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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object | +-- Engine.UIRoot | +-- Engine.Interaction
Console, DemoKismetInputInteraction, Input, PlayerManagerInteraction, UIInteraction, UTQueryHelper
Constants Summary |
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Inherited Contants from Core.Object |
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DegToRad, INDEX_NONE, MaxInt, Pi, RadToDeg |
Variables Summary |
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Inherited Variables from Engine.UIRoot |
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CurrentMenuState, ModifierStack |
Inherited Variables from Core.Object |
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Class, HashNext, HashOuterNext, Linker, LinkerIndex, Name, NetIndex, ObjectArchetype, ObjectFlags, ObjectInternalInteger, Outer, StateFrame, VfTableObject |
Enumerations Summary |
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Inherited Enumerations from Core.Object |
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EAxis, EInputEvent, EInterpCurveMode, EInterpMethodType, ETickingGroup |
Structures Summary |
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Delegates Summary | ||
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![]() | OnInitialize () | |
![]() | bool | OnReceivedNativeInputAxis (int ControllerId, name Key, float Delta, float DeltaTime, optional bool bGamepad) |
![]() | bool | OnReceivedNativeInputChar (int ControllerId, string Unicode) |
![]() | bool | OnReceivedNativeInputKey (int ControllerId, name Key, EInputEvent EventType, optional float AmountDepressed=1.f, optional bool bGamepad) |
Functions Summary | ||
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![]() | Init () | |
![]() | Initialized () | |
![]() | NotifyGameSessionEnded () | |
![]() | NotifyPlayerAdded (int PlayerIndex, LocalPlayer AddedPlayer) | |
![]() | NotifyPlayerRemoved (int PlayerIndex, LocalPlayer RemovedPlayer) | |
![]() | PostRender (Canvas Canvas) | |
![]() | Tick (float DeltaTime) |
Delegates Detail |
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Called from native Init() after native initialization has been performed.
Provides script-only child classes the opportunity to handle input axis events received from the viewport. This delegate is ONLY called when input is being routed natively from the GameViewportClient (i.e. NOT when unrealscript calls the InputKey native unrealscript function on this Interaction).
@param ControllerId the controller that generated this input axis event
@param Key the name of the axis that moved (KEY_MouseX, KEY_XboxTypeS_LeftX, etc.)
@param Delta the movement delta for the axis
@param DeltaTime the time (in seconds) since the last axis update.
@param bGamepad input came from gamepad (ie xbox controller)
@return return TRUE to indicate that the input event was handled. if the return value is TRUE, the input event will not be processed by this Interaction's native code.
Provides script-only child classes the opportunity to handle character input (typing) events received from the viewport. This delegate is ONLY called when input is being routed natively from the GameViewportClient (i.e. NOT when unrealscript calls the InputKey native unrealscript function on this Interaction).
@param ControllerId the controller that generated this character input event
@param Unicode the character that was typed
@return return TRUE to indicate that the input event was handled. if the return value is TRUE, the input event will not be processed by this Interaction's native code.
Provides script-only child classes the opportunity to handle input key events received from the viewport. This delegate is ONLY called when input is being routed natively from the GameViewportClient (i.e. NOT when unrealscript calls the InputKey native unrealscript function on this Interaction).
@param ControllerId the controller that generated this input key event
@param Key the name of the key which an event occured for (KEY_Up, KEY_Down, etc.)
@param EventType the type of event which occured (pressed, released, etc.)
@param AmountDepressed for analog keys, the depression percent.
@param bGamepad input came from gamepad (ie xbox controller)
@return return TRUE to indicate that the input event was handled. if the return value is TRUE, the input event will not be processed by this Interaction's native code.
Functions Detail |
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Called when the interaction is added to the GlobalInteractions array.
default handler for OnInitialize delegate. Here so that child classes can override the default behavior easily
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.
Called when a new player has been added to the list of active players (i.e. split-screen join)
@param PlayerIndex the index [into the GamePlayers array] where the player was inserted
@param AddedPlayer the player that was added
Called when a player has been removed from the list of active players (i.e. split-screen players)
@param PlayerIndex the index [into the GamePlayers array] where the player was located
@param RemovedPlayer the player that was removed
Called once a frame to allow the interaction to draw to the canvas
@param Canvas Canvas object to draw to
Called once a frame to update the interaction's state.
@param DeltaTime - The time since the last frame.
Defaultproperties |
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defaultproperties { __OnInitialize__Delegate=Default__Interaction.Initialized Name="Default__Interaction" ObjectArchetype=UIRoot'Engine.Default__UIRoot' } |
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