UTGameContent.UTOnslaughtBlueCoreMessage
- Extends
- UTLocalMessage
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Engine.LocalMessage
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+-- UTGame.UTLocalMessage
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+-- UTGameContent.UTOnslaughtBlueCoreMessage
Direct Known Subclasses:
UTOnslaughtRedCoreMessage
Functions Summary |
 | bool | AddAnnouncement (UTAnnouncer Announcer, int MessageIndex, optional PlayerReplicationInfo PRI, optional Object OptionalObject))
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 | byte | AnnouncementLevel (byte MessageIndex))
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 | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
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 | | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | int | GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer ))
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 | float | GetPos (int Switch, HUD myHUD ))
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 | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | bool | IsConsoleMessage (int Switch))
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 | bool | IsKeyObjectiveMessage (int Switch ))
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 | bool | KilledByVictoryMessage (int AnnouncementIndex))
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MessageAnnouncements[7] Source code
Message
PowerCoreAttackedString Source code
var(Message) localized string PowerCoreAttackedString;
PowerCoreCriticalString Source code
var(Message) localized string PowerCoreCriticalString;
PowerCoreDamagedString Source code
var(Message) localized string PowerCoreDamagedString;
PowerCoreDestroyedString Source code
var(Message) localized string PowerCoreDestroyedString;
var(Message) localized string PowerCoreNoHealString;
var(Message) localized string PowerCoreSecureString;
PowerCoreVulnerableString Source code
var(Message) localized string PowerCoreVulnerableString;
static function byte AnnouncementLevel ( byte MessageIndex) )
static
function float GetPos (
int Switch,
HUD myHUD ) )
static function bool IsConsoleMessage ( int Switch) )
static function bool IsKeyObjectiveMessage ( int Switch ) )
KilledByVictoryMessage Source code
static function bool KilledByVictoryMessage ( int AnnouncementIndex) )
defaultproperties
{
PowerCoreAttackedString="Blue Core under Attack!"
PowerCoreDestroyedString="Blue Core Destroyed"
PowerCoreCriticalString="Blue Core is Critical!"
PowerCoreVulnerableString="Blue Core Vulnerable!"
PowerCoreDamagedString="Blue Core is Heavily Damaged!"
PowerCoreNoHealString="You cannot heal your Core!"
PowerCoreSecureString="Blue Core is Secure."
MessageAnnouncements(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsUnderAttack'
MessageAnnouncements(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreDestroyed'
MessageAnnouncements(2)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsCritical'
MessageAnnouncements(3)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsVulnerable'
MessageAnnouncements(4)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsHeavilyDamaged'
MessageAnnouncements(6)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BlueCoreIsSecure'
ErrorSound=SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
MessageArea=6
bIsUnique=True
Lifetime=5.000000
DrawColor=(B=255,G=192,R=0,A=255)
FontSize=1
Name="Default__UTOnslaughtBlueCoreMessage"
ObjectArchetype=UTLocalMessage'UTGame.Default__UTLocalMessage'
}
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Creation time: sk 18-3-2018 10:00:53.943 - Created with
UnCodeX