Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTGameContent.UTOnslaughtBlueCoreMessage

Extends
UTLocalMessage

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Engine.LocalMessage
   |   
   +-- UTGame.UTLocalMessage
      |   
      +-- UTGameContent.UTOnslaughtBlueCoreMessage

Direct Known Subclasses:

UTOnslaughtRedCoreMessage

Variables Summary
SoundCueErrorSound
SoundNodeWaveMessageAnnouncements[7]
Message
stringPowerCoreAttackedString
stringPowerCoreCriticalString
stringPowerCoreDamagedString
stringPowerCoreDestroyedString
stringPowerCoreNoHealString
stringPowerCoreSecureString
stringPowerCoreVulnerableString
Inherited Variables from UTGame.UTLocalMessage
AnnouncementDelay, AnnouncementPriority, AnnouncementVolume, bShowPortrait, MessageArea
Inherited Variables from Engine.LocalMessage
bBeep, bCountInstances, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, DrawColor, FontSize, Lifetime, PosY

Functions Summary
functionbool AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
functionbyte AnnouncementLevel (byte MessageIndex))
functionSoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionint GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ))
functionfloat GetPos (int Switch, HUD myHUD ))
functionstring GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
functionbool IsConsoleMessage (int Switch))
functionbool IsKeyObjectiveMessage (int Switch ))
functionbool KilledByVictoryMessage (int AnnouncementIndex))
Inherited Functions from UTGame.UTLocalMessage
AddAnnouncement, AnnouncementLevel, AnnouncementSound, GetPos, KilledByVictoryMessage, ShouldBeRemoved
Inherited Functions from Engine.LocalMessage
ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetString, IsConsoleMessage, IsKeyObjectiveMessage, PartiallyDuplicates


Variables Detail

ErrorSound Source code

var SoundCue ErrorSound;

MessageAnnouncements[7] Source code

var SoundNodeWave MessageAnnouncements[7];

Message

PowerCoreAttackedString Source code

var(Message) localized string PowerCoreAttackedString;

PowerCoreCriticalString Source code

var(Message) localized string PowerCoreCriticalString;

PowerCoreDamagedString Source code

var(Message) localized string PowerCoreDamagedString;

PowerCoreDestroyedString Source code

var(Message) localized string PowerCoreDestroyedString;

PowerCoreNoHealString Source code

var(Message) localized string PowerCoreNoHealString;

PowerCoreSecureString Source code

var(Message) localized string PowerCoreSecureString;

PowerCoreVulnerableString Source code

var(Message) localized string PowerCoreVulnerableString;


Functions Detail

AddAnnouncement Source code

static function bool AddAnnouncement ( UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject) )
kill all queued messages and play immediately if end of round message

AnnouncementLevel Source code

static function byte AnnouncementLevel ( byte MessageIndex) )

AnnouncementSound Source code

static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC) )

ClientReceive Source code

static simulated function ClientReceive ( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

GetFontSize Source code

static function int GetFontSize ( int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ) )

GetPos Source code

static function float GetPos ( int Switch, HUD myHUD ) )

GetString Source code

static function string GetString ( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )

IsConsoleMessage Source code

static function bool IsConsoleMessage ( int Switch) )

IsKeyObjectiveMessage Source code

static function bool IsKeyObjectiveMessage ( int Switch ) )

KilledByVictoryMessage Source code

static function bool KilledByVictoryMessage ( int AnnouncementIndex) )


Defaultproperties

defaultproperties
{
   PowerCoreAttackedString="Blue Core under Attack!"
   PowerCoreDestroyedString="Blue Core Destroyed"
   PowerCoreCriticalString="Blue Core is Critical!"
   PowerCoreVulnerableString="Blue Core Vulnerable!"
   PowerCoreDamagedString="Blue Core is Heavily Damaged!"
   PowerCoreNoHealString="You cannot heal your Core!"
   PowerCoreSecureString="Blue Core is Secure."
   MessageAnnouncements(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsUnderAttack'
   MessageAnnouncements(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreDestroyed'
   MessageAnnouncements(2)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsCritical'
   MessageAnnouncements(3)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsVulnerable'
   MessageAnnouncements(4)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsHeavilyDamaged'
   MessageAnnouncements(6)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsSecure'
   ErrorSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
   MessageArea=6
   bIsUnique=True
   Lifetime=5.000000
   DrawColor=(B=255,G=192,R=0,A=255)
   FontSize=1
   Name="Default__UTOnslaughtBlueCoreMessage"
   ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: sk 18-3-2018 10:00:53.943 - Created with UnCodeX