Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class DemoPlayerCamera extends AnimatedCamera config(Camera); // set to editinline so we can access it through the "editactor" command in-game var(Camera) editinline DemoCamMod_ScreenShake DemoCamMod_ScreenShake; function PostBeginPlay() { super.PostBeginPlay(); // Add our screen shake modifier to the camera system if( DemoCamMod_ScreenShake == None ) { DemoCamMod_ScreenShake = new(Outer) class'DemoCamMod_ScreenShake'; } DemoCamMod_ScreenShake.Init(); DemoCamMod_ScreenShake.AddCameraModifier( Self ); } defaultproperties { Name="Default__DemoPlayerCamera" ObjectArchetype=AnimatedCamera'Engine.Default__AnimatedCamera' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |