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/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtBlueCoreMessage extends UTLocalMessage; var(Message) localized string PowerCoreAttackedString; var(Message) localized string PowerCoreDestroyedString; var(Message) localized string PowerCoreCriticalString; var(Message) localized string PowerCoreVulnerableString; var(Message) localized string PowerCoreDamagedString; var(Message) localized string PowerCoreNoHealString; var(Message) localized string PowerCoreSecureString; var SoundNodeWave MessageAnnouncements[7]; var SoundCue ErrorSound; static simulated function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { local UTHUD HUD; Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); if (UTOnslaughtObjective(OptionalObject) != None) { if ( (UTOnslaughtObjective(OptionalObject).LastAttackSwitch == Switch) && (P.WorldInfo.TimeSeconds < UTOnslaughtObjective(OptionalObject).LastAttackAnnouncementTime + 10) ) { return; } else { UTOnslaughtObjective(OptionalObject).LastAttackAnnouncementTime = P.WorldInfo.TimeSeconds; UTOnslaughtObjective(OptionalObject).LastAttackSwitch = Switch; } } if ( Switch == 5 ) P.ClientPlaySound(default.ErrorSound); else if (default.MessageAnnouncements[Switch] != None) { HUD = UTHUD(P.myHUD); if ( (HUD != None) && HUD.bIsSplitScreen && !HUD.bIsFirstPlayer ) { return; } UTPlayerController(P).PlayAnnouncement(default.class, Switch); } } static function byte AnnouncementLevel(byte MessageIndex) { return 1; } static function SoundNodeWave AnnouncementSound(int MessageIndex, Object OptionalObject, PlayerController PC) { return default.MessageAnnouncements[MessageIndex]; } static function string GetString( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { switch (Switch) { case 0: return Default.PowerCoreAttackedString; break; case 1: return Default.PowerCoreDestroyedString; break; case 2: return Default.PowerCoreCriticalString; break; case 3: return Default.PowerCoreVulnerableString; break; case 4: return Default.PowerCoreDamagedString; break; case 5: return Default.PowerCoreNoHealString; break; case 6: return Default.PowerCoreSecureString; break; } return ""; } static function bool IsConsoleMessage(int Switch) { return (Switch != 5); } static function bool IsKeyObjectiveMessage( int Switch ) { return (Switch != 5); } static function float GetPos( int Switch, HUD myHUD ) { if ( UTHUD(myHUD) == None ) { return 0.5; } if ( Switch != 5 ) { return UTHUD(myHUD).MessageOffset[Default.MessageArea]; } else { return UTHUD(myHUD).MessageOffset[3]; } } static function int GetFontSize( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ) { if (Switch != 5) { return default.FontSize; } else { return 2; } } /** * kill all queued messages and play immediately if end of round message */ static function bool AddAnnouncement(UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject) { local UTQueuedAnnouncement RemovedAnnouncement; if ( MessageIndex == 1 ) { while ( Announcer.Queue != None ) { RemovedAnnouncement = Announcer.Queue; Announcer.Queue = Announcer.Queue.nextAnnouncement; RemovedAnnouncement.Destroy(); } super.AddAnnouncement(Announcer, MessageIndex, PRI, OptionalObject); return true; } else { return super.AddAnnouncement(Announcer, MessageIndex, PRI, OptionalObject); } } static function bool KilledByVictoryMessage(int AnnouncementIndex) { return (AnnouncementIndex != 1); } defaultproperties { PowerCoreAttackedString="Blue Core under Attack!" PowerCoreDestroyedString="Blue Core Destroyed" PowerCoreCriticalString="Blue Core is Critical!" PowerCoreVulnerableString="Blue Core Vulnerable!" PowerCoreDamagedString="Blue Core is Heavily Damaged!" PowerCoreNoHealString="You cannot heal your Core!" PowerCoreSecureString="Blue Core is Secure." MessageAnnouncements(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsUnderAttack' MessageAnnouncements(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreDestroyed' MessageAnnouncements(2)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsCritical' MessageAnnouncements(3)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsVulnerable' MessageAnnouncements(4)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsHeavilyDamaged' MessageAnnouncements(6)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsSecure' ErrorSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' MessageArea=6 bIsUnique=True Lifetime=5.000000 DrawColor=(B=255,G=192,R=0,A=255) FontSize=1 Name="Default__UTOnslaughtBlueCoreMessage" ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage' } |
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