UTGame.UTVehicleWheel
- Extends
- SVehicleWheel
- Modifiers
- native ( Vehicle )
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Core.Object
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+-- Core.Component
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+-- Engine.SVehicleWheel
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+-- UTGame.UTVehicleWheel
Direct Known Subclasses:
UTHoverWheel, UTVehicleHellbenderWheel, UTVehicleScorpionWheel
Inherited Variables from Engine.SVehicleWheel |
bCollidesPawns, bCollidesVehicles, bHoverWheel, bIsSquealing, BoneName, BoneOffset, bPoweredWheel, BrakeTorque, bWheelOnGround, ChassisTorque, ContactForce, ContactNormal, CurrentRotation, DesiredSuspensionPosition, HandbrakeLatSlipFactor, HandbrakeLongSlipFactor, LatDirection, LatImpulse, LatSlipAngle, LatSlipFactor, LongDirection, LongImpulse, LongSlipFactor, LongSlipRatio, MotorTorque, ParkedSlipFactor, Side, SkelControlName, SlipParticleParamName, SpinVel, Steer, SteerFactor, SuspensionPosition, SuspensionSpeed, SuspensionTravel, WheelControl, WheelMaterialIndex, WheelParticleComp, WheelParticleSystem, WheelPosition, WheelPSCClass, WheelRadius, WheelShape |
var bool bDisableWheelOnDeath;
bUseMaterialSpecificEffects Source code
var bool bUseMaterialSpecificEffects;
var float EffectDesiredSpinDir;
defaultproperties
{
bCollidesPawns=True
WheelPSCClass=Class'UTGame.UTParticleSystemComponent'
Name="Default__UTVehicleWheel"
ObjectArchetype=SVehicleWheel'Engine.Default__SVehicleWheel'
}
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Creation time: sk 18-3-2018 10:01:00.566 - Created with
UnCodeX