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UTGame.UTVehicleWheel

Extends
SVehicleWheel
Modifiers
native ( Vehicle )

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Core.Object
|   
+-- Core.Component
   |   
   +-- Engine.SVehicleWheel
      |   
      +-- UTGame.UTVehicleWheel

Direct Known Subclasses:

UTHoverWheel, UTVehicleHellbenderWheel, UTVehicleScorpionWheel

Variables Summary
boolbDisableWheelOnDeath
boolbUseMaterialSpecificEffects
floatEffectDesiredSpinDir
ParticleSystemComponentOldWheelParticleComp
Inherited Variables from Engine.SVehicleWheel
bCollidesPawns, bCollidesVehicles, bHoverWheel, bIsSquealing, BoneName, BoneOffset, bPoweredWheel, BrakeTorque, bWheelOnGround, ChassisTorque, ContactForce, ContactNormal, CurrentRotation, DesiredSuspensionPosition, HandbrakeLatSlipFactor, HandbrakeLongSlipFactor, LatDirection, LatImpulse, LatSlipAngle, LatSlipFactor, LongDirection, LongImpulse, LongSlipFactor, LongSlipRatio, MotorTorque, ParkedSlipFactor, Side, SkelControlName, SlipParticleParamName, SpinVel, Steer, SteerFactor, SuspensionPosition, SuspensionSpeed, SuspensionTravel, WheelControl, WheelMaterialIndex, WheelParticleComp, WheelParticleSystem, WheelPosition, WheelPSCClass, WheelRadius, WheelShape
Inherited Variables from Core.Component
TemplateName, TemplateOwnerClass

Enumerations Summary
Inherited Enumerations from Engine.SVehicleWheel
EWheelSide

Functions Summary
function OldEffectFinished (ParticleSystemComponent PSystem))
event SetParticleEffect (UTVehicle OwnerVehicle, ParticleSystem NewTemplate))


Variables Detail

bDisableWheelOnDeath Source code

var bool bDisableWheelOnDeath;
If true, when vehicle dies, turn off this wheel.

bUseMaterialSpecificEffects Source code

var bool bUseMaterialSpecificEffects;
if set, this wheel should use material specific effects defined by the UTVehicle that owns it

EffectDesiredSpinDir Source code

var float EffectDesiredSpinDir;
if non-zero, only activate the wheel effect when SpinVel's sign is the same as this property

OldWheelParticleComp Source code

var ParticleSystemComponent OldWheelParticleComp;
old particle component left when switching materials so that it doesn't get abruptly cut off


Functions Detail

OldEffectFinished Source code

function OldEffectFinished ( ParticleSystemComponent PSystem) )

SetParticleEffect Source code

event SetParticleEffect ( UTVehicle OwnerVehicle, ParticleSystem NewTemplate) )


Defaultproperties

defaultproperties
{
   bCollidesPawns=True
   WheelPSCClass=Class'UTGame.UTParticleSystemComponent'
   Name="Default__UTVehicleWheel"
   ObjectArchetype=SVehicleWheel'Engine.Default__SVehicleWheel'
}

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Creation time: sk 18-3-2018 10:01:00.566 - Created with UnCodeX