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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtCountdownNode extends UTOnslaughtPowerNode_Content PerObjectLocalized; /** how long in seconds the controlling team must hold the node to gain the benefit */ var() byte CountdownTime; /** how much longer controlling team needs to hold the node */ var byte RemainingTime; /** special announcements played for various situations * if there is only one element in the array, that is played regardless of team control * otherwise, the announcement that corresponds with the team that controls the node is played */ var(Announcements) array<ObjectiveAnnouncementInfo> BuiltAnnouncements, HalfTimeAnnouncements, TenSecondsLeftAnnouncements, SuccessAnnouncements, DestroyedAnnouncements; /** whether the Kismet connected to this node succeeding will damage the core (so give higher priority for AI, etc) */ var() bool bDamagesCore; replication { if (bNetDirty) RemainingTime; } simulated event PreBeginPlay() { if (bDamagesCore) { DefensePriority = Max(DefensePriority, 5); } Super.PreBeginPlay(); } simulated state ActiveNode { simulated event RenderMinimap( UTMapInfo MP, Canvas Canvas, UTPlayerController PlayerOwner, float ColorPercent ) { local float XL, YL; local Font OldFont; local string TimeStr; OldFont = Canvas.Font; Canvas.Font = class'UTHUD'.static.GetFontSizeIndex(2); TimeStr = string(RemainingTime); Canvas.StrLen(TimeStr, XL, YL); Canvas.DrawColor = class'UTHUD'.default.BlackColor; Canvas.SetPos(HUDLocation.X + 1 - XL * 0.25, HUDLocation.Y + 1 - YL * 0.25); Canvas.DrawText(TimeStr); Canvas.DrawColor = class'UTHUD'.default.WhiteColor; Canvas.SetPos(HUDLocation.X - XL * 0.25, HUDLocation.Y - YL * 0.25); Canvas.DrawText(TimeStr); Canvas.Font = OldFont; } simulated function DrawBeaconIcon(Canvas Canvas, vector IconLocation, float IconWidth, float IconAlpha, float BeaconPulseScale, UTPlayerController PlayerOwner) { local float XL, YL; local Font OldFont; local string TimeStr; OldFont = Canvas.Font; Canvas.Font = class'UTHUD'.static.GetFontSizeIndex(1); TimeStr = string(RemainingTime); Canvas.StrLen(TimeStr, XL, YL); Canvas.SetPos(IconLocation.X - XL * 0.5, IconLocation.Y - YL * 0.5); Canvas.DrawText(TimeStr,, BeaconPulseScale, BeaconPulseScale); Canvas.Font = OldFont; } function Countdown() { RemainingTime--; if (RemainingTime == 0) { TriggerEventClass(class'UTSeqEvent_CountdownNodeSucceeded', None); BroadcastLocalizedMessage(class'UTCountdownNodeMessage', 30 + DefenderTeamIndex,,, self); // go back to neutral LastDamagedBy = None; Scorers.length = 0; Global.UpdateCloseActors(); DefenderTeamIndex = 2; UTGame(WorldInfo.Game).ObjectiveDisabled(self); FindNewObjectives(); GotoState('NeutralNode'); } else if (RemainingTime == CountdownTime / 2) { BroadcastLocalizedMessage(class'UTCountdownNodeMessage', 10 + DefenderTeamIndex,,, self); } else if (RemainingTime == 10) { BroadcastLocalizedMessage(class'UTCountdownNodeMessage', 20 + DefenderTeamIndex,,, self); } } function DisableObjective(Controller InstigatedBy) { BroadcastLocalizedMessage(class'UTCountdownNodeMessage', 40 + DefenderTeamIndex,,, self); Global.DisableObjective(InstigatedBy); } simulated event BeginState(name PreviousStateName) { bDrawBeaconIcon = true; bScriptRenderAdditionalMinimap = true; if (Role == ROLE_Authority) { RemainingTime = CountdownTime; SetTimer(1.0, true, 'Countdown'); BroadcastLocalizedMessage(class'UTCountdownNodeMessage', DefenderTeamIndex,,, self); } Super.BeginState(PreviousStateName); } simulated event EndState(name NextStateName) { bDrawBeaconIcon = false; ClearTimer('Countdown'); Super.EndState(NextStateName); bScriptRenderAdditionalMinimap = false; } } defaultproperties { CountdownTime=60 BuiltAnnouncements(0)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_RedControlsTheCountdownNode',AnnouncementText="Red Controls the Countdown Node!") BuiltAnnouncements(1)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueControlsTheCountdownNode',AnnouncementText="Blue Controls the Countdown Node!") SuccessAnnouncements(0)=(AnnouncementText="Red Countdown Node Completed!") SuccessAnnouncements(1)=(AnnouncementText="Blue Countdown Node Completed!") DestroyedAnnouncements(0)=(AnnouncementSound=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_CountdownNodeDestroyed',AnnouncementText="Countdown Node Destroyed") Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0 ObjName=StaticMeshComponent0 Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshComponent0' ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshComponent0' End Object NodeBase=StaticMeshComponent0 Begin Object Class=StaticMeshComponent Name=StaticMeshSpinner ObjName=StaticMeshSpinner Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshSpinner' ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshSpinner' End Object NodeBaseSpinner=StaticMeshSpinner Begin Object Class=CylinderComponent Name=CollisionCylinder2 ObjName=CollisionCylinder2 Archetype=CylinderComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CollisionCylinder2' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CollisionCylinder2' End Object EnergySphereCollision=CollisionCylinder2 Begin Object Class=ParticleSystemComponent Name=CaptureSystem ObjName=CaptureSystem Archetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CaptureSystem' ObjectArchetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CaptureSystem' End Object OrbCaptureComponent=CaptureSystem Begin Object Class=ParticleSystemComponent Name=InvulnerableSystem ObjName=InvulnerableSystem Archetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:InvulnerableSystem' ObjectArchetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:InvulnerableSystem' End Object InvulnerableToOrbEffect=InvulnerableSystem Begin Object Class=AudioComponent Name=OrbNearbySoundComponent ObjName=OrbNearbySoundComponent Archetype=AudioComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:OrbNearbySoundComponent' ObjectArchetype=AudioComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:OrbNearbySoundComponent' End Object OrbNearbySound=OrbNearbySoundComponent Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesLargeComp ObjName=NecrisCapturePipesLargeComp Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCapturePipesLargeComp' ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCapturePipesLargeComp' End Object NecrisCapturePipesLarge=NecrisCapturePipesLargeComp Begin Object Class=StaticMeshComponent Name=NecrisCapturePipesSmallComp ObjName=NecrisCapturePipesSmallComp Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCapturePipesSmallComp' ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCapturePipesSmallComp' End Object NecrisCapturePipesSmall=NecrisCapturePipesSmallComp Begin Object Class=UTParticleSystemComponent Name=NecrisCaptureComp ObjName=NecrisCaptureComp Archetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCaptureComp' ObjectArchetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisCaptureComp' End Object PSC_NecrisCapture=NecrisCaptureComp Begin Object Class=UTParticleSystemComponent Name=NecrisGoodPuddleComp ObjName=NecrisGoodPuddleComp Archetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisGoodPuddleComp' ObjectArchetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:NecrisGoodPuddleComp' End Object PSC_NecrisGooPuddle=NecrisGoodPuddleComp Begin Object Class=SkeletalMeshComponent Name=SkeletalMeshComponent1 ObjName=SkeletalMeshComponent1 Archetype=SkeletalMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:SkeletalMeshComponent1' ObjectArchetype=SkeletalMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:SkeletalMeshComponent1' End Object PanelMesh=SkeletalMeshComponent1 Begin Object Class=AudioComponent Name=AmbientComponent ObjName=AmbientComponent Archetype=AudioComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:AmbientComponent' ObjectArchetype=AudioComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:AmbientComponent' End Object AmbientSoundComponent=AmbientComponent Begin Object Class=StaticMeshComponent Name=StaticMeshComponent9 ObjName=StaticMeshComponent9 Archetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshComponent9' ObjectArchetype=StaticMeshComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:StaticMeshComponent9' End Object NodeBeamEffect=StaticMeshComponent9 DefensePriority=4 ObjectiveName="Countdown Node" Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CollisionCylinder' ObjectArchetype=CylinderComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:CollisionCylinder' End Object CylinderComponent=CollisionCylinder Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:Arrow' ObjectArchetype=ArrowComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:Arrow' End Object Components(0)=Arrow Components(1)=CollisionCylinder Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PathRenderer' ObjectArchetype=PathRenderingComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PathRenderer' End Object Components(2)=PathRenderer Begin Object Class=LinkRenderingComponent Name=LinkRenderer ObjName=LinkRenderer Archetype=LinkRenderingComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:LinkRenderer' ObjectArchetype=LinkRenderingComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:LinkRenderer' End Object Components(3)=LinkRenderer Components(4)=AmbientComponent Begin Object Class=DynamicLightEnvironmentComponent Name=PowerNodeLightEnvironment ObjName=PowerNodeLightEnvironment Archetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' ObjectArchetype=DynamicLightEnvironmentComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:PowerNodeLightEnvironment' End Object Components(5)=PowerNodeLightEnvironment Components(6)=StaticMeshComponent0 Components(7)=StaticMeshSpinner Components(8)=SkeletalMeshComponent1 Components(9)=CollisionCylinder2 Begin Object Class=UTParticleSystemComponent Name=AmbientEffectComponent ObjName=AmbientEffectComponent Archetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:AmbientEffectComponent' ObjectArchetype=UTParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:AmbientEffectComponent' End Object Components(10)=AmbientEffectComponent Begin Object Class=ParticleSystemComponent Name=ParticleSystemComponent1 ObjName=ParticleSystemComponent1 Archetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:ParticleSystemComponent1' ObjectArchetype=ParticleSystemComponent'UTGameContent.Default__UTOnslaughtPowernode_Content:ParticleSystemComponent1' End Object Components(11)=ParticleSystemComponent1 Components(12)=StaticMeshComponent9 Components(13)=OrbNearbySoundComponent Components(14)=CaptureSystem Components(15)=InvulnerableSystem Components(16)=NecrisGoodPuddleComp Components(17)=NecrisCaptureComp Components(18)=NecrisCapturePipesLargeComp Components(19)=NecrisCapturePipesSmallComp CollisionComponent=CollisionCylinder SupportedEvents(5)=Class'UTGameContent.UTSeqEvent_CountdownNodeSucceeded' Name="Default__UTOnslaughtCountdownNode" ObjectArchetype=UTOnslaughtPowernode_Content'UTGameContent.Default__UTOnslaughtPowernode_Content' } |
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