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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.Objective
|
+-- UTGame.UTGameObjective
|
+-- UTGame.UTOnslaughtTarydiumMine
UTOnslaughtTarydiumMine_Content
| Variables Summary | |
|---|---|
| color | MineColor |
| Structures Summary |
|---|
| Inherited Structures from UTGame.UTGameObjective |
|---|
| ScorerRecord |
| Functions Summary |
|---|
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
IconHudTexture=None
Begin Object Class=CylinderComponent Name=CollisionCylinder ObjName=CollisionCylinder Archetype=CylinderComponent'UTGame.Default__UTGameObjective:CollisionCylinder'
ObjectArchetype=CylinderComponent'UTGame.Default__UTGameObjective:CollisionCylinder'
End Object
CylinderComponent=CollisionCylinder
Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite'
ObjectArchetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite'
End Object
GoodSprite=Sprite
Begin Object Class=SpriteComponent Name=Sprite2 ObjName=Sprite2 Archetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite2'
ObjectArchetype=SpriteComponent'UTGame.Default__UTGameObjective:Sprite2'
End Object
BadSprite=Sprite2
Components(0)=Sprite
Components(1)=Sprite2
Begin Object Class=ArrowComponent Name=Arrow ObjName=Arrow Archetype=ArrowComponent'UTGame.Default__UTGameObjective:Arrow'
ObjectArchetype=ArrowComponent'UTGame.Default__UTGameObjective:Arrow'
End Object
Components(2)=Arrow
Components(3)=CollisionCylinder
Begin Object Class=PathRenderingComponent Name=PathRenderer ObjName=PathRenderer Archetype=PathRenderingComponent'UTGame.Default__UTGameObjective:PathRenderer'
ObjectArchetype=PathRenderingComponent'UTGame.Default__UTGameObjective:PathRenderer'
End Object
Components(4)=PathRenderer
CollisionComponent=CollisionCylinder
Name="Default__UTOnslaughtTarydiumMine"
ObjectArchetype=UTGameObjective'UTGame.Default__UTGameObjective'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||