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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtFlag_Content extends UTOnslaughtFlag; defaultproperties { Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'PICKUPS.PowerCell.Mesh.S_Pickups_PowerCell_Cell01' LightEnvironment=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtFlag_Content:OnslaughtFlagLightEnvironment' bUseAsOccluder=False CastShadow=False CollideActors=False BlockRigidBody=False Scale=1.350000 Name="StaticMeshComponent0" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object Mesh=StaticMeshComponent0 FlagMaterials(0)=Material'PICKUPS.PowerCell.Materials.M_Pickups_Orb_Red' FlagMaterials(1)=Material'PICKUPS.PowerCell.Materials.M_Pickups_Orb_Blue' FlagEffect(0)=ParticleSystem'GP_Onslaught.Effects.P_Orb_Red' FlagEffect(1)=ParticleSystem'GP_Onslaught.Effects.P_Orb_Blue' Begin Object Class=ParticleSystemComponent Name=EffectComp ObjName=EffectComp Archetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' SecondsBeforeInactive=1.000000 Name="EffectComp" ObjectArchetype=ParticleSystemComponent'Engine.Default__ParticleSystemComponent' End Object FlagEffectComp=EffectComp LightColors(0)=(B=0,G=64,R=255,A=0) LightColors(1)=(B=255,G=128,R=64,A=0) GraceDist=5000.000000 GodBeamClass=Class'UTGameContent.UTOnslaughtGodBeam_Content' MaxSpringDistance=15.000000 ReturnedEffectClasses(0)=Class'UTGameContent.UTEmit_OnslaughtOrbExplosion_Red' ReturnedEffectClasses(1)=Class'UTGameContent.UTEmit_OnslaughtOrbExplosion_Blue' NormalOrbScale=1.350000 HomeOrbScale=1.000000 HoverboardOrbScale=0.900000 Prebuildtime=0.025000 BuildTime=5.500000 EnemyReturnPrebuildTime=5.000000 bHome=True MaxDropTime=15.000000 MapSize=0.750000 IconCoords=(U=843.000000,V=0.000000,UL=50.000000,VL=48.000000) GameObjOffset3P=(X=-35.000000,Y=30.000000,Z=25.000000) GameObjOffset1P=(X=-35.000000,Y=30.000000,Z=25.000000) PickupSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbPickedUp' DroppedSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbDropped' ReturnedSound=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbDischarged' Begin Object Class=PointLightComponent Name=FlagLightComponent ObjName=FlagLightComponent Archetype=PointLightComponent'Engine.Default__PointLightComponent' Radius=250.000000 Brightness=5.000000 LightColor=(B=64,G=255,R=255,A=0) Name="FlagLightComponent" ObjectArchetype=PointLightComponent'Engine.Default__PointLightComponent' End Object FlagLight=FlagLightComponent NeedToPickUpAnnouncements(0)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabYourOrb',AnnouncementText="Grab the Red Orb!") NeedToPickUpAnnouncements(1)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_GrabYourOrb',AnnouncementText="Grab the Blue Orb!") Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTOnslaughtFlag:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGame.Default__UTOnslaughtFlag:CollisionCylinder' End Object Components(0)=CollisionCylinder Components(1)=FlagLightComponent Begin Object Class=DynamicLightEnvironmentComponent Name=OnslaughtFlagLightEnvironment ObjName=OnslaughtFlagLightEnvironment Archetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' bCastShadows=False bDynamic=False Name="OnslaughtFlagLightEnvironment" ObjectArchetype=DynamicLightEnvironmentComponent'Engine.Default__DynamicLightEnvironmentComponent' End Object Components(2)=OnslaughtFlagLightEnvironment Components(3)=StaticMeshComponent0 Begin Object Class=AudioComponent Name=AmbientSoundComponent ObjName=AmbientSoundComponent Archetype=AudioComponent'Engine.Default__AudioComponent' SoundCue=SoundCue'A_Gameplay.ONS.A_Gameplay_ONS_OrbAmbient' bAutoPlay=True bShouldRemainActiveIfDropped=True Name="AmbientSoundComponent" ObjectArchetype=AudioComponent'Engine.Default__AudioComponent' End Object Components(4)=AmbientSoundComponent Components(5)=EffectComp bHardAttach=True bCollideActors=True NetPriority=3.000000 CollisionComponent=CollisionCylinder RotationRate=(Pitch=12000,Yaw=14000,Roll=10000) MessageClass=Class'UTGameContent.UTOnslaughtOrbMessage' Name="Default__UTOnslaughtFlag_Content" ObjectArchetype=UTOnslaughtFlag'UTGame.Default__UTOnslaughtFlag' } |
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