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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** interaction that checks for input matching any SeqEvent_DemoInput and if so activates them */ class DemoKismetInputInteraction extends Interaction within DemoPlayerController; var array<SeqEvent_DemoInput> InputEvents; function bool InputKey(int ControllerId, name Key, EInputEvent Event, float AmountDepressed = 1.f, bool bGamepad = FALSE) { local int i; for (i = 0; i < InputEvents.length; i++) { if (InputEvents[i].CheckInput(Outer, ControllerId, Key, Event)) { return true; } } return false; } defaultproperties { __OnReceivedNativeInputKey__Delegate=Default__DemoKismetInputInteraction.InputKey Name="Default__DemoKismetInputInteraction" ObjectArchetype=Interaction'Engine.Default__Interaction' } |
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