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/** * DemoPawn * Demo pawn demonstrating animating character. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class DemoPawn extends GamePawn config(Game); var(Mesh) SkeletalMeshComponent HeadMesh; simulated event PostBeginPlay() { super.PostBeginPlay(); if ( HeadMesh != None ) HeadMesh.SetShadowParent(Mesh); SetBaseEyeheight(); } simulated function bool CalcCamera( float fDeltaTime, out vector out_CamLoc, out rotator out_CamRot, out float out_FOV ) { return false; } simulated function SetBaseEyeheight() { local string MapName; // hack for old larger scale demo levels (PhysicsExpanded, EffectsDemo, CityStreet MapName = WorldInfo.GetLocalURL(); // strip the UEDPIE_ from the filename, if it exists (meaning this is a Play in Editor game) if (Left(MapName, 7) ~= "UEDPIE_") { MapName = Right(MapName, Len(MapName) - 7); } if ( !bIsCrouched && ((Left(MapName,15) ~= "PhysicsExpanded") || (Left(MapName,11) ~= "EffectsDemo") || (Left(MapName,10) ~= "CityStreet")) ) { BaseEyeheight = 96; } else { super.SetBaseEyeheight(); } } defaultproperties { BaseEyeHeight=38.000000 EyeHeight=38.000000 Begin Object Class=SkeletalMeshComponent Name=DemoPawnSkeletalMeshComponent ObjName=DemoPawnSkeletalMeshComponent Archetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' SkeletalMesh=SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA' AnimTreeTemplate=AnimTree'CH_AnimHuman_Tree.AT_CH_Human' PhysicsAsset=PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics' AnimSets(0)=AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' bOwnerNoSee=True BlockRigidBody=True Translation=(X=0.000000,Y=0.000000,Z=8.000000) Name="DemoPawnSkeletalMeshComponent" ObjectArchetype=SkeletalMeshComponent'Engine.Default__SkeletalMeshComponent' End Object Mesh=DemoPawnSkeletalMeshComponent Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'GameFramework.Default__GamePawn:CollisionCylinder' CollisionHeight=44.000000 CollisionRadius=21.000000 ObjectArchetype=CylinderComponent'GameFramework.Default__GamePawn:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Components(0)=CollisionCylinder Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'GameFramework.Default__GamePawn:Arrow' ObjectArchetype=ArrowComponent'GameFramework.Default__GamePawn:Arrow' End Object Components(1)=Arrow Components(2)=DemoPawnSkeletalMeshComponent CollisionComponent=CollisionCylinder Name="Default__DemoPawn" ObjectArchetype=GamePawn'GameFramework.Default__GamePawn' } |
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