArchetype=Interaction'Engine.Default__Interaction'
}
|
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