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UTGame.DemoKismetInputInteraction


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/**
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */


/** interaction that checks for input matching any SeqEvent_DemoInput and if so activates them */
class DemoKismetInputInteraction extends Interaction
	within DemoPlayerController;

var array<SeqEvent_DemoInput> InputEvents;

function bool InputKey(int ControllerId, name Key, EInputEvent Event, float AmountDepressed = 1.f, bool bGamepad = FALSE)
{
	local int i;

	for (i = 0; i < InputEvents.length; i++)
	{
		if (InputEvents[i].CheckInput(Outer, ControllerId, Key, Event))
		{
			return true;
		}
	}

	return false;
}

defaultproperties
{
   __OnReceivedNativeInputKey__Delegate=Default__DemoKismetInputInteraction.InputKey
   Name="Default__DemoKismetInputInteraction"
   ObjectArchetype=Interaction'Engine.Default__Interaction'
}

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Class file time: tr 31-1-2018 17:18:36.000 - Creation time: sk 18-3-2018 10:01:06.954 - Created with UnCodeX